连连看游戏核心代码(C++实现)

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         这两天研究了一下连连看游戏的源代码,感觉它挺简单的,主要就是判断选中的两张图片能否消去。我参考了网上的源代码(抱歉的是,不记得当时下载的网址了,在此对原作者表示深深的歉意!),然后自己把核心代码整理如下,与大家共享。需要说明的是,这只是核心算法的代码,界面设计和操作的代码均已略去。

         完整源代码下载地址:http://download.csdn.net/detail/u013149325/6714345

#include <stdlib.h>#include <time.h>//图片类class picture{public:int type;//图片的编号,共有n种,从0到n-1bool visible;//图片是否可见int x;//图片位置的横坐标int y;//图片位置的综坐标};//整个图由8行10列组成,每个单元格是一张小图片const int pNum = 10;const int pType = 8;static picture p[pType][pNum];//进入新一关void newStage(){srand(time(0));int i,j;for(i = 0;i < pType;++i)for(j = 0;j < pNum;j++)p[i][j].visible = false;int x,y;for (i = 0;i < pType - 1;++i)for(j = 0;j < pNum;++j){bool re = true;while (re){x = rand() % pType;y = rand() % pNum;if (p[x][y].visible == false){p[x][y].type = i;p[x][y].visible = true;p[x][y].x = x;p[x][y].y = y;re = false;}}}//处理剩余的最后一种图片for (i = 0;i < pType;++i)for(j = 0;j < pNum;++j){if (p[i][j].visible == false){p[i][j].type = pType - 1;p[i][j].visible = true;p[i][j].x = i;p[i][j].y = j;}}}//在a、b两点之间画线void drawLine(picture a,picture b){}//判断图片a和b之间能否通过一条直线相连(a和b之间有0个转角)bool matchDirect(picture a,picture b){if(!(a.x == b.x || a.y == b.y))return false;//a、b的横坐标相同时bool yMatch = true;if(a.x == b.x){if(a.y > b.y){for(int i = b.y + 1;i < a.y;++i){if(p[a.x][i].visible == true)yMatch = false;}}if(b.y > a.y){for(int i = a.y + 1;i < b.y;++i){if(p[a.x][i].visible == true)yMatch = false;}}}//a、b的纵坐标相同时bool xMatch = true;if(a.y == b.y){if(a.x > b.x){for(int i = b.x + 1;i < a.x;++i){if(p[i][a.y].visible == true)xMatch = false;}}if(b.x > a.x){for(int i = a.x + 1;i < b.x;++i){if(p[i][a.y].visible == true)xMatch = false;}}}return (xMatch && yMatch);}//判断图片a和b之间是否可以通过一个转角的折线相连bool matchOneCorner(picture a,picture b){if (p[a.x][b.y].visible == false && matchDirect(a,p[a.x][b.y]) && matchDirect(p[a.x][b.y],b)){drawLine(a,p[a.x][b.y]);drawLine(p[a.x][b.y],b);return true;}if (p[b.x][a.y].visible == false && matchDirect(a,p[b.x][a.y]) && matchDirect(p[b.x][a.y],b)){drawLine(a,p[b.x][a.y]);drawLine(p[b.x][a.y],b);return true;}return false;}//判断图片a和b之间是否可以通过两个转角的折线相连bool matchTwoCorner(picture a,picture b){int i,j;for(i = a.x - 1,j = a.y;i >= 0;--i){if(p[i][j].visible == true)break;else if(matchOneCorner(b,p[i][j])){drawLine(a,p[i][j]);return true;}}for (i = a.x + 1,j = a.y;i < pNum;++i){if(p[i][j].visible == true)break;else if(matchOneCorner(b,p[i][j])){drawLine(a,p[i][j]);return true;}}for(i = a.x,j = a.y - 1;j >= 0;--j){if(p[i][j].visible == true)break;else if(matchOneCorner(b,p[i][j])){drawLine(a,p[i][j]);return true;}}for(i = b.x,j = b.y + 1;j < pType;++j){if(p[i][j].visible == true)break;else if(matchOneCorner(b,p[i][j])){drawLine(a,p[i][j]);return true;}}return false;}//判断a和b能否相连,条件是a和b的类型相同,且a和b之间的连线拐角数<=2个bool match(picture a,picture b){if(a.type != b.type)return false;if(matchDirect(a,b)){drawLine(a,b);return true;}else if(matchOneCorner(a,b))return true;else if(matchTwoCorner(a,b))return true;return false;}


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