在对话框picture control中利用opengl进行绘图
来源:互联网 发布:好听的网络情歌对唱 编辑:程序博客网 时间:2024/05/17 21:45
照着写的一个Demo,,地址如下,Demo
立一个基于对话框的工程(名称:OpenGL)
并且在设置的Link里加入库opengl32.lib glu32.lib glaux.lib
为对话框添加picture control 控件,ID:IDC_RENDER
主要程序:// OpenGLDlg.cpp : implementation file//#include "stdafx.h"#include "OpenGL.h"#include "OpenGLDlg.h"#include <gl/gl.h>#include <gl/glu.h>#include <gl/glaux.h>#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CAboutDlg dialog used for App Aboutclass CAboutDlg : public CDialog{public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL// Implementationprotected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP()};CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD){ //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT }void CAboutDlg::DoDataExchange(CDataExchange* pDX){ CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAPEND_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// COpenGLDlg dialogCOpenGLDlg::COpenGLDlg(CWnd* pParent /*=NULL*/) : CDialog(COpenGLDlg::IDD, pParent){ //{{AFX_DATA_INIT(COpenGLDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 PixelFormat=0; m_yRotate = 0; m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);}void COpenGLDlg::DoDataExchange(CDataExchange* pDX){ CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(COpenGLDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(COpenGLDlg, CDialog) //{{AFX_MSG_MAP(COpenGLDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_WM_TIMER() //}}AFX_MSG_MAPEND_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// COpenGLDlg message handlersBOOL COpenGLDlg::OnInitDialog(){ CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon ///////////////////////OPENGL INIT///////////////////////// CWnd *wnd=GetDlgItem(IDC_RENDER); hrenderDC=::GetDC(wnd->m_hWnd); if(SetWindowPixelFormat(hrenderDC)==FALSE) return 0; if(CreateViewGLContext(hrenderDC)==FALSE) return 0; glPolygonMode(GL_FRONT,GL_FILL); glPolygonMode(GL_BACK,GL_FILL);/////////////////////////////////////////// glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glViewport(0,0,259,231); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45,1,0.1,100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glShadeModel(GL_SMOOTH); // Enable Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do ///////////////////////////////////////////////////////////////////////// glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); SetTimer(1,10,0);//////////////////////////////////////////////////////////////// // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control}void COpenGLDlg::OnSysCommand(UINT nID, LPARAM lParam){ if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); }}// If you add a minimize button to your dialog, you will need the code below// to draw the icon. For MFC applications using the document/view model,// this is automatically done for you by the framework.void COpenGLDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); }}// The system calls this to obtain the cursor to display while the user drags// the minimized window.HCURSOR COpenGLDlg::OnQueryDragIcon(){ return (HCURSOR) m_hIcon;} BOOL COpenGLDlg::SetWindowPixelFormat(HDC hDC){PIXELFORMATDESCRIPTOR pixelDesc;pixelDesc.nSize = sizeof(PIXELFORMATDESCRIPTOR);pixelDesc.nVersion = 1;pixelDesc.