Core Animation Extensions To Key-Value Coding ,animationWithKeyPath 的取值,CABasicAnimation 动画

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[CABasicAnimation animationWithKeyPath:@"opacity"];

animationWithKeyPath后面的属性必须是CALayer的某项属性

animationWithKeyPath可以是如下集中属性:

transform.scale = 比例轉換
transform.scale.x = 闊的比例轉換
transform.scale.y = 高的比例轉換
transform.rotation.z = 平面圖的旋轉
opacity = 透明度
margin
zPosition
backgroundColor
cornerRadius
borderWidth
bounds
contents
contentsRect
cornerRadius
frame
hidden
mask
masksToBounds
opacity
position
shadowColor
shadowOffset
shadowOpacity
shadowRadius

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CABasicAnimation *theAnimation;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
theAnimation.delegate = self;
theAnimation.duration = 1;
theAnimation.repeatCount = 0;
theAnimation.removedOnCompletion = FALSE;
theAnimation.fillMode = kCAFillModeForwards;
theAnimation.autoreverses = NO;
theAnimation.fromValue = [NSNumber numberWithFloat:0];
theAnimation.toValue = [NSNumber numberWithFloat:-60]; 
[self.view.layer addAnimation:theAnimation forKey:@"animateLayer"];

    [self. ui_View.layer removeAllAnimations];
    CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    pulse.duration = 0.5 + (rand() % 10) * 0.05;
    pulse.repeatCount = 1;
    pulse.autoreverses = YES;
    pulse.fromValue = [NSNumber numberWithFloat:.8];
    pulse.toValue = [NSNumber numberWithFloat:1.2];
    [self.ui_View.layer addAnimation:pulse forKey:nil];


// bounds
   CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"];
    anim.duration = 1.f;
    anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)];
    anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)];
    anim.byValue  = [NSValue valueWithCGRect:self. ui_View.bounds]; 
//  anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue =  (id)[UIColor blackColor].CGColor; 
    anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    anim.repeatCount = 1;
    anim.autoreverses = YES;
    [ui_View.layer addAnimation:anim forKey:nil];

//cornerRadius
    CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
    anim2.duration = 1.f;
    anim2.fromValue = [NSNumber numberWithFloat:0.f];
    anim2.toValue = [NSNumber numberWithFloat:20.f];
    anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    anim2.repeatCount = CGFLOAT_MAX;
    anim2.autoreverses = YES;    
    [ui_View.layer addAnimation:anim2 forKey:@"cornerRadius"];

//contents 
    CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"contents"];
    anim.duration = 1.f;
    anim.fromValue = (id)[UIImage imageNamed:@"1.jpg"].CGImage;
    anim.toValue = (id)[UIImage imageNamed:@"2.png"].CGImage;
//  anim.byValue  = (id)[UIImage imageNamed:@"3.png"].CGImage;
//  anim.toValue = (id)[UIColor redColor].CGColor;
//  anim.fromValue =  (id)[UIColor blackColor].CGColor;
    anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    anim.repeatCount = CGFLOAT_MAX;
    anim.autoreverses = YES;
    [ui_View.layer addAnimation:anim forKey:nil];
   [ui_View.layer setShadowOffset:CGSizeMake(2,2)];
    [ui_View.layer setShadowOpacity:1];
    [ui_View.layer setShadowColor:[UIColor grayColor].CGColor];

//shadowColor
    CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowColor"];
    anim.duration = 1.f;
    anim.toValue = (id)[UIColor redColor].CGColor;
    anim.fromValue =  (id)[UIColor blackColor].CGColor;
    anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    anim.repeatCount = CGFLOAT_MAX;
    anim.autoreverses = YES;
    [ui_View.layer addAnimation:anim forKey:nil];    
    CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
    _anim.duration = 1.f;
    _anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)];
    _anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)];
    _anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    _anim.repeatCount = CGFLOAT_MAX;
    _anim.autoreverses = YES;    
    [ui_View.layer addAnimation:_anim forKey:nil];
    
