高级GDI图形编程(3)
来源:互联网 发布:python split空格 编辑:程序博客网 时间:2024/05/21 11:04
高级GDI图形编程(3)
1.绘制圆
(1)事实上,GDI是按照绘制椭圆的方式来画圆。还有更独特的,实际上GDI先绘制一个有边界的矩形,GDI则绘制被这个举行包围的椭圆。本质上讲定义椭圆的原点的同时也在定义长轴和短轴。
(2)Ellipse()是绘制椭圆的函数
函数原型:BOOL Ellipse(HDC hdc,
int nLeftRect,
int nTopRect,
int nRightRect,
int nBottomRect)
因此,要画圆的话,必须首先确认有边界的矩形是正方形
例如:要绘制一个圆心为(20,20)半径为10的圆
Ellipse(hdc,10,10,30,30)
以下是一个小球飞来飞去的例子:
// DEMO4_4.CPP - Ellipse Animation Demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <mmsystem.h> // very important and include WINMM.LIB too!
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 300
// MACROS /////////////////////////////////////////////////
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // globally track main window
HINSTANCE hinstance_app = NULL; // globally track hinstance
char buffer[80]; // general printing buffer
// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
char buffer[80]; // used to print strings
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// return success
return(0);
} break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// end painting
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
HDC hdc; // graphics device context
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// save hinstance in global
hinstance_app = hinstance;
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Ellipse Animation Demo", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
WINDOW_WIDTH, // initial width
WINDOW_HEIGHT,// initial height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
// save main window handle
main_window_handle = hwnd;
// get the graphics device context once this time and keep it
// this is possible due to the CS_OWNDC flag
hdc = GetDC(hwnd);
// seed random number generator
srand(GetTickCount());
// create the pens and brushes
HPEN white_pen = CreatePen(PS_SOLID, 1, RGB(255,255,255));
HPEN black_pen = CreatePen(PS_SOLID, 1, RGB(0,0,0));
HBRUSH green_brush = CreateSolidBrush(RGB(0,255,0));
HBRUSH black_brush = CreateSolidBrush(RGB(0,0,0));
// starting position of ball
int ball_x = WINDOW_WIDTH/2;
int ball_y = WINDOW_HEIGHT/2;
// initial velocity of ball
int xv = -4+rand()%8;
int yv = -4+rand()%8;
// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// ERASE the last position of the ball
// first select the black pen and brush into context
SelectObject(hdc, black_pen);
SelectObject(hdc, black_brush);
// draw the ball
Ellipse(hdc, ball_x, ball_y, ball_x + 32, ball_y + 32);
// MOVE the ball
ball_x+=xv;
ball_y+=yv;
// test for collisions, first x-axis
if (ball_x < 0 || ball_x > WINDOW_WIDTH - 32)
{
// invert x-velocity of ball
xv=-xv;
// push ball back
ball_x+=xv;
} // end if
else
// test for y-axis collisions
if (ball_y < 0 || ball_y > WINDOW_HEIGHT - 32)
{
// invert y-velocity of ball
yv=-yv;
// push ball back
ball_y+=yv;
} // end if
// now select the green and white colors for brush and pen
SelectObject(hdc, white_pen);
SelectObject(hdc, green_brush);
// DRAW the ball
Ellipse(hdc, ball_x, ball_y, ball_x + 32, ball_y + 32);
// main game processing goes here
if (KEYDOWN(VK_ESCAPE))
SendMessage(hwnd, WM_CLOSE, 0,0);
// slow system down a little
Sleep(10);
} // end while
// delete all the objects
DeleteObject(white_pen);
DeleteObject(black_pen);
DeleteObject(green_brush);
DeleteObject(black_brush);
// release the device context
ReleaseDC(hwnd,hdc);
// return to Windows like this
return(msg.wParam);
} // end WinMain
///////////////////////////////////////////////////////////
2.绘制多边形
绘制多边形的程序是Polygon()
原型:BOOL Polygon(HDC hdc,
CONST POINT *lpPoints,
int nCount);
只要向Polygon()传递一个POINT的列表及其数量,就可以使用当前的画笔和画刷绘制一个闭合的多边形
- 高级GDI图形编程(3)
- 高级GDI图形编程(1)
- 高级GDI图形编程(2)
- 有关c#高级编程之---图形编程GDI+
- GDI+ - 图形编程【初始化工作】
- GDI+ - 图形编程【输出文字】
- GDI+ - 图形编程【输出图片】
- GDI+ - 图形编程【双缓冲】
- C#学习笔记:GDI图形高级编程(2)——关于Brush类
- C#学习笔记:GDI图形高级编程(1)——如何将图形画到控件上
- 游戏编程入门(3):绘制基本 GDI 图形
- 高级图形编程(基于opengl)3
- GDI编程之七、图形编程实例
- [数学]GDI+图形编程常用算法1
- GDI(图形设备接口)编程(二)TextOut
- C# GDI+绘图高级编程(三)
- C# GDI+绘图高级编程(一)
- WebGL高级编程-- 开发Web 3D 图形
- 印度软件工程师:职场落魄,情场失意
- 改变人生的32句励志名言
- 对一个类的重构
- 值得珍藏的81句生活哲理名言
- 关于拉模式的认识
- 高级GDI图形编程(3)
- 介绍了Oracle数据库锁的种类及研究
- 关于文本和字体
- 我在美国做程序员(2)
- 定时的重要性
- 如何在rad hat enterprise 5 中启动mysql服务
- 一段可能危险的asp.net代码
- 构造二叉树的抽象数据类型对于给定的先序序列和中序序列,构造二叉树,并按层输出所有结点内容,要求每层结点输出一行按层输出上述二叉树所表示的森林的所有结点内容
- tttttttttttttttttttttt