C#入门学习-----简单画图程序

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通过本实例了解如何在窗体上绘制各种图形,如矩形、椭圆、线条、文字等。运行效果如下:

实现过程:

(1) 新建窗体应用程序

(2) 添加一个MenuScrip控件;添加一个ToolScrip控件。

在ToolScrip控件中对每个单元,要将DisplayStyle属性改为Text

(3)程序代码。

1、新建菜单事件主要用白色清除窗体的背景,从而实现“文件新建”功能

  private void 新建ToolStripMenuItem_Click(object sender, EventArgs e)        {            Graphics g = this.CreateGraphics();            g.Clear(backColor);            toolStrip1.Enabled = true;            //创建一个Bitmap            theImage = new Bitmap(this.ClientRectangle.Width, this.ClientRectangle.Height);            editFileName = "新建文件";            //修改窗口标题            this.Text = "MyDraw\t" + editFileName;            ig = Graphics.FromImage(theImage);            ig.Clear(backColor);        }


 

2、打开事件用于打开“打开文件”对话框,并选择相应的图片,将图片绘制到窗体上.

 

 

  private void 打开ToolStripMenuItem_Click(object sender, EventArgs e)        {            openFileDialog1.Multiselect = false;            if (openFileDialog1.ShowDialog() == DialogResult.OK)            {                //修改窗口标题                this.Text = "MyDraw\t" + openFileDialog1.FileName;                editFileName = openFileDialog1.FileName;                theImage = Image.FromFile(openFileDialog1.FileName);                Graphics g = this.CreateGraphics();                g.DrawImage(theImage, this.ClientRectangle);                ig = Graphics.FromImage(theImage);                ig.DrawImage(theImage, this.ClientRectangle);                //ToolBar可以使用了                toolStrip1.Enabled = true;            }        }



(3) 保存菜单项的Click事件用于将窗体背景保存为BMP格式的图片

private void 保存ToolStripMenuItem_Click(object sender, EventArgs e)        {            saveFileDialog1.Filter = "图像(*.bmp)|*.bmp";            saveFileDialog1.FileName = editFileName;            if (saveFileDialog1.ShowDialog() == DialogResult.OK)            {                theImage.Save(saveFileDialog1.FileName, ImageFormat.Bmp);                this.Text = "MyDraw\t" + saveFileDialog1.FileName;                editFileName = saveFileDialog1.FileName;            }        }


(4) 在Paint事件中将Image中保存的图像,绘制出来

 private void Form1_Paint(object sender, PaintEventArgs e)        {            //将Image中保存的图像,绘制出来            Graphics g = this.CreateGraphics();            if (theImage != null)            {                g.Clear(Color.White);                g.DrawImage(theImage, this.ClientRectangle);            }        }


 (5)添加Frm_Text.cs文字输入框。

    添加一个Window窗体,取名为Frm_Text,然后对窗体的属性修改:

把FormBorderStyle属性改为 None;

把Modifiers的属性改为 Public

 

(6) 在窗体的MouseDown事件中,如果当前绘制的是字符串,在鼠标的当前位置显示文本框;如果绘制的是图开,设置图形的起始位置。

  private void Frm_Main_MouseDown(object sender, MouseEventArgs e)        {            if (e.Button == MouseButtons.Left)            {                //如果选择文字输入,则打开strInput窗体                if (drawTool == drawTools.String)                {                    Frm_Text inputBox = new Frm_Text();                    inputBox.StartPosition = FormStartPosition.CenterParent;                    if (inputBox.ShowDialog() == DialogResult.OK)                    {                        Graphics g = this.CreateGraphics();                        Font theFont = this.Font;                        g.DrawString(inputBox.textBox1.Text, theFont, new SolidBrush(foreColor), e.X, e.Y);                        ig.DrawString(inputBox.textBox1.Text, theFont, new SolidBrush(foreColor), e.X, e.Y);                    }                }                //如果开始绘制,则开始记录鼠标位置                else if ((isDrawing = !isDrawing) == true)                {                    startPoint = new Point(e.X, e.Y);                    oldPoint = new Point(e.X, e.Y);                }            }        }

 

(7) 在窗体的MouseMove 事件中,根据鼠标移动的大小绘制指定的图形.

