读 Beginning Android Games 2nd Edition (十二) 把框架基础功能放入Game类中

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AndroidGame类是书中设计的一个综合类,作用如下

Perform window management. In our context, this means setting up an 
activity and an  AndroidFastRenderView, and handling the activity life cycle in 
a clean way.
Use and manage a  WakeLock so that the screen does not dim.
Instantiate and hand out references to  Graphics,  Audio,  FileIO, and  Input to 
interested parties.
Manage  Screens and integrate them with the activity life cycle.

对window进行管理,在上下文中对Activity和AndroidFastRenderView进行设置,并以一个干净的方式来处理Activity的生命周期

使用和管理WakeLock,使屏幕不至于休眠

实例化  Graphics,  Audio,  FileIO,  Input 到它们的使用方

管理Screens并把它集成到Activity的生命周期中


下面是AndroidGame要实现的接口,Game

package com.badlogic.androidgames.framework;public interface Game {    public Input getInput();    public FileIO getFileIO();    public Graphics getGraphics();    public Audio getAudio();    public void setScreen(Screen screen);    public Screen getCurrentScreen();    public Screen getStartScreen();}
AndroidGame

package com.badlogic.androidgames.framework.impl;import android.app.Activity;import android.content.Context;import android.content.res.Configuration;import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.os.Bundle;import android.os.PowerManager;import android.os.PowerManager.WakeLock;import android.view.Window;import android.view.WindowManager;import com.badlogic.androidgames.framework.Audio;import com.badlogic.androidgames.framework.FileIO;import com.badlogic.androidgames.framework.Game;import com.badlogic.androidgames.framework.Graphics;import com.badlogic.androidgames.framework.Input;import com.badlogic.androidgames.framework.Screen;public abstract class AndroidGame extends Activity implements Game {    AndroidFastRenderView renderView;    Graphics graphics;    Audio audio;    Input input;    FileIO fileIO;    Screen screen;    WakeLock wakeLock;    @Override    public void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        requestWindowFeature(Window.FEATURE_NO_TITLE);        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,                WindowManager.LayoutParams.FLAG_FULLSCREEN);        boolean isLandscape = getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE;        int frameBufferWidth = isLandscape ? 480 : 320;        int frameBufferHeight = isLandscape ? 320 : 480;        Bitmap frameBuffer = Bitmap.createBitmap(frameBufferWidth,                frameBufferHeight, Config.RGB_565);                float scaleX = (float) frameBufferWidth                / getWindowManager().getDefaultDisplay().getWidth();        float scaleY = (float) frameBufferHeight                / getWindowManager().getDefaultDisplay().getHeight();        renderView = new AndroidFastRenderView(this, frameBuffer);        graphics = new AndroidGraphics(getAssets(), frameBuffer);        fileIO = new AndroidFileIO(this);        audio = new AndroidAudio(this);        input = new AndroidInput(this, renderView, scaleX, scaleY);        screen = getStartScreen();        setContentView(renderView);                PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE);        wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "GLGame");    }    @Override    public void onResume() {        super.onResume();        wakeLock.acquire();        screen.resume();        renderView.resume();    }    @Override    public void onPause() {        super.onPause();        wakeLock.release();        renderView.pause();        screen.pause();        if (isFinishing())            screen.dispose();    }    public Input getInput() {        return input;    }    public FileIO getFileIO() {        return fileIO;    }    public Graphics getGraphics() {        return graphics;    }    public Audio getAudio() {        return audio;    }    public void setScreen(Screen screen) {        if (screen == null)            throw new IllegalArgumentException("Screen must not be null");        this.screen.pause();        this.screen.dispose();        screen.resume();        screen.update(0);        this.screen = screen;    }    public Screen getCurrentScreen() {        return screen;    }}




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