Silverlight开发历程—关键帧动画

来源:互联网 发布:淘宝第一美女 编辑:程序博客网 时间:2024/05/20 23:36

每一个关键帧都支持三种不同的补间类型,分别为 Linear(线性)、Discrete(离散)、Spliend(多键),如下图:


DoubleAnimationUsingKeyFrames动画

关键帧有两个重要的属性,分别是Value和KeyTime,他们的作用是在KeyTime指定的某个时间点对Value进行控制。如下例子:

<UserControl.Resources>        <Storyboard x:Name="LinearStoryboard">            <!--声明关键帧动画作用为TranslateTransform的 X属性-->            <DoubleAnimationUsingKeyFrames BeginTime="0:0:0"  Storyboard.TargetName="ellipse1" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)">                <!--线形补间-->                <LinearDoubleKeyFrame Value="500" KeyTime="0:0:02" />            </DoubleAnimationUsingKeyFrames>        </Storyboard>        <Storyboard x:Name="DiscreteStoryboard">            <!--声明关键帧动画作用为TranslateTransform的 X属性-->            <DoubleAnimationUsingKeyFrames BeginTime="0:0:0"  Storyboard.TargetName="ellipse2" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)">                <!--离散补间-->                <DiscreteDoubleKeyFrame Value="500" KeyTime="0:0:2.5"  />            </DoubleAnimationUsingKeyFrames>        </Storyboard>        <Storyboard x:Name="SplineStoryboard">            <!--声明关键帧动画作用为TranslateTransform的 X属性-->            <DoubleAnimationUsingKeyFrames BeginTime="0:0:0"  Storyboard.TargetName="ellipse3" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)">                <!--多键补间-->                <SplineDoubleKeyFrame Value="500" KeyTime="0:0:4.5" KeySpline="0.6,0.0 0.9,0.0" />            </DoubleAnimationUsingKeyFrames>        </Storyboard>    </UserControl.Resources>    <Canvas x:Name="LayoutRoot" Background="White">        <!--第一个圆-->        <Ellipse x:Name="ellipse1" Width="70" Height="70" Canvas.Left="0" Canvas.Top="24">            <Ellipse.Fill>                <RadialGradientBrush Center="0.5,0.5">                    <GradientStop Offset="0" Color="#FFECFFDB" />                    <GradientStop Offset="1.0" Color="#FF252825" />                    <GradientStop Offset="0.5" Color="#FF4D6D25" />                </RadialGradientBrush>            </Ellipse.Fill>            <Ellipse.RenderTransform>                <TransformGroup>                    <TranslateTransform />                </TransformGroup>            </Ellipse.RenderTransform>        </Ellipse>        <!--第二个圆-->        <Ellipse x:Name="ellipse2" Width="70" Height="70" Canvas.Left="1" Canvas.Top="118">            <Ellipse.Fill>                <RadialGradientBrush Center="0.5,0.5">                    <GradientStop Offset="0" Color="#FFECFFDB" />                    <GradientStop Offset="1.0" Color="#FF252825" />                    <GradientStop Offset="0.5" Color="#FF4D6D25" />                </RadialGradientBrush>            </Ellipse.Fill>            <Ellipse.RenderTransform>                <TransformGroup>                    <TranslateTransform />                </TransformGroup>            </Ellipse.RenderTransform>        </Ellipse>        <!--第三个圆-->        <Ellipse x:Name="ellipse3" Width="70" Height="70" Canvas.Left="2" Canvas.Top="210">            <Ellipse.Fill>                <RadialGradientBrush Center="0.5,0.5">                    <GradientStop Offset="0" Color="#FFECFFDB" />                    <GradientStop Offset="1.0" Color="#FF252825" />                    <GradientStop Offset="0.5" Color="#FF4D6D25" />                </RadialGradientBrush>            </Ellipse.Fill>            <Ellipse.RenderTransform>                <TransformGroup>                    <TranslateTransform  />                </TransformGroup>            </Ellipse.RenderTransform>        </Ellipse>        <Button Canvas.Left="80" Canvas.Top="348" Content="播放" Height="23" Name="btn_player" Click="btn_player_Click"  Width="75" />    </Canvas>
运行结果:

