Silverlight开发历程—动画(实现跑马灯效果)

来源:互联网 发布:鸡肉生产企业知乎 编辑:程序博客网 时间:2024/05/10 09:22

主要功能有以下几点:

1、使用动画属性驱动图片运动动画

2、图片循环到最后一张后会自动循环

3、当鼠标放到图片时运动的图片会停止,当鼠标离开时暂停的图片会继续运动

4、当鼠标点击任何一个图片时,该图片会显示真正大小

XAML:

    <Grid x:Name="Layout"  Background="White">        <Canvas x:Name="canvas" Background="Black" Grid.Row="1" Height="280">            <!--隐藏矩形以外的其它部分-->            <Canvas.Clip >                <RectangleGeometry x:Name="rg" />            </Canvas.Clip>            <StackPanel x:Name="sp" Orientation="Horizontal" ></StackPanel>        </Canvas>        <Image x:Name="img_Full" Width="640" Height="480" Visibility="Collapsed" MouseLeftButtonUp="img_Full_MouseLeftButtonUp" />    </Grid>

界面由Grid、Canvas、StackPanel和一个Image组成,Image用来显示图片的真实尺寸。

 public partial class Demo : UserControl    {        //定义        private Storyboard storyboard;        private const double photowidth = 320;        private double totalwidth;        public Demo()        {            InitializeComponent();            CreatePhoto();        }        /// <summary>        /// 创建图片列表        /// </summary>        private void CreatePhoto()        {            string[] picList = new string[] { "1.jpg", "2.jpg", "3.jpg", "4.jpg", "5.jpg" };            //创建多组图片,保证图片不会出现空白,因为StackPanel是横向排列的,这样就可以把图片类似模拟的排成一圈            for (int i = 0; i < 3; i++)            {                //根据数组创建图片                for (int j = 0; j < picList.Length; j++)                {                    UC_pic pic = new UC_pic();                    pic.ImageUrl = "../images/photo/" + picList[j];                    pic.Width = photowidth;                    //绑定事件                    pic.MouseEnter += new MouseEventHandler(pic_MouseEnter);                    pic.MouseLeave += new MouseEventHandler(pic_MouseLeave);                    pic.MouseLeftButtonUp += new MouseButtonEventHandler(pic_MouseLeftButtonUp);                    //添加对象到StackPanel中                    sp.Children.Add(pic);                }            }            //计算图片的总宽度            totalwidth = -1.0 * photowidth * picList.Length;            Canvas.SetLeft(sp, totalwidth);            //调用初始化 方法            CreateStoryboard();            //播放动画            storyboard.Begin();            //重新绘制区域            Resize();        }        /// <summary>        /// 创建故事面板        /// </summary>        private void CreateStoryboard()        {            //创建故事面板            storyboard = new Storyboard();            DoubleAnimation animation = new DoubleAnimation();            //设置动画延时            animation.Duration = new Duration(TimeSpan.FromSeconds(2.0));            //设置对象的作用属性            Storyboard.SetTarget(animation, sp);            Storyboard.SetTargetProperty(animation, new PropertyPath("(Canvas.Left)", new object[0]));            //添加到动画故事板内            storyboard.Children.Add(animation);            //动画自动完成事件            storyboard.Completed += new EventHandler(storyboard_Completed);        }        //动画自动完成事件,当动画播放完成(结束)的时候。再次循环动画        void storyboard_Completed(object sender, EventArgs e)        {            DoubleAnimation animation = (DoubleAnimation)storyboard.Children[0];            //取得图片当前位置            double left = Canvas.GetLeft(sp);            //如果图片已接近最后,就重新设置位置            if (left > (totalwidth - photowidth))            {                animation.From = new double?(left);            }            //设置动画的起始值(From)所依据的总量(总长度)            animation.By = new double?(totalwidth);            //循环动画            storyboard.Begin();        }        private void Resize()        {            //重新绘制显示区域            rg.Rect = new Rect(0, 0, this.ActualWidth, 260);        }        void pic_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)        {            //显示放大图片            UC_pic pic = sender as UC_pic;            img_Full.Source = pic.photo.Source;            img_Full.Visibility = Visibility.Visible;        }        void pic_MouseLeave(object sender, MouseEventArgs e)        {            //继续动画            storyboard.Resume();        }        void pic_MouseEnter(object sender, MouseEventArgs e)        {            //暂停动画            storyboard.Pause();        }        private void img_Full_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)        {            //隐藏放大图片            img_Full.Visibility = Visibility.Collapsed;        }        private void UserControl_SizeChanged(object sender, SizeChangedEventArgs e)        {            //动画根据屏幕大小改变而改变            Resize();        }    }

同时还有一个UserControl用来承载图片代码如下:

 <Canvas x:Name="LayoutRoot" Background="White">        <Image x:Name="photo" Width="320" Height="240" Stretch="UniformToFill" Margin="10" />    </Canvas>

C#:

public partial class UC_pic : UserControl    {        public UC_pic()        {            InitializeComponent();        }        private string _imgUrl;        public string ImageUrl        {            get { return this._imgUrl; }            set {                 //设置图片资源属性                this._imgUrl = value;                Uri uri = new Uri(value, UriKind.Relative);                BitmapImage bitimg = new BitmapImage(uri);                this.photo.Source = bitimg;            }        }    }

这样就完成了跑马灯的效果,如图:


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