易解自定义view

来源:互联网 发布:2016十大网络用语 编辑:程序博客网 时间:2024/05/21 11:49

首先,我们来看看最简单的自定view

public class ClockView extends View {    private String TGA="ClockView";    public ClockView(Context context) {        super(context);        Log.i(TGA, "ClockView(Context context)");    }        public ClockView(Context context, AttributeSet attrs) {        super(context, attrs);        Log.i(TGA,"ClockView(Context context, AttributeSet attrs)");    }    @Override    protected void onDraw(Canvas canvas) {        Log.i(TGA,"onDraw()");        Paint circle=new Paint();        circle.setColor(Color.BLACK);        circle.setStyle(Paint.Style.STROKE);        canvas.drawCircle(getWidth()/2, getHeight()/2, 100,circle);        super.onDraw(canvas);    }}
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:paddingBottom="@dimen/activity_vertical_margin"    android:paddingLeft="@dimen/activity_horizontal_margin"    android:paddingRight="@dimen/activity_horizontal_margin"    android:paddingTop="@dimen/activity_vertical_margin"    tools:context=".MainActivity" >    <com.example.myclockwrite.ClockView        android:id="@+id/clockView1"        android:layout_width="200dp"        android:layout_height="200dp" /></RelativeLayout>


值得一提的是,这个自定义view有两个构造方法。

public View (Context context)是在java代码创建视图的时候被调用,如果是从xml填充的视图,就不会调用这个
public View (Context context, AttributeSet attrs)这个是在xml创建时候被调用

结果如图:


这个view只画了一个最简单的圆形。

让我们做得更好点

下一步给这个圆添加两条直线做成时钟的样式

在此之前介绍两个方法。

save:用来保存Canvas的状态。save之后,可以调用Canvas的平移、放缩、旋转、错切、裁剪等操作。

restore:用来恢复Canvas之前保存的状态。防止save后对Canvas执行的操作对后续的绘制有影响。

有save()和restore(),那么平移、缩放、旋转等操作只对save()和restore()作用域之间的代码有效。

为了代码逻辑更清晰美观给ClockView添加一个surface内部类。

public class ClockView extends View {    private Surface surface;    private String TGA="ClockView";    public ClockView(Context context) {        super(context);        Log.i(TGA, "ClockView(Context context)");    }        public ClockView(Context context, AttributeSet attrs) {        super(context, attrs);        Log.i(TGA,"ClockView(Context context, AttributeSet attrs)");    }        public ClockView(Context context, AttributeSet attrs, int defStyle) {        super(context, attrs, defStyle);        Log.i(TGA,"ClockView(Context context, AttributeSet attrs, int defStyle)");    }    @Override    protected void onDraw(Canvas canvas) {        Log.i(TGA,"onDraw()");        surface=new Surface();        //画圆        canvas.drawCircle(getWidth()/2, getHeight()/2, 100,surface.circle);        //画指针        canvas.save();        canvas.rotate(2 / 12.0f * 360.0f,getWidth()/2, getHeight()/2);        canvas.drawPath(surface.hour_path, surface.hour_pointer);        canvas.rotate((0/60.0f-2 / 12.0f) * 360.0f,getWidth()/2, getHeight()/2);        canvas.drawPath(surface.minute_path, surface.minute_pointer);        canvas.rotate((50/60.0f-0/60.0f) * 360.0f,getWidth()/2, getHeight()/2);        canvas.drawPath(surface.second_path, surface.second_pointer);        canvas.restore();        super.onDraw(canvas);    }        private class Surface{        //圆画笔        public Paint circle;        //时针画笔和路径        public Paint hour_pointer;        public float hour_pointer_width;        public float hour_lenght=60;        public Path  hour_path;        //分针画笔和路径        public Path  minute_path;        public Paint minute_pointer;        public float minute_poiner_width;        public float minute_lenght=80;        //秒针画笔和路径        public Paint second_pointer;        public float second_lenght=95;        public Path  second_path;        public float second_poiner_width;        public Surface() {          Init();         }         public void Init(){                          circle=new Paint();             circle.setColor(Color.BLACK);             circle.setStyle(Paint.Style.STROKE);             circle.setAntiAlias(true);                          hour_pointer=new Paint();             hour_pointer.setColor(Color.BLACK);             hour_pointer.setAntiAlias(true);             hour_pointer_width= (float) (0.5 * 10);             hour_pointer.setStyle(Paint.Style.STROKE);             hour_pointer.setStrokeWidth(hour_pointer_width);                          hour_path=new Path();             hour_path.moveTo(getWidth()/2, getHeight()/2+5);             hour_path.rLineTo(0,-hour_lenght);                          minute_path=new Path();             minute_path.moveTo(getWidth()/2, getHeight()/2+8);             minute_path.rLineTo(0, -minute_lenght);                          minute_pointer=new Paint();             minute_pointer.setColor(Color.BLACK);             minute_pointer.setAntiAlias(true);             minute_poiner_width= (float) (0.5 * 10);             minute_pointer.setStyle(Paint.Style.STROKE);             minute_pointer.setStrokeWidth(minute_poiner_width);                          second_path=new Path();             second_path.moveTo(getWidth()/2, getHeight()/2+11);             second_path.rLineTo(0, -second_lenght);                          second_pointer=new Paint();             second_pointer.setColor(Color.BLACK);             second_pointer.setAntiAlias(true);             second_poiner_width= (float) (0.5 * 10);             second_pointer.setStyle(Paint.Style.STROKE);             second_pointer.setStrokeWidth(second_poiner_width);         }     }}


