GSL数值积分例子
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//数值计算实验 数值积分#include <iostream>#include <cmath>#include <cstdlib>#include <gsl/gsl_integration.h>using namespace std;//被积函数double f(double x){ //为便于调试,先弄个有原函数的 y = x^2 + x^3 - 2*x^4 return x*x + x*x*x - 2*x*x*x*x;}//被积函数 给gsl用的double g(double x, void * params){ return f(x);}//原函数 用于调试算法double F(double x){ return (x*x*x)/3.0 + (x*x*x*x)/4.0 - 0.4*x*x*x*x*x;}//输出被积函数的精确解double Jinque(const double a, const double b){ return (F(b) - F(a));}//梯形法 求函数在[a,b]上的定积分,积分区间分为n部分double Tixing(const double & a, const double & b, const int & n){ double sum = 0.0; double gaps = (b-a)/double(n); //每个间隔的长度 for (int i = 0; i < n; i++) { sum += (gaps/2.0) * (f(a + i*gaps) + f(a + (i+1)*gaps)); } return sum;}//抛物线法double Paowuxian(const double & a, const double & b, const int & n){ double sum = 0.0; double gaps = (b-a)/double(n); //每个间隔的长度 double h = gaps/2.0; for (int i = 0; i < n; i++) { sum += (h/3.0) * (f(a + i*gaps) + f(a + (i+1)*gaps) + 4.0*f((2*a + (2*i+1)*gaps)/2.0)); } return sum;}//柯特斯公式double Cotes(const double & a, const double & b, const int & n){ double sum = 0.0; double gaps = (b-a)/double(n); //每个间隔的长度 double h = gaps/2.0; for (int i = 0; i < n; i++) { sum += (h/45.0) * (7.0*f(a + i*gaps) + 32.0*f(a + i*gaps + 0.25*gaps) + 12.0*f(a + i*gaps + 0.5*gaps) + 32.0*f(a + i*gaps + 0.75*gaps) + 7.0*f(a + (i+1)*gaps)); } return sum;}//gsl解法,参考gsl文档double gslIntegration(double & a, double & b){ gsl_function gf; gf.function = g; double r, er; unsigned int n; gsl_integration_qng(&gf, a, b, 1e-10, 1e-10, &r, &er, &n); return r;}int main(){ double a, b; int n; cout<<"请输入积分区间:"<<endl; cout<<"a = "; cin>>a; cout<<"b = "; cin>>b; cout<<"请输入分割被积区间的数量:"; cin>>n; if (a > b || n <= 1) { cout<<"输入错误!"<<endl; exit(1); } //设置输出精度 cout.precision(10); //输出精确解 double result = Jinque(a, b); cout<<"函数在["<<a<<","<<b<<"]上的定积分为:"<<result<<endl; //梯形法 double result1 = Tixing(a, b, n); cout<<"梯形法:"<<endl; cout<<"函数在["<<a<<","<<b<<"]上的定积分为:"<<result1<<" 相对误差为:" <<abs((result1 - result)/result)*100<<"%"<<endl; //抛物线法 double result2 = Paowuxian(a, b, n); cout<<"抛物线法:"<<endl; cout<<"函数在["<<a<<","<<b<<"]上的定积分为:"<<result2<<" 相对误差为:" <<abs((result2 - result)/result)*100<<"%"<<endl; //柯特斯公式法 double result3 = Cotes(a, b, n); cout<<"柯特斯法:"<<endl; cout<<"函数在["<<a<<","<<b<<"]上的定积分为:"<<result3<<" 相对误差为:" <<abs((result3 - result)/result)*100<<"%"<<endl; //调用gsl函数 double result4 = gslIntegration(a, b); cout<<"gsl函数结果:"<<endl; cout<<"函数在["<<a<<","<<b<<"]上的定积分为:"<<result4<<" 相对误差为:" <<abs((result4 - result)/result)*100<<"%"<<endl; return 0;}
http://www.cnblogs.com/make217/archive/2013/04/02/2995108.html