Android 解读Volley
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之前有学过异步加载, 但由于是新到的一家公司上班, 要自己手动搭建一个新的框架, 很蛋疼, 朋友们推荐使用Volley 于是 今天就测试爽了下, 表示还行..
不说废话, 直接上代码..
package com.example.testvolley;import org.json.JSONObject;import android.app.Activity;import android.app.ProgressDialog;import android.content.res.Resources.Theme;import android.os.Bundle;import com.android.volley.Request;import com.android.volley.RequestQueue;import com.android.volley.Response;import com.android.volley.VolleyError;import com.android.volley.toolbox.JsonObjectRequest;import com.android.volley.toolbox.Volley;public class MainActivity extends Activity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);getJson();}private void getJson() {RequestQueue queue = Volley.newRequestQueue(this);String jsonURL = "http://192.168.1.118:8000/Learning3/app/LoginAuth.action?username=admin&userpwd=123";final ProgressDialog progressDialog = ProgressDialog.show(this,"请稍后...", "正在加载...");try {Thread.sleep(2000);} catch (InterruptedException e) {// TODO Auto-generated catch blocke.printStackTrace();}JsonObjectRequest request = new JsonObjectRequest(Request.Method.GET,jsonURL, null, new Response.Listener<JSONObject>() { //返回来有数据的监听// 获取到的JSON的数据@Overridepublic void onResponse(JSONObject json) {if(progressDialog.isShowing()){progressDialog.dismiss();}String josnstr = json.toString();}}, new Response.ErrorListener() { //返回的没有数据报错的监听@Overridepublic void onErrorResponse(VolleyError error) {System.out.println("error:" + error);}});queue.add(request); //这步是在队列里执行request请求..}}
效果还行.. 自己打印出Log看下就知道了...
然后分析下源码吧.. 我们都知道 他是个异步线程加载的过程, 那么,, 这个异步的代码到底到哪里了?
上面的DEMO里的方法.. 是用add.. 于是LZ就杀到add 源码里去看.. 结果木有???? 什么情况????
public Request add(Request request) { // Tag the request as belonging to this queue and add it to the set of current requests. request.setRequestQueue(this); synchronized (mCurrentRequests) { mCurrentRequests.add(request); } // Process requests in the order they are added. request.setSequence(getSequenceNumber()); request.addMarker("add-to-queue"); // If the request is uncacheable, skip the cache queue and go straight to the network. if (!request.shouldCache()) { mNetworkQueue.add(request); return request; } // Insert request into stage if there's already a request with the same cache key in flight. synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); if (mWaitingRequests.containsKey(cacheKey)) { // There is already a request in flight. Queue up. Queue<Request> stagedRequests = mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); mCacheQueue.add(request); } return request; } }
这么长一段代码.. LZ 就这样蛋疼的看了一个下午的源码.. 把工作都丢一边了...
而且 add代码里面写了这么多.. 只是做了一个线程的同步与异步的控制, 并没有start()方法..
好吧.. 既然add方法没有, 那我们从第一个方法开始看吧
public static RequestQueue newRequestQueue(Context context, HttpStack stack) { File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); String userAgent = "volley/0"; try { String packageName = context.getPackageName(); PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); userAgent = packageName + "/" + info.versionCode; } catch (NameNotFoundException e) { } if (stack == null) { if (Build.VERSION.SDK_INT >= 9) { stack = new HurlStack(); } else { // Prior to Gingerbread, HttpUrlConnection was unreliable. // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); } } Network network = new BasicNetwork(stack); RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network); queue.start(); //<<<<<<<<<<<--------- 看!! 发现执行!!!! return queue; }
原来一开始 他们就已经创建了一个等待请求的请求队列了!!!
根据包名+/加版本号.. 然后开启了一个新的Http客户端的栈的请求队列
到这里 我们大概可以很肤浅的知道 代码是在一开始就已经创建好一个栈等着结果进入..
然后在往下看..
Network network = new BasicNetwork(stack);
我们stack传进来的参数为空
public BasicNetwork(HttpStack httpStack) { // If a pool isn't passed in, then build a small default pool that will give us a lot of // benefit and not use too much memory. this(httpStack, new ByteArrayPool(DEFAULT_POOL_SIZE)); }
由这步我们可以得知, 可能这里是要存放一个缓存池的一个数量
返回 再往下执行看
public RequestQueue(Cache cache, Network network, int threadPoolSize) { this(cache, network, threadPoolSize, new ExecutorDelivery(new Handler(Looper.getMainLooper()))); }
public ExecutorDelivery(final Handler handler) { // Make an Executor that just wraps the handler. mResponsePoster = new Executor() { @Override public void execute(Runnable command) { handler.post(command); } }; }
从这步我们可以得知, 要把前面NetWork的数据丢到线程里面了...
往下看 执行..
public void start() { stop(); // Make sure any currently running dispatchers are stopped. // Create the cache dispatcher and start it. mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); // Create network dispatchers (and corresponding threads) up to the pool size. for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } }
public class CacheDispatcher extends Thread
闹了大半圈 终于明白了...
整理下
首先Volley会创建一个等待的请求队列, 然后会开启一个Handler, 然后Handler 里所做的操作就是 将当前线程post进去 无限等待数据...(阻塞, 不懂的自己看Handler底层),
最后如果有请求进来, 就会去创建线程, 最后开启....蛋疼啊!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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