poj 3449 Geometric Shapes 线段相交

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题目地址:poj3449

考点:输入正方形(边不平行于坐标轴)存储。

用string s[] 记录是什么形状, int  vertex[]  记录顶点个数。char ch[]   记录字符标识是什么。

一个写起来比较繁琐的模拟题吧,思路没什么,主要是细心,注意输出trick

#include<iostream>#include<cmath>#include<cstdio>#include<algorithm>#include<vector>#include<cstring>#include<string>const  double INF=0x3fffffff;const  double eps=1e-10;const double PI=acos(-1.0);using namespace std;struct Point{    double x;    double y;    Point(double x=0,double y=0):x(x),y(y){}    };int dcmp(double x)  {return (x>eps)-(x<-eps); }int sgn(double x)  {return (x>eps)-(x<-eps); }typedef  Point  Vector;Vector  operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}Vector  operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }Vector  operator *(Vector A,double p) { return Vector(A.x*p,A.y*p);  }Vector  operator /(Vector A,double p) {return Vector(A.x/p,A.y/p);}ostream &operator<<(ostream & out,Point & P) { out<<P.x<<' '<<P.y; return out;}//bool  operator< (const Point &A,const Point &B) { return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0); }bool  operator== ( const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;}double  Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}double  Cross(Vector A,Vector B)  {return A.x*B.y-B.x*A.y; }double  Length(Vector A)  { return sqrt(Dot(A, A));}double  Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}double  Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}Vector Rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}Vector Normal(Vector A) {double L=Length(A);return Vector(-A.y/L,A.x/L);}Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){    Vector u=P-Q;    double t=Cross(w, u)/Cross(v,w);    return P+v*t;    }double DistanceToLine(Point P,Point A,Point B){    Vector v1=P-A; Vector v2=B-A;    return fabs(Cross(v1,v2))/Length(v2);    }double DistanceToSegment(Point P,Point A,Point B){    if(A==B)  return Length(P-A);        Vector v1=B-A;    Vector v2=P-A;    Vector v3=P-B;        if(dcmp(Dot(v1,v2))==-1)    return  Length(v2);    else if(Dot(v1,v3)>0)    return Length(v3);        else return DistanceToLine(P, A, B);    }Point GetLineProjection(Point P,Point A,Point B){    Vector v=B-A;    Vector v1=P-A;    double t=Dot(v,v1)/Dot(v,v);        return  A+v*t;}bool  SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){    double c1=Cross(b1-a1, a2-a1);    double c2=Cross(b2-a1, a2-a1);    double c3=Cross(a1-b1, b2-b1);    double c4=Cross(a2-b1, b2-b1);        return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0 ;    }bool  OnSegment(Point P,Point A,Point B){    return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<=0;}bool  SegmentCommon(Point a1,Point a2,Point b1,Point b2){    double c1=Cross(b1-a1, a2-a1);    double c2=Cross(b2-a1, a2-a1);    double c3=Cross(a1-b1, b2-b1);    double c4=Cross(a2-b1, b2-b1);        if(c1==0&&c2==0&&c3==0&&c4==0)    {        if(OnSegment(a1, b1, b2))  return 1;        if(OnSegment(a2, b1, b2))  return 1;                return 0;    }        return dcmp(c1)*dcmp(c2)<=0&&dcmp(c3)*dcmp(c4)<=0 ;    }double PolygonArea(Point *p,int n){    double area=0;        for(int i=1;i<n-1;i++)    {        area+=Cross(p[i]-p[0], p[i+1]-p[0]);            }    return area/2;    }Point  read_point(){    Point P;    char ch;   // scanf("%lf,%lf",&P.x,&P.y);        cin>>ch>>P.x>>ch>>P.y>>ch;    return  P;}// ---------------与圆有关的--------struct Circle{    Point c;    double r;        Circle(Point c=Point(0,0),double r=0):c(c),r(r) {}        Point point(double a)    {        return Point(c.x+r*cos(a),c.y+r*sin(a));    }        };struct  Line{    Point p;    Vector v;    Line(Point p=Point(0,0),Vector v=Vector(0,1)):p(p),v(v) {}        Point point(double t)    {        