POJ 3449 Geometric Shapes【计算几何+判线段相交】
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题目链接
题意:有一堆多边形,问每个多边形和哪些其他多边形相交。
讲道理是个水题……就是输入输出麻烦了点,中间判下线段相交就行。
线段相交的模板:
// 判断一个数是否为0bool zero(double x){ if (fabs(x)<eps) return true; else return false;}// 求矢量p0->p1, p0->p2的叉积double xmult(Point p1,Point p2,Point p0){ return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y); }// 判点是否在线段上,包括端点int dot_online_in(Point p,Line l){ return zero(xmult(p,l.a,l.b))&&(l.a.x-p.x)*(l.b.x-p.x)<eps&&(l.a.y-p.y)*(l.b.y-p.y)<eps;}//判两点在线段同侧,点在线段上返回0int same_side(Point p1,Point p2,Line l){ return xmult(l.a,p1,l.b)*xmult(l.a,p2,l.b)>eps; }// 判两点在线段异侧int opposite_side(Point p1,Point p2,Line l){ return xmult(l.a,p1,l.b)*xmult(l.a,p2,l.b)<-eps; }// 判线段相交,包括端点和部分重合int intersect_in(Line u,Line v){ if (!dots_inline(u.a,u.b,v.a)||!dots_inline(u.a,u.b,v.b)) return !same_side(u.a,u.b,v)&&!same_side(v.a,v.b,u); return dot_online_in(u.a,v)||dot_online_in(u.b,v)||dot_online_in(v.a,u)||dot_online_in(v.b,u); }// 判线段相交,不包括端点和部分重合int intersect_ex(Line u,Line v){ return opposite_side(u.a,u.b,v)&&opposite_side(v.a,v.b,u); }
#include <iostream>#include <cstdio>#include <cstring>#include <algorithm>#include <string>#include <cmath>#include <vector>#include <queue>#include <set>#include <map>using namespace std;#define ll long long#define zero(x) (((x)>0?(x):-(x))<eps)const double eps=1e-8;char ch;struct Point{ double x,y;};struct Shape{ string kind; int n; Point point[30]; int cnt; int intersect[30];}shape[30];bool vis[30];double xmult(Point p1,Point p2,Point p0){ return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y); }int dots_inline(Point p1,Point p2,Point p3){ return zero(xmult(p1,p2,p3));}int dot_online_in(Point p,Point p1,Point p2){ return zero(xmult(p,p1,p2))&&(p1.x-p.x)*(p2.x-p.x)<eps&&(p1.y-p.y)*(p2.y-p.y)<eps;}int same_side(Point p1,Point p2,Point p3,Point p4){ return xmult(p3,p1,p4)*xmult(p3,p2,p4)>eps; }int intersect_in(Point p1,Point p2,Point p3,Point p4){ if (!dots_inline(p1,p2,p3)||!dots_inline(p1,p2,p4)) return !same_side(p1,p2,p3,p4)&&!same_side(p3,p4,p1,p2); return dot_online_in(p1,p3,p4)||dot_online_in(p2,p3,p4)||dot_online_in(p3,p1,p2)||dot_online_in(p4,p1,p2); }void input(int id,string ss){ if (ss=="square"){ shape[id].n=4; getchar(); scanf("%lf,%lf",&shape[id].point[1].x,&shape[id].point[1].y); getchar(); getchar(); getchar(); scanf("%lf,%lf",&shape[id].point[3].x,&shape[id].point[3].y); getchar(); getchar(); double x1,y1,x2,y2,x3,y3,x4,y4; x1=shape[id].point[1].x; y1=shape[id].point[1].y; x3=shape[id].point[3].x; y3=shape[id].point[3].y; x2=(x1+x3+y3-y1)/2; x4=(x1+x3+y1-y3)/2; y2=(y1+y3+x1-x3)/2; y4=(y1+y3-x1+x3)/2; shape[id].point[2].x=x2; shape[id].point[2].y=y2; shape[id].point[4].x=x4; shape[id].point[4].y=y4; shape[id].point[shape[id].n+1]=shape[id].point[1]; } else