cocos2d-x控件使用CCControlButton<代码演示>

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#ifndef __HELLOWORLD_SCENE_H__

#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

#include "cocos-ext.h"

using namespace cocos2d::extension;

class HelloWorld : public cocos2d::CCLayer{

public:

    virtual bool init();

    static cocos2d::CCScene* scene();

    //按钮按下事件

    void touchDownAction(CCObject *sender,CCControlEvent controlEvent);

    //按钮在其内部抬起事件回调

    void touchUpInsideAction(CCObject *sender,CCControlEvent controlEvent);

    //按钮在其外部抬起事件回调

    void touchUpOutsideAction(CCObject *sender,CCControlEvent controlEvent);

    CREATE_FUNC(HelloWorld);

};


#endif // __HELLOWORLD_SCENE_H__

修改HelloWorldScene.cpp


#include "HelloWorldScene.h"

#include "SimpleAudioEngine.h"

using namespace cocos2d;

using namespace CocosDenshion;

CCSceneHelloWorld::scene(){

    CCScene *scene = CCScene::create();

    HelloWorld *layer = HelloWorld::create();

    scene->addChild(layer);

    return scene;

}

bool HelloWorld::init(){

    if ( !CCLayer::init() ){

        return false;

    }

    CCLabelTTF *titleButton=CCLabelTTF::create("未选中文字""Marker Felt"25);

    CCControlButton *btn=CCControlButton::create(titleButton, CCScale9Sprite::create("button.png"));

    btn->setPosition(240,170);

    //按钮被选中后背景图响应的状态

    btn->setBackgroundSpriteForState(CCScale9Sprite::create("buttonHighlighted.png"),

 CCControlStateHighlighted);

    //按钮被选中后文字颜色响应的状态

    btn->setTitleColorForState(ccc3(25500), CCControlStateHighlighted);

    //按钮被选中后文字响应的状态

    btn->setTitleForState(CCString::create("选中文字"), CCControlStateHighlighted);

    addChild(btn);

    

    

    //按钮按下事件回调

    btn->addTargetWithActionForControlEvents(thiscccontrol_selector(HelloWorld::touchDownAction),

 CCControlEventTouchDown);

    //按钮在其内部事件回调

    btn->addTargetWithActionForControlEvents(thiscccontrol_selector(HelloWorld::touchUpInsideAction),

 CCControlEventTouchUpInside);

    //按钮在其外部事件回调

    btn->addTargetWithActionForControlEvents(thiscccontrol_selector(HelloWorld::touchUpOutsideAction),

 CCControlEventTouchUpOutside);

    

    //用于显示按钮状态

    CCLabelTTF *titleButtonState=CCLabelTTF::create("""Marker Felt"25);

    addChild(titleButtonState,0,923);

    titleButtonState->setPosition(ccp(240,220));

    return true;

}


//按钮按下事件

void HelloWorld::touchDownAction(CCObject *sender,CCControlEvent controlEvent)

{

    CCLabelTTF *m_pDisplayValueLabel=(CCLabelTTF*)this->getChildByTag(923);

    m_pDisplayValueLabel->setString(CCString::createWithFormat("按下")->getCString());

}


//按钮在其内部抬起事件回调

void HelloWorld::touchUpInsideAction(CCObject *sender,CCControlEvent controlEvent)

{

    CCLabelTTF *m_pDisplayValueLabel=(CCLabelTTF*)this->getChildByTag(923);

    m_pDisplayValueLabel->setString(CCString::createWithFormat("内部抬起")->getCString());

}


//按钮在其外部抬起事件回调

void HelloWorld::touchUpOutsideAction(CCObject *sender,CCControlEvent controlEvent)

{

    CCLabelTTF *m_pDisplayValueLabel=(CCLabelTTF*)this->getChildByTag(923);

    m_pDisplayValueLabel->setString(CCString::createWithFormat("外部抬起")->getCString());

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