return Point(p+v*t);    }    };int getLineCircleIntersection(Line L,Circle C,double &t1,double &t2,vector<Point> &sol){    double a=L.v.x;    double b=L.p.x-C.c.x;    double c=L.v.y;    double d=L.p.y-C.c.y;        double e=a*a+c*c;    double f=2*(a*b+c*d);    double g=b*b+d*d-C.r*C.r;        double delta=f*f-4*e*g;        if(dcmp(delta)<0) return 0;        if(dcmp(delta)==0)    {        t1=t2=-f/(2*e);        sol.push_back(L.point(t1));        return 1;    }        else    {        t1=(-f-sqrt(delta))/(2*e);        t2=(-f+sqrt(delta))/(2*e);                sol.push_back(L.point(t1));        sol.push_back(L.point(t2));                return 2;    }    }// 向量极角公式double angle(Vector v)  {return atan2(v.y,v.x);}int getCircleCircleIntersection(Circle C1,Circle C2,vector<Point> &sol){    double d=Length(C1.c-C2.c);        if(dcmp(d)==0)    {        if(dcmp(C1.r-C2.r)==0)  return -1;  // 重合        else return 0;    //  内含  0 个公共点    }        if(dcmp(C1.r+C2.r-d)<0)  return 0;  // 外离    if(dcmp(fabs(C1.r-C2.r)-d)>0)  return 0;  // 内含        double a=angle(C2.c-C1.c);    double da=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d));        Point p1=C1.point(a-da);    Point p2=C1.point(a+da);        sol.push_back(p1);        if(p1==p2)  return 1; // 相切    else    {        sol.push_back(p2);        return 2;    }}//  求点到圆的切线int getTangents(Point p,Circle C,Vector *v){    Vector u=C.c-p;        double dist=Length(u);        if(dcmp(dist-C.r)<0)  return 0;        else if(dcmp(dist-C.r)==0)    {        v[0]=Rotate(u,PI/2);        return 1;    }        else    {                double ang=asin(C.r/dist);        v[0]=Rotate(u,-ang);        v[1]=Rotate(u,+ang);        return 2;    }    }//  求两圆公切线int getTangents(Circle A,Circle B,Point *a,Point *b){    int cnt=0;        if(A.r<B.r)    {        swap(A,B); swap(a, b);  //  有时需标记    }        double d=Length(A.c-B.c);        double rdiff=A.r-B.r;    double rsum=A.r+B.r;        if(dcmp(d-rdiff)<0)  return 0;   // 内含        double base=angle(B.c-A.c);        if(dcmp(d)==0&&dcmp(rdiff)==0)   return -1 ;  // 重合 无穷多条切线        if(dcmp(d-rdiff)==0)             // 内切   外公切线    {        a[cnt]=A.point(base);        b[cnt]=B.point(base);        cnt++;        return 1;    }        // 有外公切线的情形        double ang=acos(rdiff/d);    a[cnt]=A.point(base+ang);    b[cnt]=B.point(base+ang);    cnt++;    a[cnt]=A.point(base-ang);    b[cnt]=B.point(base-ang);    cnt++;        if(dcmp(d-rsum)==0)     // 外切 有内公切线    {        a[cnt]=A.point(base);        b[cnt]=B.point(base+PI);        cnt++;    }        else  if(dcmp(d-rsum)>0)   // 外离   又有两条外公切线    {        double  ang_in=acos(rsum/d);        a[cnt]=A.point(base+ang_in);        b[cnt]=B.point(base+ang_in+PI);        cnt++;        a[cnt]=A.point(base-ang_in);        b[cnt]=B.point(base-ang_in+PI);        cnt++;    }        return cnt;}//  几何算法模板int  isPointInPolygon(Point p,Point * poly,int n){    int wn=0;    for(int i=0;i<n;i++)    {        if(OnSegment(p, poly[i], poly[(i+1)%n]))  return -1;        int k=dcmp(Cross(poly[(i+1)%n]-poly[i], p-poly[i]));        int d1=dcmp(poly[i].y-p.y);        int d2=dcmp(poly[(i+1)%n].y-p.y);                if(k>0&&d1<=0&&d2>0) wn++;        if(k<0&&d2<=0&&d1>0) wn--;            }        if(wn!=0)  return 1;    else   return 0;    }struct Segment{    Point A;    Point B;    Segment(Point a=Point(0,0),Point b=Point(0,0)) :A(a),B(b) {}    };Point  p[50][50];char  ch[50];string s[50];int   vertex[50];vector<char>  v_ip[50];int main(){    char id;    int i=0;            while(cin>>id)    {                if(id=='.')   