non-power-of-two (NPOT) textures
来源:互联网 发布:拼多多提现网络繁忙 编辑:程序博客网 时间:2024/06/15 19:52
Use non-power-of-two (NPOT) textures when appropriate
No performance penalty
Saves memory
No performance penalty
Saves memory
无二次幂限制的纹理(Non-Power-of-Two Textures)
OpenGL仅支持分辨率为2mx2n的纹理。但现在我们可以使用“无二次幂限制”的纹理。
OpenGL only supports textures with 2m x 2n resolution.But "Non-Power-of-Two" textures can be useful.
与之匹配的屏幕分辨率或包围区域不一定等于二次幂(800x600)
Matching some screen resolution or bounding region that is not necessarily a power of two (800x600)
消除限制的w/WGL_NV_render_texture_rectangle扩展指令:
Restriction lifted w/ WGL_NV_render_texture_rectangle extension:
无二次幂限制的纹理仅有少许差异
Non-power-of-two textures BUT some differences
纹理坐标贴图的差异
Texture coordinates map differently
OpenGL仅支持分辨率为2mx2n的纹理。但现在我们可以使用“无二次幂限制”的纹理。
OpenGL only supports textures with 2m x 2n resolution.But "Non-Power-of-Two" textures can be useful.
与之匹配的屏幕分辨率或包围区域不一定等于二次幂(800x600)
Matching some screen resolution or bounding region that is not necessarily a power of two (800x600)
消除限制的w/WGL_NV_render_texture_rectangle扩展指令:
Restriction lifted w/ WGL_NV_render_texture_rectangle extension:
无二次幂限制的纹理仅有少许差异
Non-power-of-two textures BUT some differences
纹理坐标贴图的差异
Texture coordinates map differently
- non-power-of-two (NPOT) textures
- Non Power of Two Textures
- Non Power of Two Textures 无二次幂限制的纹理
- opengl es 2.0 non power of 2 textures
- Power of Two
- [LeetCode] Power of Two
- 【LeetCode】Power of Two
- Power of Two
- power of two
- [Leetcode]Power of Two
- Power of Two
- [leetCode] Power of Two
- Power of Two
- 231Power of Two
- leetcode --Power of Two
- Power of Two
- leetcode: Power of Two
- Power of Two
- jsp声明
- 秒杀多线程第4篇 一个经典的多线程同步问题
- computer science 经典书籍及书评
- 常用的配置文件-SSH-2
- 微软WinRT开发人员的一些解答
- non-power-of-two (NPOT) textures
- mysql读事务的隔离级别
- 100 or so Books that shaped a Century of Science
- oracle查询员工人数最少的部门
- gvim中设置字体
- 半期小记
- printf函数的盲点
- MFC 如何添加自定义消息及其响应函数
- iOS-获取的NSDate date时间与实际相差8个小时解决方案