//shadowOpacity    
    CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
    _anim1.duration = 1.f;
    _anim1.fromValue = [NSNumber numberWithFloat:0.5];
    _anim1.toValue = [NSNumber numberWithFloat:1];
    _anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    _anim1.repeatCount = CGFLOAT_MAX;
    _anim1.autoreverses = YES;   
    [ui_View.layer addAnimation:_anim1 forKey:nil];
    
    
//shadowRadius    
    CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@"shadowRadius"];
    _anim2.duration = 1.f;
    _anim2.fromValue = [NSNumber numberWithFloat:10];
    _anim2.toValue = [NSNumber numberWithFloat:5];   
    _anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    _anim2.repeatCount = CGFLOAT_MAX;
    _anim2.autoreverses = YES;   
    [ui_View.layer addAnimation:_anim2 forKey:nil];

几个可以用来实现热门APP应用PATH中menu效果的几个方法
+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
    animation.fromValue=[NSNumber numberWithFloat:1.0];
    animation.toValue=[NSNumber numberWithFloat:0.0];
    animation.autoreverses=YES;
    animation.duration=time;
    animation.repeatCount=FLT_MAX;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}

+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
    animation.fromValue=[NSNumber numberWithFloat:1.0];
    animation.toValue=[NSNumber numberWithFloat:0.4];
    animation.repeatCount=repeatTimes;
    animation.duration=time;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
    animation.autoreverses=YES;
    return  animation;
}

+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
    animation.toValue=x;
    animation.duration=time;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}

+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
    animation.toValue=y;
    animation.duration=time;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}
 
+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
    animation.fromValue=orginMultiple;
    animation.toValue=Multiple;
    animation.duration=time;
    animation.autoreverses=YES;
    animation.repeatCount=repeatTimes;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}


 


+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画
{
    CAAnimationGroup *animation=[CAAnimationGroup animation];
    animation.animations=animationAry;
    animation.duration=time;
    animation.repeatCount=repeatTimes;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}

+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画
{
    CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
    animation.path=path;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
    animation.autoreverses=NO;
    animation.duration=time;
    animation.repeatCount=repeatTimes;
    return animation;
}

+(CABasicAnimation *)movepoint:(CGPoint )point //点移动
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
    animation.toValue=[NSValue valueWithCGPoint:point];
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}

+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转
{
    CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);
    CABasicAnimation* animation;
   animation = [CABasicAnimation animationWithKeyPath:@"transform"];
  animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
  animation.duration= dur;
  animation.autoreverses= NO;
  animation.cumulative= YES;
  animation.removedOnCompletion=NO;
  animation.fillMode=kCAFillModeForwards;
  animation.repeatCount= repeatCount; 
  animation.delegate= self;
  return animation;
}

//实现view放大再缩小的效果
- (void)viewDidLoad 
{
    [super viewDidLoad];
    layer=[CALayer layer];
    layer.frame=CGRectMake(50, 200, 50, 50);
    layer.backgroundColor=[UIColor orangeColor].CGColor;
    layer.cornerRadius=8.0f;
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
    animation.duration=4.0f;
    animation.autoreverses=NO;
    animation.repeatCount=1;
    animation.toValue=[NSNumber numberWithInt:-10];
    animation.fromValue=[NSNumber numberWithInt:200];
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
    animationZoomIn.duration=2.0f;
    animationZoomIn.autoreverses=NO;
    animationZoomIn.repeatCount=1;
    animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];
    animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
    CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
    animationZoomOut.beginTime=2.0f;
    animationZoomOut.duration=2.0f;
    animationZoomOut.autoreverses=NO;
    animationZoomOut.repeatCount=1;
   animationZoomOut.toValue=[NSNumber numberWithFloat:.01];
   animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
   CAAnimationGroup *group=[CAAnimationGroup animation];
   group.duration=4.0f;
   group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];
   group.removedOnCompletion=NO;
   group.fillMode=kCAFillModeForwards;
   [layer addAnimation:group forKey:nil];
   [self.view.layer addSublayer:layer];
   //layer.hidden=YES;
}

//以上内容参考

https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CoreAnimation_guide/Articles/KVCAdditions.html

http://www.cnblogs.com/pengyingh/articles/2379631.html


一个不错的开源动画类  弹性动画等 比较常用

https://github.com/dryman/FCAnimationFactory


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