Android4.0之显示部分HAL

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一、原理分析

  Android中显示屏设备被抽象成一个帧缓冲区;Linux内核创建的"/dev/graphics/fb0"设备、就是用来描述系统中的一个帧缓冲区(也就是一个显示屏),Android系统grallocHAL模块封装了对帧缓冲区的所有访问操作。

  grallocHAL模块包含两个设备alloc和fb。

  Android应用程序通过SurfaceFlinger服务操作这两个设备,完成显示;首先通过gralloc设备申请一个图形缓冲区、并将该图形缓冲区映射到应用程序的地址空间,然后通过fb设备将前边已经绘制好的图形缓冲区渲染到帧缓冲区上去、完成显示。

  总结:

1.grallocHAL模块中alloc设备使用结构体alloc_device_t来描述;完成对图形缓冲区的管理:

2.grallocHAL模块中fb设备使用结构体framebuffer_device_t来描述;完成对Linux内核帧缓冲区的管理。

成员函数setSwapInterval用来设置帧缓冲区交换前后两个图形缓冲区的最小和最大时间间隔;

成员函数setUpdateRect用来设置帧缓冲区的更新区域;

成员函数post用来将图形缓冲区buffer的内容渲染到帧缓冲区中去,即显示在设备的显示屏中去;

成员函数compositionComplete用来通知fb设备device,图形缓冲区的组合工作已经完成,目前没有使用这个成员函数。

二、服务端调用流程

1.整体流程

frameworks/base/services/surfaceflinger/surfaceflinger.cpp
status_t SurfaceFlinger::readyToRun(){  DisplayHardware* const hw = new DisplayHardware(this, dpy);}
frameworks/base/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
DisplayHardware::DisplayHardware(        const sp<SurfaceFlinger>& flinger,        uint32_t dpy)    : DisplayHardwareBase(flinger, dpy),      mFlinger(flinger), mFlags(0), mHwc(0){  init(dpy);}void DisplayHardware::init(uint32_t dpy){  mNativeWindow = new FramebufferNativeWindow();  framebuffer_device_t const * fbDev = mNativeWindow->getDevice();  ......  // initialize the H/W composer  mHwc = new HWComposer(mFlinger);  if (mHwc->initCheck() == NO_ERROR) {    mHwc->setFrameBuffer(mDisplay, mSurface);  }}
frameworks/base/libs/ui/FramebufferNativeWindow.cpp
FramebufferNativeWindow::FramebufferNativeWindow()    : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false){  hw_module_t const* module;  if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {  //获得gralloc模块    err = framebuffer_open(module, &fbDev); //获得gralloc模块下的framebuffer设备,即屏幕    err = gralloc_open(module, &grDev);  //获得gralloc模块下的gralloc设备,即显存    // initialize the buffer FIFO    mNumBuffers = NUM_FRAME_BUFFERS;    mNumFreeBuffers = NUM_FRAME_BUFFERS;    mBufferHead = mNumBuffers-1;    for (i = 0; i < mNumBuffers; i++){      buffers[i] = new NativeBuffer(fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);    }    for (i = 0; i < mNumBuffers; i++){      err = grDev->alloc(grDev,                        fbDev->width, fbDev->height, fbDev->format,                        GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride); //申请帧缓冲区作为图形缓冲区      LOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",                        i, fbDev->width, fbDev->height, strerror(-err));      if (err){        mNumBuffers = i;        mNumFreeBuffers = i;        mBufferHead = mNumBuffers-1;        break;      }    }  }}

