iOS常用控件尺寸大集合

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元素控件尺寸(pts)Window(含状态栏)320 x 480Status Bar的高度20Navigation Bar的高度44含Prompt的Navigation Bar的高度74Navigation Bar的图标20×20(透明的png)Tool Bar的高度44Tool Bar的图标20×20(透明的png)Tab Bar的高度49Tab Bar的图标30×30(透明的png)竖直时键盘的高度216、252(iOS 5+的中文键盘)水平时键盘的高度162、198(iOS 5+的中文键盘)















iPhone App Icon:
图标名称尺寸用途是否必需Icon.png57×57App Store和iPhone、iPod touch桌面显示Icon@2x.png114×114Icon.png的高清模式Icon-Small.png29×29“设置”应用和Soptlight搜索Icon-Small@2x.png58×58Icon-Small.png的高清模式


iPad App Icon:

图标名称尺寸用途是否必需Icon-72.png72×72iPad桌面显示Icon-50.png50×50Spotlight搜索Icon-29.png29×29“设置”应用


iPhone、iPad通用App Icon:

图标名称尺寸用途是否必需Icon.png57×57App Store和iPhone、iPod touch桌面显示Icon-72.png72×72iPad桌面显示Icon-50.png50×50iPad的Soptlight搜索Icon-29.png29×29“设置”应用和iPhone、iPod touch的Soptlight搜索


延伸阅读:Points VS. Pixels

    The iPhone 4 introduced a high resolution display with twice the pixels of previous iPhones. However you don't have to modify your code to support high-res displays; the coordinate system goes by points rather than pixels, and the dimensions in points of the screen and all UI elements remain the same.

    iOS 4 supports high resolution displays (like the iPhone 4 display) via the scale property on UIScreen, UIView, UIImage, and CALayer classes. If the object is displaying high-res content, its scale property is set to 2.0. Otherwise it defaults to 1.0.
    All you need to do to support high-res displays is to provide @2x versions of the images in your project. See the checklist for updating to iOS4 or Apple documentation for Supporting High Resolution Screens for more info.


原文出处:http://dangpu.sinaapp.com/?p=59


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