Porting Over iPad game to iphone the easy way cocos2d
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//Add this code after "make the OpenGLView a child of the view controller" in the AppDelegate.m //This will shrink the content of the ipad to fit on the iphone smoothly. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) { //0.9375/2 = 0.46875 * 1024 = 480 glView.layer.transform=CATransform3DMakeScale(0.9375/2, 0.9375/2, 1); glView.layer.transform=CATransform3DTranslate(glView.layer.transform, -580, -480+37, 0); }
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