break;                for(int j=0;j<50;j++)        v_ip[j].clear();                if(id=='-')        {            for(int k=0;k<i;k++)            {                for(int l=k+1;l<i;l++)                {                    bool ok=0;                                        for(int a=0;a<vertex[k];a++)                        for(int b=0;b<vertex[l];b++)                        {                             if(SegmentCommon(p[k][a], p[k][(a+1)%vertex[k]], p[l][b], p[l][(b+1)%vertex[l]]))                             {                                 ok=1;                                 break;                             }                                                    }                    if(ok)                    {                    v_ip[k].push_back(ch[l]);                    v_ip[l].push_back(ch[k]);                    }                }            }                        for(int j=0;j<i;j++)                for(int k=j+1;k<i;k++)                {                    if(ch[j]>ch[k])                    {                        swap(ch[j],ch[k]);                        swap(v_ip[j],v_ip[k]);                    }                }                        for(int j=0;j<i;j++)            {                cout<<ch[j]<<' ';                if(v_ip[j].size()==0)                {                    cout<<"has no intersections"<<endl;                                    }                                else                {                    sort(v_ip[j].begin(),v_ip[j].end());                    cout<<"intersects with ";                                        if(v_ip[j].size()==1)                    {                        cout<<v_ip[j][0]<<endl;                                            }                    else if(v_ip[j].size()==2)                    {                        cout<<v_ip[j][0]<<" and "<<v_ip[j][1]<<endl;                    }                    else                    {                    for(int k=0;k<v_ip[j].size()-1;k++)                    {                        cout<<v_ip[j][k]<<", ";                    }                                            cout<<"and "<<v_ip[j][v_ip[j].size()-1]<<endl;                    }                }            }                        cout<<endl;            i=0;//  注意清零        }                else        {            ch[i]=id;            cin>>s[i];            if(s[i]=="square")            {                vertex[i]=4;                                Point A,B;                A=read_point();                B=read_point();                p[i][0]=A;                p[i][2]=B;                                Vector AB=B-A;                Vector AB_nor=Rotate(AB, PI/2)/2;                            Point mid=(A+B)/2;                                p[i][1]=mid+AB_nor;                p[i][3]=mid-AB_nor;                                                            }            else if(s[i]=="rectangle")            {                vertex[i]=4;                Point  A,B,C;                                A=read_point();                B=read_point();                C=read_point();                                p[i][0]=A;                p[i][1]=B;                p[i][2]=C;                p[i][3]=(A+C)-B;                            }            else if(s[i]=="line")            {                vertex[i]=2;                p[i][0]=read_point();                p[i][1]=read_point();                           }            else if(s[i]=="triangle")            {                vertex[i]=3;                p[i][0]=read_point();                p[i][1]=read_point();                p[i][2]=read_point();                            }            else if(s[i]=="polygon")            {                cin>>vertex[i];                                for(int j=0;j<vertex[i];j++)                {                    p[i][j]=read_point();                }                            }                        i++;                    }    }}


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