在网页中交互unity3d
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1、在unity3d中调用网页js函数
如果在html中有脚本函数,则在unity3d中我们可以使用Application.ExternalCall调用js函数,改方法只适合在web3D环境下使用。
该方法支持基本类型的传递和数组传递,任何类型都会转换成字符串类型使用。
例子代码
Application.ExternalCall("SayHello","hello world"); //调用SayHello,传递一个字符串
2、在网页脚本中调用unity3d函数
<script type="text/javascript">
<!--
var unityObjectUrl = "http://wp-china.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js";
if (document.location.protocol == 'https:')
unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-");
document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>');
-->
</script>
<script type="text/javascript">
<!--
var config = {
width: 960,
height: 600,
params: { enableDebugging:"0", disableContextMenu: true,
logoimage: "__ROOT__/3D/3D_Login.png",
progressbarimage: "__ROOT__/3D/front.png",
progressframeimage: "__ROOT__/3D/black.png",
baseDownloadUrl: "http://wp-china.unity3d.com/download_webplayer-3.x/",
autoupdateURL : "http://wp-china.unity3d.com/autodownload_webplugin-3.x",
autoupdateURLSignature : "02a5f78b3066d7d31fb063186a2eec36fdf1205d49c6b0808eb37ef85ed9902e2e1904d87f599238a802ba0abbfe4f18aa82dd2eb5171e99ba839a5cea9e6ea9c1be9eae505937b56fe4a5fd254cffe08958d961f42d970136b5eab9e6c2cd08b81bc8a11e5ade57dc63dcfef2248d89689e4d4feed3cdfe7374c848fd57ebd4"
}
};
var u = new UnityObject2(config);
jQuery(function() {
var $missingScreen = jQuery("#unityPlayer").find(".missing");
var $brokenScreen = jQuery("#unityPlayer").find(".broken");
$missingScreen.hide();
$brokenScreen.hide();
u.observeProgress(function (progress) {
switch(progress.pluginStatus) {
case "broken":
$brokenScreen.find("a").click(function (e) {
e.stopPropagation();
e.preventDefault();
u.installPlugin();
return false;
});
$brokenScreen.show();
break;
case "missing":
$missingScreen.find("a").click(function (e) {
e.stopPropagation();
e.preventDefault();
u.installPlugin();
return false;
});
$missingScreen.show();
break;
case "installed":
$missingScreen.remove();
break;
case "first":
break;
}
});
u.initPlugin(jQuery("#unityPlayer")[0], "__ROOT__/3D/myUnity.unity3d");
});
-->
function State(msg) {
if (msg == "ok") {
var result;
if(username==""||userpass=="")
result = "";
else
result = username + "|" + userpass;
var senceresult = oldSenceName + "|" + SenceName;
var page = myPage;
//alert("用户名密码:" + result + "场景:" + senceresult + "来源" +page)
u.getUnity().SendMessage("Login", "LoginSenceFromWebpage", senceresult);
u.getUnity().SendMessage("Login", "LoginFromWebpage", result);
u.getUnity().SendMessage("Login", "LoginYesOrNoFromWebpage", page);
}
} </script>
<div id="unityPlayer">
<div class="missing"> <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!"> <img alt="Unity Web Player. Install now!" src="http://wp-china.unity3d.com/installation/getunity.png" width="193" height="63" /> </a>
</div>
<div class="broken"> <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now! Restart your browser after install."> <img alt="Unity Web Player. Install now! Restart your browser after install." src="http://wp-china.unity3d.com/installation/getunityrestart.png" width="193" height="63" /> </a>
</div>
</div>
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