osg::ref_ptr<osgViewer::Viewer>viewer = new osgViewer::Viewer;
osg::ref_ptr<osg::Node>node;
//申请一个定时器
osg::Timer* timer = new osg::Timer;
osg::Timer_t start_frame_time = 0;
osg::Timer_t end_frame_time = 0;
floatstart_time;
float end_time;
//控制帧率使用的睡眠时间
float sleep_time = 0.0;
float last_sleep_time = 0.0;
//每帧的实际使用时间
float current_time = 0.0;
//每帧控制法
//float per_start_time = 0.0;
//float per_end_time = 0.0;
//计算帧率
int counts = 0;
//得到一个tick值为多少second
std::cout <<timer->getSecondsPerTick()<<std::endl;
//start_time= timer->tick();
start_time =viewer->elapsedTime();
timer->setStartTick();
node = osgDB::readNodeFile("glider.osg");
std::cout<<"方法一:读取模型的时间为:"<<timer->time_s()<<std::endl;
//end_time = timer->tick();
end_time =viewer->elapsedTime();
std::cout<<"方法二:读取模型的时间为:"<<end_time- start_time<<std::endl;
//添加帮助事件
viewer->addEventHandler(newPrintName);
viewer->addEventHandler(newosgViewer::HelpHandler);
viewer->addEventHandler(newosgViewer::StatsHandler);
viewer->addEventHandler(newosgViewer::WindowSizeHandler);
viewer->addEventHandler(newosgViewer::ScreenCaptureHandler);
viewer->setSceneData(node);
viewer->setCameraManipulator(newosgGA::TrackballManipulator());
while(!viewer->done())
{
//per_start_time =timer->tick();
if(counts == 0)
{
start_frame_time= timer->tick();
}
counts++;
viewer->frame();
//per_end_time = timer->tick();
//sleep_time= 1/35.0 -timer->delta_s(per_start_time, per_end_time);
if(sleep_time <0)
{
sleep_time =0.0;
}
OpenThreads::Thread::microSleep(sleep_time*1000000);
//last_sleep_time =sleep_time;
if(counts == 3)
{
//限制帧率为35
counts =0;
end_frame_time= timer->tick();
std::cout<<"当前帧速为:" <<3/timer->delta_s(start_frame_time,end_frame_time)<<std::endl;
sleep_time= sleep_time + 1.0/35.0 -timer->delta_s(start_frame_time,end_frame_time)/3;
if(sleep_time< 0)
sleep_time=0;
}