这时候我们的时钟稍微有点样子了

让我们做得更好点

做钟的话肯定要要钟动起来,先去百度个倒计时方法,添加到MainActivity

public class MainActivity extends Activity {    private ClockView clockView;    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        clockView=(ClockView) findViewById(R.id.clockView1);         }    @Override    protected void onResume() {        // TODO Auto-generated method stub        super.onResume();        handler.post(runnable);    }    @Override    protected void onPause() {        // TODO Auto-generated method stub        super.onPause();        handler.removeCallbacks(runnable);    }    Handler handler=new Handler();    Runnable runnable = new Runnable() {          @Override          public void run() {            Log.i("test", "run");            clockView.updateTime();            handler.postDelayed(this, 1000);          }      };    @Override    public boolean onCreateOptionsMenu(Menu menu) {        // Inflate the menu; this adds items to the action bar if it is present.        getMenuInflater().inflate(R.menu.main, menu);        return true;    }}

再ClockView实现updateTime()

 public void updateTime(){       Date now=new Date();       curtime.setTime(now);       invalidate();   }


此时这个自定义view终于有点feel了

让我们做得更好点

虽然这时候clock已经可以像真正的钟一样动了,但是感觉还是太粗糙了。现在代码逻辑基本都实现了,接下来替换些图片,让clock显得高端大气些。

去网上找了一个时钟的背景图片,画图片代码很简单

Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), R.drawable.clock); canvas.drawBitmap(bmp ,0 ,0,null);
比较麻烦的是适配问题,自定义view要能根据布局大小自动调节图画比例。