if (ss=="rectangle"){ shape[id].n=4; for (int i=1;i<=3;i++){ getchar(); scanf("%lf,%lf",&shape[id].point[i].x,&shape[id].point[i].y); getchar(); getchar(); } shape[id].point[4].x=shape[id].point[3].x+shape[id].point[1].x-shape[id].point[2].x; shape[id].point[4].y=shape[id].point[3].y+shape[id].point[1].y-shape[id].point[2].y; shape[id].point[shape[id].n+1]=shape[id].point[1]; } else if (ss=="line"){ shape[id].n=2; for (int i=1;i<=2;i++){ getchar(); scanf("%lf,%lf",&shape[id].point[i].x,&shape[id].point[i].y); getchar(); getchar(); } shape[id].point[shape[id].n+1]=shape[id].point[1]; } else if (ss=="triangle"){ shape[id].n=3; for (int i=1;i<=3;i++){ getchar(); scanf("%lf,%lf",&shape[id].point[i].x,&shape[id].point[i].y); getchar(); getchar(); } shape[id].point[shape[id].n+1]=shape[id].point[1]; } else if (ss=="polygon"){ scanf("%d",&shape[id].n); getchar(); for (int i=1;i<=shape[id].n;i++){ getchar(); scanf("%lf,%lf",&shape[id].point[i].x,&shape[id].point[i].y); getchar(); getchar(); } shape[id].point[shape[id].n+1]=shape[id].point[1]; }}int main(){ // freopen("1.txt","r",stdin); while (scanf("%c",&ch)!=EOF){ getchar(); memset(vis,false,sizeof(vis)); for (int i=0;i<26;i++){ shape[i].cnt=0; memset(shape[i].intersect,0,sizeof(shape[i].intersect)); } if (ch=='.') break; string ss; cin>>ss; int id=ch-'A'; shape[id].kind=ss; vis[id]=true; getchar(); input(id,ss); while (scanf("%c",&ch)!=EOF){ getchar(); if (ch=='-') break; id=ch-'A'; cin>>ss; shape[id].kind=ss; getchar(); vis[id]=true; input(id,ss); } for (int i=0;i<26;i++){ if (!vis[i]) continue; for (int j=i+1;j<26;j++){ if (!vis[j]) continue; bool flag=false; for (int k1=1;k1<=shape[i].n;k1++){ for (int k2=1;k2<=shape[j].n;k2++){ if (intersect_in(shape[i].point[k1],shape[i].point[k1+1],shape[j].point[k2],shape[j].point[k2+1])){ flag=true; break; } } if (flag) break; } if (flag){ shape[i].intersect[++shape[i].cnt]=j; shape[j].intersect[++shape[j].cnt]=i; } } } for (int i=0;i<26;i++){ if (!vis[i]) continue; if (shape[i].cnt==0){ printf("%c has no intersections\n",i+'A'); continue; } if (shape[i].cnt==1){ printf("%c intersects with %c\n",i+'A',shape[i].intersect[1]+'A'); continue; } if (shape[i].cnt==2){ if (shape[i].intersect[1]>shape[i].intersect[2]) swap(shape[i].intersect[1],shape[i].intersect[2]); printf("%c intersects with %c and %c\n",i+'A',shape[i].intersect[1]+'A',shape[i].intersect[2]+'A'); continue; } sort(shape[i].intersect+1,shape[i].intersect+shape[i].cnt+1); printf("%c intersects with ",i+'A'); for (int j=1;j<=shape[i].cnt;j++){ // B intersects with S, W, and X if (j==shape[i].cnt){ printf("and %c\n",shape[i].intersect[j]+'A'); } else{ printf("%c, ",shape[i].intersect[j]+'A'); } } } putchar('\n'); }}
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