Android 解读Volley

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之前有学过异步加载, 但由于是新到的一家公司上班,   要自己手动搭建一个新的框架, 很蛋疼,  朋友们推荐使用Volley 于是 今天就测试爽了下, 表示还行..


不说废话, 直接上代码..


package com.example.testvolley;import org.json.JSONObject;import android.app.Activity;import android.app.ProgressDialog;import android.content.res.Resources.Theme;import android.os.Bundle;import com.android.volley.Request;import com.android.volley.RequestQueue;import com.android.volley.Response;import com.android.volley.VolleyError;import com.android.volley.toolbox.JsonObjectRequest;import com.android.volley.toolbox.Volley;public class MainActivity extends Activity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);getJson();}private void getJson() {RequestQueue queue = Volley.newRequestQueue(this);String jsonURL = "http://192.168.1.118:8000/Learning3/app/LoginAuth.action?username=admin&userpwd=123";final ProgressDialog progressDialog = ProgressDialog.show(this,"请稍后...", "正在加载...");try {Thread.sleep(2000);} catch (InterruptedException e) {// TODO Auto-generated catch blocke.printStackTrace();}JsonObjectRequest request = new JsonObjectRequest(Request.Method.GET,jsonURL, null, new Response.Listener<JSONObject>() { //返回来有数据的监听// 获取到的JSON的数据@Overridepublic void onResponse(JSONObject json) {if(progressDialog.isShowing()){progressDialog.dismiss();}String josnstr = json.toString();}}, new Response.ErrorListener() {  //返回的没有数据报错的监听@Overridepublic void onErrorResponse(VolleyError error) {System.out.println("error:" + error);}});queue.add(request); //这步是在队列里执行request请求..}}


效果还行.. 自己打印出Log看下就知道了...


然后分析下源码吧..  我们都知道 他是个异步线程加载的过程, 那么,, 这个异步的代码到底到哪里了?

上面的DEMO里的方法.. 是用add..  于是LZ就杀到add 源码里去看..  结果木有???? 什么情况????

    public Request add(Request request) {        // Tag the request as belonging to this queue and add it to the set of current requests.        request.setRequestQueue(this);        synchronized (mCurrentRequests) {            mCurrentRequests.add(request);        }        // Process requests in the order they are added.        request.setSequence(getSequenceNumber());        request.addMarker("add-to-queue");        // If the request is uncacheable, skip the cache queue and go straight to the network.        if (!request.shouldCache()) {            mNetworkQueue.add(request);            return request;        }        // Insert request into stage if there's already a request with the same cache key in flight.        synchronized (mWaitingRequests) {            String cacheKey = request.getCacheKey();            if (mWaitingRequests.containsKey(cacheKey)) {                // There is already a request in flight. Queue up.                Queue<Request> stagedRequests = mWaitingRequests.get(cacheKey);                if (stagedRequests == null) {                    stagedRequests = new LinkedList<Request>();                }                stagedRequests.add(request);                mWaitingRequests.put(cacheKey, stagedRequests);                if (VolleyLog.DEBUG) {                    VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);                }            } else {                // Insert 'null' queue for this cacheKey, indicating there is now a request in                // flight.                mWaitingRequests.put(cacheKey, null);                mCacheQueue.add(request);            }            return request;        }    }

这么长一段代码.. LZ 就这样蛋疼的看了一个下午的源码.. 把工作都丢一边了...

而且 add代码里面写了这么多.. 只是做了一个线程的同步与异步的控制, 并没有start()方法..

好吧.. 既然add方法没有, 那我们从第一个方法开始看吧

 public static RequestQueue newRequestQueue(Context context, HttpStack stack) {        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);        String userAgent = "volley/0";        try {            String packageName = context.getPackageName();            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);            userAgent = packageName + "/" + info.versionCode;        } catch (NameNotFoundException e) {        }        if (stack == null) {            if (Build.VERSION.SDK_INT >= 9) {                stack = new HurlStack();            } else {                // Prior to Gingerbread, HttpUrlConnection was unreliable.                // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));             }        }        Network network = new BasicNetwork(stack);        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);        queue.start();   //<<<<<<<<<<<--------- 看!! 发现执行!!!!        return queue;    }

原来一开始 他们就已经创建了一个等待请求的请求队列了!!!

根据包名+/加版本号..  然后开启了一个新的Http客户端的栈的请求队列

到这里 我们大概可以很肤浅的知道 代码是在一开始就已经创建好一个栈等着结果进入..


然后在往下看..

Network network = new BasicNetwork(stack);

我们stack传进来的参数为空

    public BasicNetwork(HttpStack httpStack) {        // If a pool isn't passed in, then build a small default pool that will give us a lot of        // benefit and not use too much memory.        this(httpStack, new ByteArrayPool(DEFAULT_POOL_SIZE));    }

由这步我们可以得知, 可能这里是要存放一个缓存池的一个数量

返回 再往下执行看


    public RequestQueue(Cache cache, Network network, int threadPoolSize) {        this(cache, network, threadPoolSize,                new ExecutorDelivery(new Handler(Looper.getMainLooper())));    }

    public ExecutorDelivery(final Handler handler) {        // Make an Executor that just wraps the handler.        mResponsePoster = new Executor() {            @Override            public void execute(Runnable command) {                handler.post(command);            }        };    }

从这步我们可以得知, 要把前面NetWork的数据丢到线程里面了...


往下看 执行..


    public void start() {        stop();  // Make sure any currently running dispatchers are stopped.        // Create the cache dispatcher and start it.        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);        mCacheDispatcher.start();        // Create network dispatchers (and corresponding threads) up to the pool size.        for (int i = 0; i < mDispatchers.length; i++) {            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,                    mCache, mDelivery);            mDispatchers[i] = networkDispatcher;            networkDispatcher.start();        }    }

public class CacheDispatcher extends Thread


闹了大半圈 终于明白了...


整理下


首先Volley会创建一个等待的请求队列, 然后会开启一个Handler, 然后Handler 里所做的操作就是 将当前线程post进去 无限等待数据...(阻塞, 不懂的自己看Handler底层),


最后如果有请求进来, 就会去创建线程, 最后开启....蛋疼啊!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



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