Flash数学公式

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基本三角函数的计算:

角的正弦值 = 对边/斜边

角的余弦值 = 邻边/斜边

角的正切值 = 对边/邻边

角度制与弧度制的相互转换:

弧度 = 角度*Math.PI/180

角度 = 弧度*180/Math.PI

向鼠标旋转(或向某点旋转):

//substitute mouseX, mouseY with the x, y point to rotate to

dx = mouseX - sprite.x;

dy = mouseY - sprite.y;

sprite.rotation = Math.atan2(dy, dx)*180/Math.PI;

创建波形:

//assign value to x, y or other property of sprite or movie clip, use as drawing coordinates, etc.

public function onEnterFrame(event:Event)

{

   value = center + Math.sin(angle)*range;

   angle += speed;

}

创建圆形:

//assign position to x and y of sprite or movie clip,use as drawing coordinates, etc.

public function onEnterFrame(event:Event)

{

   xposition = centerX + Math.cos(angle)*radius;

   yposition = centerY + Math.sin(angle)*radius;

   angle += speed;

}

创建椭圆:

//assign position to x and y of sprite or movie clip, use as drawing coordinates, etc.

public function onEnterFrame(event:Event)

{

   xposition = centerX + Math.cos(angle)*radiusX;

   yposition = centerY + Math.sin(angle)*radiusY;

   angle += speed;

}

计算两点间距离:

// points are x1, y1 and x2, y2

// can be sprite / movie clip positions, mouse coordinates, etc.

dx = x2 - x1;

dy = y2 - y1;

dist = Math.sqrt(dx*dx + dy*dy);

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