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_TYPE_RGBA;pixelDesc.iPixelType = PFD_TYPE_RGBA;pixelDesc.cColorBits = 32;pixelDesc.cRedBits = 0;pixelDesc.cRedShift = 0;pixelDesc.cGreenBits = 0;pixelDesc.cGreenShift = 0;pixelDesc.cBlueBits = 0;pixelDesc.cBlueShift = 0;pixelDesc.cAlphaBits = 0;pixelDesc.cAlphaShift = 0;pixelDesc.cAccumBits = 0;pixelDesc.cAccumRedBits = 0;pixelDesc.cAccumGreenBits = 0;pixelDesc.cAccumBlueBits = 0;pixelDesc.cAccumAlphaBits = 0;pixelDesc.cDepthBits = 0;pixelDesc.cStencilBits = 1;pixelDesc.cAuxBuffers = 0;pixelDesc.iLayerType = PFD_MAIN_PLANE;pixelDesc.bReserved = 0;pixelDesc.dwLayerMask = 0;pixelDesc.dwVisibleMask = 0;pixelDesc.dwDamageMask = 0;PixelFormat = ChoosePixelFormat(hDC,&pixelDesc);if(PixelFormat==0) // Choose default{ PixelFormat = 1; if(DescribePixelFormat(hDC,PixelFormat, sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)==0) { return FALSE; }}if(SetPixelFormat(hDC,PixelFormat,&pixelDesc)==FALSE){ return FALSE;}return TRUE;}BOOL COpenGLDlg::CreateViewGLContext(HDC hDC){hrenderRC = wglCreateContext(hDC);if(hrenderRC==NULL) return FALSE;if(wglMakeCurrent(hDC,hrenderRC)==FALSE) return FALSE; return TRUE;}void COpenGLDlg::RenderScene() { ///////////////////////////////////////////////// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotated(m_yRotate, 0.0, 1.0, 0.0); glBegin(GL_TRIANGLES); // Drawing Using Triangles glVertex3f( 0.0f, 1.0f, 0.0f); // Top glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glEnd(); // Finished Drawing The Triangle SwapBuffers(hrenderDC);}void COpenGLDlg::OnTimer(UINT nIDEvent) //实时绘制场景{ // TODO: Add your message handler code here and/or call default RenderScene(); m_yRotate +=3; CDialog::OnTimer(nIDEvent);} // OpenGLDlg.h : header file//#if !defined(AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_)#define AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000/////////////////////////////////////////////////////////////////////////////// COpenGLDlg dialogclass COpenGLDlg : public CDialog{// Constructionpublic: COpenGLDlg(CWnd* pParent = NULL); // standard constructor BOOL SetWindowPixelFormat(HDC hDC); //设定象素格式 BOOL CreateViewGLContext(HDC hDC); //View GL Context void RenderScene(); //绘制场景 HDC hrenderDC; //DC HGLRC hrenderRC; //RC float m_yRotate; //转速 int PixelFormat; // Dialog Data //{{AFX_DATA(COpenGLDlg) enum { IDD = IDD_OPENGL_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(COpenGLDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL// Implementationprotected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(COpenGLDlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP()};//{{AFX_INSERT_LOCATION}}// Microsoft Visual C++ will insert additional declarations immediately before the previous line.#endif // !defined(AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_)
- 在对话框picture control中利用opengl进行绘图
- 在对话框picture control中利用opengl进行绘图
- 在MFC中的picture control 中使用opengl作图
- 在非模态对话框中实现opengl绘图
- MFC基于对话框的用Picture Control显示OpenGL
- 在对话框中使用picture control显示静态图片的方法
- MFC的对话框中使用OpenGL绘图
- MFC的对话框中使用OpenGL绘图
- MFC中 利用OpenCv显示图片到Picture Control控件
- MFC中在picture control中显示图像的方法
- 在MFC中利用OpenGl库进行仿真编程
- 在QT和SDL搭建的框架中使用OPENGL在SDL窗口上进行绘图
- 关于在Picture Control中绘制 BMP JPG 的方法
- vc怎样在picture control中添加图片
- vc怎样在picture control中添加图片
- vc怎样在picture control中添加图片
- 如何在MFC对话框程序里采用OpenGL绘图
- [ MFC ] 对话框动态控件的创建 在Picture Control控件上显示图片 [大三TJB_708]
- wordpress建站优化技巧
- Sudoku Killer
- 客户风险等级分类
- IOS异常处理
- 软件开发无敌心得篇
- 在对话框picture control中利用opengl进行绘图
- 设计模式-单例模式
- 11687 - Digits
- HTML5小游戏转换成mobile应用
- 一个关于银行卡号规则的问题,根据规则进行银行卡的验证
- DELL-N41110拆机图解
- iOS行列标题锁定中国式报表的实现策略
- linux信号量与自旋锁
- 【Django】Django中静态资源(css,js,image等)申请URL编写技巧