cocos2d-x 在键盘显示时输入框上移的实现

来源:互联网 发布:aofax呼叫中心软件 编辑:程序博客网 时间:2024/05/21 17:55
废话不多说,直接贴代码:

1. 将需要管理的精灵继承CCIMEDelegate。

2. 实现下面四个虚函数:

    virtual void keyboardWillShow(cocos2d::CCIMEKeyboardNotificationInfo& info); 
    virtual void keyboardDidShow(cocos2d::CCIMEKeyboardNotificationInfo& info);
    virtual void keyboardWillHide(cocos2d::CCIMEKeyboardNotificationInfo& info);
    virtual void keyboardDidHide(cocos2d::CCIMEKeyboardNotificationInfo& info);
    例如我自己的函数实现如下:

    void MyInputBox::keyboardWillShow(cocos2d::CCIMEKeyboardNotificationInfo& info)
{
    CCRect bgRect = m_bgSprite->boundingBox();
    bgRect.origin = convertToWorldSpace(bgRect.origin);
    
    if (bgRect.origin.y < info.end.origin.y + info.end.size.height)
    {
        CCPoint destPos = getPosition();
        
        destPos.y += info.end.origin.y + info.end.size.height - bgRect.origin.y + 10;
        
        CCMoveTo* moveTo = CCMoveTo::actionWithDuration(info.duration, destPos);
        runAction(moveTo);
    }
}


void MyInputBox::keyboardDidShow(cocos2d::CCIMEKeyboardNotificationInfo& info)
{
}


void MyInputBox::keyboardWillHide(cocos2d::CCIMEKeyboardNotificationInfo& info)
{
    CCPoint destPos = ccp(0.0f, 0.0f);
    CCMoveTo* moveTo = CCMoveTo::actionWithDuration(info.duration, destPos);
    
    runAction(moveTo);
}


void MyInputBox::keyboardDidHide(cocos2d::CCIMEKeyboardNotificationInfo& info)
{
    
}
    

原创粉丝点击