2.fb设备流程

hardware/libhardware/include/hardware/fb.h

static inline int framebuffer_open(const struct hw_module_t* module,        struct framebuffer_device_t** device) {    return module->methods->open(module,            GRALLOC_HARDWARE_FB0, (struct hw_device_t**)device);}
hardware/mstar/gralloc/gralloc_module.cpp
struct private_module_t HAL_MODULE_INFO_SYM = {    base: {        common: {            tag: HARDWARE_MODULE_TAG,            version_major: 1,            version_minor: 0,            id: GRALLOC_HARDWARE_MODULE_ID,            name: "Graphics Memory Allocator Module",            author: "ARM Ltd.",            methods: &gralloc_module_methods,            dso: NULL,            reserved : {0,},        },        registerBuffer: gralloc_register_buffer,        unregisterBuffer: gralloc_unregister_buffer,        lock: gralloc_lock,        unlock: gralloc_unlock,        perform: NULL,        reserved_proc: {0,},    },    framebuffer: NULL,    flags: 0,    numBuffers: 0,    bufferMask: 0,    lock: PTHREAD_MUTEX_INITIALIZER,    currentBuffer: NULL,};static struct hw_module_methods_t gralloc_module_methods = {  open: gralloc_device_open};static int gralloc_device_open(const hw_module_t* module, const char* name, hw_device_t** device){  int status = -EINVAL;  if (!strcmp(name, GRALLOC_HARDWARE_GPU0)) {    status = alloc_device_open(module, name, device);  } else if (!strcmp(name, GRALLOC_HARDWARE_FB0)) {    status = framebuffer_device_open(module, name, device);  }  return status;}
hardware/mstar/gralloc/framebuffer_device.cpp
int framebuffer_device_open(hw_module_t const* module, const char* name,                            hw_device_t** device){  private_module_t* m = (private_module_t*)module;  status = init_frame_buffer(m);}static int init_frame_buffer(struct private_module_t* module){  pthread_mutex_lock(&module->lock);  int err = init_frame_buffer_locked(module);  pthread_mutex_unlock(&module->lock);  return err;}int init_frame_buffer_locked(struct private_module_t* module){  char const * const device_template[] = {    "/dev/graphics/fb%u",    "/dev/fb%u",    NULL  };  int fd = -1;  int i = 0;  char name[64];  while ((fd == -1) && device_template[i]) {    snprintf(name, 64, device_template[i], 0);    fd = fbdev_open(name, O_RDWR);    i++;  }  //获得  struct fb_fix_screeninfo finfo;  if (fbdev_ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)    return -errno;  struct fb_var_screeninfo info;  if (fbdev_ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)    return -errno;  //设置  uint32_t flags = PAGE_FLIP;  if (fbdev_ioctl(fd, FBIOPUT_VSCREENINFO, &info) == -1) {    info.yres_virtual = info.yres;    flags &= ~PAGE_FLIP;    LOGW("FBIOPUT_VSCREENINFO failed, page flipping not supported");  }  //映射framebuffer  size_t fbSize = round_up_to_page_size(finfo.smem_len);  void* vaddr = fbdev_mmap(0, fbSize, PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0);  int hw_base = static_cast<int>(unsigned(finfo.smem_start) & MASK_MIU_PHYSADDRESS);  module->framebuffer = new private_handle_t(private_handle_t::PRIV_FLAGS_FRAMEBUFFER, fbSize, intptr_t(vaddr),                                               0, hw_base, channel, 0);}
3.alloc设备流程

其他调用同上,不再分析

hardware/mstar/gralloc/alloc_device.cpp

static int alloc_device_alloc(alloc_device_t* dev, int w, int h, int format, int usage, buffer_handle_t* pHandle, int* pStride){  if (usage & GRALLOC_USAGE_HW_FB)    err = gralloc_alloc_framebuffer(dev, size, usage, pHandle); //支持双framebuffer时  else    err = gralloc_alloc_buffer(dev, size, usage, pHandle);  //不支持时}

4.alloc渲染到fb

hardware/mstar/gralloc/framebuffer_device.cpp

static int fb_post(struct framebuffer_device_t* dev, buffer_handle_t buffer){  if (hnd->flags & private_handle_t::PRIV_FLAGS_FRAMEBUFFER) {  //如果显示设备支持双帧缓冲区,则切换驱动即可完成    m->base.lock(&m->base, buffer,                     private_module_t::PRIV_USAGE_LOCKED_FOR_POST,                     0, 0, m->info.xres, m->info.yres, NULL);    const size_t offset = hnd->base - m->framebuffer->base;    m->info.activate = FB_ACTIVATE_VBL;    m->info.yoffset = offset / m->finfo.line_length;    if (fbdev_ioctl(0, FBIOPUT_VSCREENINFO, &m->info) == -1) {      LOGE("FBIOPUT_VSCREENINFO failed");      m->base.unlock(&m->base, buffer);      return -errno;    }    m->currentBuffer = buffer;  }esle{ //如果显示设备不支持双帧缓冲区(也就是我们应用使用的图形缓冲区只是一块内存),则完成拷贝    m->base.lock(&m->base, m->framebuffer,                     GRALLOC_USAGE_SW_WRITE_RARELY,                     0, 0, m->info.xres, m->info.yres,                     &fb_vaddr);    m->base.lock(&m->base, buffer,                     GRALLOC_USAGE_SW_READ_RARELY,                     0, 0, m->info.xres, m->info.yres,                     &buffer_vaddr);    //将buffer渲染到framebuffer    memcpy(fb_vaddr, buffer_vaddr, m->finfo.line_length * m->info.yres);    m->base.unlock(&m->base, buffer);    m->base.unlock(&m->base, m->framebuffer);  }}


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