主要思路是根据图片原始大小与布局大小的比例—》对每个部位按各种比例缩放。

package com.example.myclockwrite;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.Path;import android.graphics.RectF;import android.graphics.drawable.BitmapDrawable;import android.util.AttributeSet;import android.util.Log;import android.view.View;import java.util.Calendar;import java.util.Date;public class ClockView extends View {    private Surface surface;    private Calendar curtime;    private String TGA="ClockView";    private float hours;    private float minutes;    private float seconds;    private Context context;    public ClockView(Context context) {        super(context);        Log.i(TGA, "ClockView(Context context)");        curtime=Calendar.getInstance();        this.context=context;    }        public ClockView(Context context, AttributeSet attrs) {        super(context, attrs);        Log.i(TGA,"ClockView(Context context, AttributeSet attrs)");        curtime=Calendar.getInstance();        this.context=context;    }        public ClockView(Context context, AttributeSet attrs, int defStyle) {        super(context, attrs, defStyle);        Log.i(TGA,"ClockView(Context context, AttributeSet attrs, int defStyle)");        curtime=Calendar.getInstance();        this.context=context;    }    @Override    protected void onDraw(Canvas canvas) {        Log.i(TGA,"onDraw()");        //画背景图片        Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), R.drawable.clock);         float xs=(float)getWidth()/(float)bmp.getWidth();        float ys=(float)getHeight()/(float)bmp.getHeight();        Matrix matrix=new Matrix();        matrix.postScale(xs,ys);//对图片进行缩放        Bitmap dstbmp=Bitmap.createBitmap(bmp,0,0,bmp.getWidth(),bmp.getHeight(),matrix,true);        canvas.drawBitmap(dstbmp,0 ,0,null);        //初始化时间        hours=curtime.get(Calendar.HOUR);        minutes=curtime.get(Calendar.MINUTE);        seconds=curtime.get(Calendar.SECOND);               //画指针        surface=new Surface(getWidth(),getHeight(),xs,ys);        canvas.save();        canvas.rotate((hours+(minutes/60.0f))/ 12.0f * 360.0f,getWidth()/2, getHeight()/2);        canvas.drawPath(surface.hour_path, surface.hour_pointer);        canvas.rotate((minutes/60.0f-(hours+(minutes/60.0f)) / 12.0f) * 360.0f,getWidth()/2, getHeight()/2);        canvas.drawPath(surface.minute_path, surface.minute_pointer);        canvas.rotate((seconds/60.0f-minutes/60.0f) * 360.0f,getWidth()/2, getHeight()/2);        canvas.drawPath(surface.second_path, surface.second_pointer);        canvas.restore();        super.onDraw(canvas);    }        private class Surface{        //圆画笔//        public Paint circle;        public Paint pic;        //时针画笔和路径        public Paint hour_pointer;        public float hour_pointer_width;        public float hour_lenght;        public Path  hour_path;        //分针画笔和路径        public Path  minute_path;        public Paint minute_pointer;        public float minute_poiner_width;        public float minute_lenght;        //秒针画笔和路径        public Paint second_pointer;        public float second_lenght;        public Path  second_path;        public float second_poiner_width;        public int width;        public int height;        public float scale;        public Surface(int width,int height,float xs,float ys) {        this.width=width;        this.height=height;                if(xs>ys){             this.scale=ys;         }else{             this.scale=xs;         }                  second_lenght=width*0.7f/2;         minute_lenght=width*0.6f/2;         hour_lenght=width*0.4f/2;          Init();        }         public void Init(){             //             circle=new Paint();//             circle.setColor(Color.BLACK);//             circle.setStyle(Paint.Style.STROKE);//             circle.setAntiAlias(true);                          hour_pointer=new Paint();             hour_pointer.setColor(Color.BLACK);             hour_pointer.setAntiAlias(true);             hour_pointer_width= (float) (scale* 6);             hour_pointer.setStyle(Paint.Style.STROKE);             hour_pointer.setStrokeWidth(hour_pointer_width);                          hour_path=new Path();             hour_path.moveTo(width/2, height/2+scale*5);             hour_path.rLineTo(0,-hour_lenght);                          minute_path=new Path();             minute_path.moveTo(width/2, height/2+scale*8);             minute_path.rLineTo(0, -minute_lenght);                          minute_pointer=new Paint();             minute_pointer.setColor(Color.BLACK);             minute_pointer.setAntiAlias(true);             minute_poiner_width= (float) (scale* 4);             minute_pointer.setStyle(Paint.Style.STROKE);             minute_pointer.setStrokeWidth(minute_poiner_width);                          second_path=new Path();             second_path.moveTo(width/2, height/2+scale*11);             second_path.rLineTo(0, -second_lenght);                          second_pointer=new Paint();             second_pointer.setColor(Color.BLACK);             second_pointer.setAntiAlias(true);             second_poiner_width= (float) (scale * 2);             second_pointer.setStyle(Paint.Style.STROKE);             second_pointer.setStrokeWidth(second_poiner_width);             Log.i(TGA, hour_lenght+" "+minute_lenght+" "+second_lenght);          }     }    public void updateTime() {        Date now=new Date();        curtime.setTime(now);        invalidate();    }}



源码:http://download.csdn.net/detail/u013122203/6738791



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