Android实现图片的倒影效果

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public static Bitmap createReflectedImage(Bitmap originalImage) {    final int reflectionGap = 4;    int width = originalImage.getWidth();     int height = originalImage.getHeight();    Matrix matrix = new Matrix();     matrix.preScale(1, -1);    Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,             height / 2, width, height / 2, matrix, false);    Bitmap bitmapWithReflection = Bitmap.createBitmap(width,             (height + height / 2), Config.ARGB_8888);    Canvas canvas = new Canvas(bitmapWithReflection);    canvas.drawBitmap(originalImage, 0, 0, null);    Paint defaultPaint = new Paint();     canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);    canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);    Paint paint = new Paint();     LinearGradient shader = new LinearGradient(0,             originalImage.getHeight(), 0, bitmapWithReflection.getHeight()                     + reflectionGap, 0×70ffffff, 0×00ffffff,             TileMode.MIRROR);    paint.setShader(shader);    paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));    canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()             + reflectionGap, paint);    return bitmapWithReflection; }

 

 

解释一下:

Matrix matrix = new Matrix(); 
    matrix.preScale(1, -1);

实现图片的反转,见Android利用Matrix简单处理图片。

Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, 
            height / 2, width, height / 2, matrix, false);

创建反转后的图片Bitmap对象,图片高是原图的一半。

Bitmap bitmapWithReflection = Bitmap.createBitmap(width, 
            (height + height / 2), Config.ARGB_8888);

创建标准的Bitmap对象,宽和原图一致,高是原图的1.5倍。

Canvas canvas = new Canvas(bitmapWithReflection);

    canvas.drawBitmap(originalImage, 0, 0, null);

创建画布对象,将原图画于画布,起点是原点位置。

Paint defaultPaint = new Paint(); 
    canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);

    canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);

将反转后的图片画到画布中。

LinearGradient shader = new LinearGradient(0, 
            originalImage.getHeight(), 0, bitmapWithReflection.getHeight() 
                    + reflectionGap, 0×70ffffff, 0×00ffffff, 
            TileMode.MIRROR);

创建线性渐变LinearGradient 对象。

canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() 
            + reflectionGap, paint);

画布画出反转图片大小区域,然后把渐变效果加到其中,就出现了图片的倒影效果。

 

 本文转自:http://blog.csdn.net/ralfmonkey/article/details/6442395

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