        private void Form1_MouseMove(object sender, MouseEventArgs e)        {            Graphics g;            g = this.CreateGraphics();            if (isDrawing)            {                switch (drawTool)                {                    case drawTools.None:                        break;                    case drawTools.Pen:                        //从上一个点到当前点绘制线段                        g.DrawLine(new Pen(foreColor, 1), oldPoint, new Point(e.X, e.Y));                        ig.DrawLine(new Pen(foreColor, 1), oldPoint, new Point(e.X, e.Y));                        oldPoint.X = e.X;                        oldPoint.Y = e.Y;                        break;                    case drawTools.Line:                        //首先恢复此次操作之前的图像,然后再添加Line                        this.Frm_Main_Paint(this, new PaintEventArgs(this.CreateGraphics(), this.ClientRectangle));                        g.DrawLine(new Pen(foreColor, 1), startPoint, new Point(e.X, e.Y));                        break;                    case drawTools.Ellipse:                        //首先恢复此次操作之前的图像,然后再添加Ellipse                        this.Frm_Main_Paint(this, new PaintEventArgs(this.CreateGraphics(), this.ClientRectangle));                        g.DrawEllipse(new Pen(foreColor, 1), startPoint.X, startPoint.Y, e.X - startPoint.X, e.Y - startPoint.Y);                        break;                    case drawTools.Rectangle:                        //首先恢复此次操作之前的图像,然后再添加Rectangle                        this.Frm_Main_Paint(this, new PaintEventArgs(this.CreateGraphics(), this.ClientRectangle));                        g.DrawRectangle(new Pen(foreColor, 1), startPoint.X, startPoint.Y, e.X - startPoint.X, e.Y - startPoint.Y);                        break;                    case drawTools.String:                        break;                    case drawTools.Rubber:                        //用背景色绘制宽线段                        g.DrawLine(new Pen(backColor, 20), oldPoint, new Point(e.X, e.Y));                        ig.DrawLine(new Pen(backColor, 20), oldPoint, new Point(e.X, e.Y));                        oldPoint.X = e.X;                        oldPoint.Y = e.Y;                        break;                }            }        }


(8) 在窗体的MouseUp事件中,根据用户选择的画笔,绘制直线,椭圆或矩形等指定图形。

private void Form1_MouseUp(object sender, MouseEventArgs e)        {            isDrawing = false;            switch (drawTool)            {                case drawTools.Line:                    ig.DrawLine(new Pen(foreColor, 1), startPoint, new Point(e.X, e.Y));                    break;                case drawTools.Ellipse:                    ig.DrawEllipse(new Pen(foreColor, 1), startPoint.X, startPoint.Y, e.X - startPoint.X, e.Y - startPoint.Y);                    break;                case drawTools.Rectangle:                    ig.DrawRectangle(new Pen(foreColor, 1), startPoint.X, startPoint.Y, e.X - startPoint.X, e.Y - startPoint.Y);                    break;            }        }


=============================================================================================================

这里解释为什么在拉直线时线会跟着鼠标动,而用选择画笔时移动鼠标就会画出线。

这里有两个Graphics:

(1) 真实的场景graphics.   它它上面画出的画面就是我个看到的画面。

     eg:

               private void Form1_Paint(object sender, PaintEventArgs e)
             {
                     //将Image中保存的图像,绘制出来
                      Graphics g = this.CreateGraphics();

(2)做为临时存储用的Graphic.

它在新建的时候创建:

 //创建一个Bitmap            theImage = new Bitmap(this.ClientRectangle.Width, this.ClientRectangle.Height);            editFileName = "新建文件";            //修改窗口标题            this.Text = "MyDraw\t" + editFileName;            ig = Graphics.FromImage(theImage);            ig.Clear(backColor);


显示出来: 把theImage显示出来就是把以前保存在ig里的东西显示出来了

 private void Frm_Main_Paint(object sender, PaintEventArgs e)        {            //将Image中保存的图像,绘制出来            Graphics g = this.CreateGraphics();            if (theImage != null)            {                g.Clear(Color.White);                g.DrawImage(theImage, this.ClientRectangle);            }        }


在Form1_MouseMove里

如果是画笔,那么把图像保存到了两个graphic中,这样我们可以看到移动的画,最后也将显示所有画。

如果直线或矩形,那么只先画到第一个graphics里,在鼠标放开时才画到第二个graphic里。

 

 

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