Unity3D C# MySql 简单的登录验证
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using UnityEngine;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net;using System.Net.Sockets;using System.Threading;public class Client : MonoBehaviour{ public string ipAddress = "127.0.0.1"; IPAddress ip; Socket socket; // Use this for initialization void Start() { ip = IPAddress.Parse(ipAddress); socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket.Connect(new IPEndPoint(ip, 8885)); } // Update is called once per frame void Update() { } void OnGUI() { if (GUI.Button(new Rect(0, 20, 100, 20), "Connect")) { socket.Send(Encoding.ASCII.GetBytes("test,123456")); } }}
using System;using System.Collections.Generic;using System.Text;using ProtoBuf;using System.Net;using System.Data;using System.Net.Sockets;using System.Threading;using MySql.Data.MySqlClient;namespace CenterServer{ class Program { private static byte[] result = new byte[1024]; private static Socket serverSocket; private static int serverPort = 8885; static void Main(string[] args) { IPAddress ip = IPAddress.Parse("127.0.0.1"); serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); serverSocket.Bind(new IPEndPoint(ip, serverPort)); serverSocket.Listen(100); Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString()); //通过Clientsoket发送数据 Thread myThread = new Thread(ListenClientConnect); myThread.Start(); Console.ReadLine(); } /// <summary> /// 监听客户端连接 /// </summary> private static void ListenClientConnect() { while (true) { Socket clientSocket = serverSocket.Accept(); clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello")); Thread receiveThread = new Thread(ReceiveMessage); receiveThread.Start(clientSocket); } } /// <summary> /// 接收消息 /// </summary> /// <param name="clientSocket"></param> private static void ReceiveMessage(object clientSocket) { Socket myClientSocket = (Socket)clientSocket; while (true) { try { //通过clientSocket接收数据 int receiveNumber = myClientSocket.Receive(result); string[] message = Encoding.ASCII.GetString(result, 0, receiveNumber).Split(','); string userName = message[0]; string passWord = message[1]; SQLHelper helper = new SQLHelper(); string sql = string.Format("SELECT * FROM test.account where account_name='" + userName + "'"); DataTable dt = helper.Selectinfo(sql); if ((string)dt.Rows[0]["account_password"] == passWord) { Console.WriteLine(userName + " 登录验证成功"); } else { Console.WriteLine(userName + " 登录验证失败"); } } catch (Exception ex) { Console.WriteLine(ex.Message); myClientSocket.Shutdown(SocketShutdown.Both); myClientSocket.Close(); break; } } } public class DBHelper { public MySqlConnection GetConn() { MySqlConnection mysqlConn = new MySqlConnection("Database='" + "test" + "';Data Source='" + "localhost" + "';User Id='" + "root" + "';Password='" + "" + "'"); return mysqlConn; } } public class SQLHelper : DBHelper { /// <summary> /// 查询操作 /// </summary> /// <param name="sql"></param> /// <returns></returns> public DataTable Selectinfo(string sql) { MySqlConnection mysqlconn = null; MySqlDataAdapter sda = null; DataTable dt = null; try { mysqlconn = base.GetConn(); sda = new MySqlDataAdapter(sql, mysqlconn); dt = new DataTable(); sda.Fill(dt); return dt; } catch (Exception) { throw; } } /// <summary> /// 增删改操作 /// </summary> /// <param name="sql">sql语句</param> /// <returns>执行后的条数</returns> public int AddDelUpdate(string sql) { MySqlConnection conn = null; MySqlCommand cmd = null; try { conn = base.GetConn(); conn.Open(); cmd = new MySqlCommand(sql, conn); int i = cmd.ExecuteNonQuery(); conn.Close(); return i; } catch (Exception) { throw; } } } }}
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