MFC 对话框最大化时控件也随比例最大化或者还原

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1. 在oninitdlg中 计算出当前对话框的大小与最大化后大小,注意要用float值,不然误差很大.

CRect rect; 
::GetWindowRect(m_hWnd,rect); 
ScreenToClient(rect); 
m_nDlgWidth = rect.right - rect.left; 
m_nDlgHeight = rect.bottom - rect.top;

//计算分辨率
m_nWidth = GetSystemMetrics(SM_CXSCREEN); 
m_nHeight = GetSystemMetrics(SM_CYSCREEN);

//计算放大倍数
m_Multiple_width = float(m_nWidth)/float(m_nDlgWidth); 
m_Mutiple_heith = float(m_nHeight)/float(m_nDlgHeight); 
change_flag=TRUE;//这个是成员变量bool形,用来判断onsize执行时oninitdlg是否已经执行了

2. 给你对话框添加 onsize消息:

void EnviromentConfigDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
if (change_flag)//如果确定oninitdlg已经调用完毕.
{
   ReSize(IDC_STATIC1);
   ReSize(IDC_TREE_ALARM);
   ReSize(IDC_STATIC2);
   ReSize(IDC_TREE_CAMERA);
   ReSize(IDC_STATIC3);
   ReSize(IDC_LIST_TYPE);
   ReSize(IDOK);
   ReSize(IDC_STATIC4);
   ReSize(IDC_LIST_INFO);

//恢复放大倍数,并保存 (确保还原时候能够还原到原来的大小)

m_Multiple_width = float(1)/ m_Multiple_width ; 
   m_Mutiple_heith = float(1)/m_Mutiple_heith ; 
}
}

3.刷新控件:根据比例计算控件缩放的大小,然后movewindow 到新矩形上

void EnviromentConfigDlg::ReSize(int nID)
{
CRect Rect; 
GetDlgItem(nID)->GetWindowRect(Rect); 
ScreenToClient(Rect); 
//计算控件左上角点 
CPoint OldTLPoint,TLPoint; 
OldTLPoint = Rect.TopLeft(); 
TLPoint.x = long(OldTLPoint.x *m_Multiple_width); 
TLPoint.y = long(OldTLPoint.y * m_Mutiple_heith );

//计算控件右下角点
CPoint OldBRPoint,BRPoint; 
OldBRPoint = Rect.BottomRight(); 
BRPoint.x = long(OldBRPoint.x *m_Multiple_width); 
BRPoint.y = long(OldBRPoint.y * m_Mutiple_heith ); 
//移动控件到新矩形

Rect.SetRect(TLPoint,BRPoint); 
GetDlgItem(nID)->MoveWindow(Rect,TRUE); 
}

这样,你就可以随心所遇的放大与缩小你的对话框了,控件也跟着比例缩小放大

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