编写一个文字游戏

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package com.lyh;//和尚接口interface Monk {    void pray();    //念经}//演员类class Actor {    String name;    Actor() {    }    Actor(String name) {        this.name = name;    }}class Human extends Actor implements Monk {    SuperMan[] tudis = new SuperMan[3];    int number = 0;    Human() {    }    Human(String name) {        super(name);    }    @Override    public void pray() {        System.out.println("阿弥陀佛");    }    public void shouTudi(SuperMan tudi) {        System.out.println(this.name + "收了一个徒弟" + tudi.name);        tudis[number++] = tudi;    }    public void help() {        System.out.println("徒弟救我");  //.....    }    public void help(SuperMan tudi) {        System.out.println(tudi.name + "救我");    }    @Override    public String toString() {        return null;        //......    }}//妖怪类class NoHuman extends Actor {    int level = 0;    String weapon;    NoHuman() {    }    NoHuman(String name, int level, String weapon) {        super(name);        this.level = level;        this.weapon = weapon;    }    void fly() {    }    void magic() {    }    void fight(NoHuman noHuman, NoHuman noman) {        int level01;        int level02;        level01 = noHuman.level;        level02 = noman.level;        if (level01 <= level02) {            System.out.println("对不起师父,徒儿无能!");            System.out.println(noHuman.name + "也被抓!");        } else {            System.out.println("敢抓我师傅,找死!");            System.out.println(noHuman.name + "抓到" + noman.name + "!");        }        // System.out.println(noHuman.name + "抓到" + noman.name);    }}class SuperMan extends NoHuman implements Monk {    Human shifu;    //师傅引用    //get 和 set方法    public void setShifu(Human shifu) {        this.shifu = shifu;    }    public Human getShifu() {        return shifu;    }    //构造器    //....    @Override    public void pray() {    }    public void answay() {        System.out.println("师傅,徒弟来就你了!");    }    void save(Human shifu) {        System.out.println("保护师傅的安全");    }}class Monster extends NoHuman {    boolean hasBackground;    // get /set 方法    //构造器    //成员方法    void eat(Human human) {    }    @Override    void magic() {        super.magic();        System.out.println("抓到唐僧");//To change body of generated methods, choose Tools | Templates.    }    void run(NoHuman a) {        System.out.println(a.name + ",我还会回来的!");    }}public class XiYouJi {    public static void main(String[] args) {        System.out.println("---------------------------------");        //1.向内存要空间,放要处理的数据->定义变量        Human tangseng = new Human("唐僧");        SuperMan sunwukong = new SuperMan();        sunwukong.name = "孙悟空";        sunwukong.level = 10;        sunwukong.weapon = "金箍棒";        SuperMan zhubajie = new SuperMan();        zhubajie.name = "猪八戒";        zhubajie.level = 7;        zhubajie.weapon = "钉耙";        SuperMan shaheshang = new SuperMan();        shaheshang.name = "沙和尚";        shaheshang.level = 5;        shaheshang.weapon = "截刀";        Monster huangfengguai = new Monster();        huangfengguai.name = "黄风怪";        huangfengguai.level = 7;        huangfengguai.weapon = "口袋布";        //2.处理数据。根据业务逻辑来处理数据        System.out.println("----------人物出场-----------");        System.out.println(tangseng.name);        System.out.println(sunwukong.name);        System.out.println(zhubajie.name);        System.out.println(shaheshang.name);        System.out.println(huangfengguai.name);        System.out.println("----------唐僧收徒弟-----------");        tangseng.pray();        tangseng.shouTudi(sunwukong);        sunwukong.shifu = tangseng;        tangseng.pray();        tangseng.shouTudi(zhubajie);        zhubajie.shifu = tangseng;        tangseng.pray();        tangseng.shouTudi(shaheshang);        shaheshang.shifu = tangseng;        //......        System.out.println("----------妖怪抓唐僧-----------");        huangfengguai.magic();        tangseng.help(zhubajie);        System.out.println("------------徒弟救师父---------");        zhubajie.save(tangseng);        zhubajie.fly();        zhubajie.answay();        zhubajie.fight(zhubajie, huangfengguai);//猪八戒与黄风怪打        tangseng.help(sunwukong);        System.out.println("------------徒弟再救师父---------");        sunwukong.save(tangseng);        sunwukong.fly();        sunwukong.answay();        sunwukong.fight(sunwukong, huangfengguai);        huangfengguai.run(huangfengguai);        System.out.println("------------大结局---------");        System.out.println(tangseng.name + "、" + sunwukong.name + "、" + zhubajie.name + "、" + shaheshang.name                + "取得真经!");        System.out.println("--------------------------------------");            }}

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