在上面的例子中用到了三种不同的帧补间类形,下图分别是三种不同类型补间的运动轨迹:

例子中分别使用了线性、离散、多键 三种不同的补间,很显然线性补间产生了一个最基本的水平运动,运动的过程速度是均匀的。离散补间直接从起始点跳 到了结束点,中间没有任何动画效果 。而多键补间是在由起始到结束的位置然后产生了一个加 速的动画。


ColorAnimationUsingKeyFrames 动画

ColorAnimationUsingKeyFrames关键帧是操作Color属性的变化,下面例子是对Color的值进行变化的:

<StackPanel Background="White" x:Name="myStackPanel"            Loaded="Start_Animation">    <StackPanel.Resources>        <Storyboard x:Name="colorStoryboard">            <ColorAnimationUsingKeyFrames BeginTime="00:00:00"             Storyboard.TargetName="myStackPanel"             Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)">                <LinearColorKeyFrame Value="Red" KeyTime="00:00:02" />                <DiscreteColorKeyFrame Value="Yellow" KeyTime="00:00:2.5" />                <SplineColorKeyFrame Value="Green" KeyTime="00:00:4.5" KeySpline="0.6,0.0 0.9,0.00" />            </ColorAnimationUsingKeyFrames>        </Storyboard>    </StackPanel.Resources></StackPanel>
PointAnimationUsingKeyFrames动画
下面例子是控制EllipesGeometry的Center属性来让小球在三个点之间来回跳动。如下代码:

 <UserControl.Resources>        <Storyboard x:Name="storyboard1"  AutoReverse="True" RepeatBehavior="Forever">            <PointAnimationUsingKeyFrames  Storyboard.TargetName="ellipseGeometry1" Storyboard.TargetProperty="EllipseGeometry.Center" BeginTime="0:0:0">                <LinearPointKeyFrame Value="75,93" KeyTime="0:0:0" ></LinearPointKeyFrame>                <SplinePointKeyFrame Value="295,260" KeyTime="0:0:2" />                <LinearPointKeyFrame Value="525,92" KeyTime="0:0:3" ></LinearPointKeyFrame>            </PointAnimationUsingKeyFrames>        </Storyboard>    </UserControl.Resources>    <Canvas x:Name="LayoutRoot" Background="White">        <TextBlock Text="A" FontSize="40" FontFamily="Arial Black" Canvas.Left="58" Canvas.Top="22" Height="44" Width="32" />        <TextBlock Text="B" FontSize="40" FontFamily="Arial Black" Canvas.Left="275" Canvas.Top="277" Height="44" Width="30" />        <TextBlock Text="C" FontSize="40" FontFamily="Arial Black" Canvas.Left="499" Canvas.Top="22" Height="44" Width="32" />        <Rectangle Width="75" Height="10" Fill="Green" Canvas.Left="39" Canvas.Top="64"></Rectangle>        <Rectangle Width="75" Height="10" Fill="Green" Canvas.Left="255" Canvas.Top="277"></Rectangle>        <Rectangle Width="75" Height="10" Fill="Green" Canvas.Left="482" Canvas.Top="64"></Rectangle>        <!--第一个圆-->        <Path>            <Path.Data>                <EllipseGeometry x:Name="ellipseGeometry1" Center="75,93" RadiusX="20" RadiusY="20">                </EllipseGeometry>            </Path.Data>            <Path.Fill>                <RadialGradientBrush Center="0.5,0.5">                    <GradientStop Offset="0" Color="#FFECFFDB" />                    <GradientStop Offset="1.0" Color="#FF252825" />                    <GradientStop Offset="0.5" Color="#FF4D6D25" />                </RadialGradientBrush>            </Path.Fill>        </Path>        <Button Canvas.Left="255" Canvas.Top="348" Content="运动" Height="23" Name="btn_Run" Click="btn_Run_Click" Width="75" />    </Canvas>

运行结果: