IOS开发之延时执行的几种方法

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1.最直接的方法performSelector:withObject:afterDelay:
这种方法的缺点:每次要为延时写一个方法

2.使用类别,用BOLCK执行

[代码]c#/cpp/oc代码:

01@implementation NSObject (PerformBlockAfterDelay)
02 
03- (void)performBlock:(void (^)(void))block
04          afterDelay:(NSTimeInterval)delay
05{
06    block = [[block copy] autorelease];
07    [self performSelector:@selector(fireBlockAfterDelay:)
08               withObject:block
09               afterDelay:delay];
10}
11 
12- (void)fireBlockAfterDelay:(void (^)(void))block {
13    block();
14}
15 
16@end


3.使用GCD

[代码]c#/cpp/oc代码:

1void RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void))
2{
3    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay),
4      dispatch_get_current_queue(), block);
5}


4.可能是不太好的方法,用animation的completion参数

[代码]c#/cpp/oc代码:

1[UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
2} completion:^(BOOL finished) {
3    //do stuff here
4}];


5.使用NSOperationQueue,在应用程序的下一个主循环执行:

[代码]c#/cpp/oc代码:

1[[NSOperationQueue mainQueue] addOperationWithBlock:aBlock];


这个和调用performSelector: with afterDelay of 0.0f等价
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