监听NGUI事件

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转载地址:http://unity3d.9ria.com/?p=3719&replytocom=411368

NGUI事件的种类很多,比如点击、双击、拖动、滑动等等,他们处理事件的原理几乎万全一样,本文只用按钮来举例。

方法一.直接监听事件

把下面脚本直接绑定在按钮上,当按钮点击时就可以监听到,这种方法不太好很不灵活。

void OnClick()

{

Debug.Log(“Button is Click!!!”);

}

方法二.使用SendMessage

选择按钮后,在Unity导航菜单栏中选择Component->Interaction->Button Message 组件。

Target:接收按钮消息的游戏对象。

Function Name:接收按钮消息的方法,拥有这个方法的脚本必须绑定在上面Target对象身上。

Trigger:触发的事件,OnClick显然是一次点击。

Include Children :是否让该对象的所有子对象也发送这个点击事件。

到UIButtonMessage.cs这个脚本中看看,其实很简单就是调用Unity自身的SendMessage而已。

void Send ()
     {
         if (string.IsNullOrEmpty(functionName)) return;
         if (target == null) target = gameObject;

         if (includeChildren)
         {
             Transform[] transforms = target.GetComponentsInChildren<Transform>();

             for (int i = , imax = transforms.Length; i < imax; ++i)
             {
                 Transform t = transforms[i];
                 t.gameObject.SendMessage(functionName, gameObject, SendMessageOptions.DontRequireReceiver);
             }
         }
         else
         {
             target.SendMessage(functionName, gameObject, SendMessageOptions.DontRequireReceiver);
         }
     }

方法三.使用UIListener

这个也是推荐大家使用的一种方法,选择按钮后在Unity导航菜单栏中选择Component->NGUI->Internal ->Event Listener。挂在按钮上就可以,它没有任何参数。

在任何一个脚本或者类中即可得到按钮的点击事件、把如下代码放在任意类中或者脚本中。

void Awake ()
    {  
                 //获取需要监听的按钮对象
         GameObject button = GameObject.Find("UI Root (2D)/Camera/Anchor/Panel/LoadUI/MainCommon/Button");
                 //设置这个按钮的监听,指向本类的ButtonClick方法中。
        UIEventListener.Get(button).onClick = ButtonClick;
    }

         //计算按钮的点击事件
     void ButtonClick(GameObject button)
     {
         Debug.Log("GameObject " + button.name);

     }

怎么样是不是很灵活?再看看它的源码,使用的C#的代理,将UI的场景事件通过代理传递出去了。

public class UIEventListener : MonoBehaviour
     {
         public delegate void VoidDelegate (GameObject go);
         public delegate void BoolDelegate (GameObject go, bool state);
         public delegate void FloatDelegate (GameObject go, float delta);
         public delegate void VectorDelegate (GameObject go, Vector delta);
         public delegate void StringDelegate (GameObject go, string text);
         public delegate void ObjectDelegate (GameObject go, GameObject draggedObject);
         public delegate void KeyCodeDelegate (GameObject go, KeyCode key);

         public object parameter;

         public VoidDelegate onSubmit;
         public VoidDelegate onClick;
         public VoidDelegate onDoubleClick;
         public BoolDelegate onHover;
         public BoolDelegate onPress;
         public BoolDelegate onSelect;
         public FloatDelegate onScroll;
         public VectorDelegate onDrag;
         public ObjectDelegate onDrop;
         public StringDelegate onInput;
         public KeyCodeDelegate onKey;

         void OnSubmit ()                { if (onSubmit != null) onSubmit(gameObject); }
         void OnClick ()                 { if (onClick != null) onClick(gameObject); }
         void OnDoubleClick ()           { if (onDoubleClick != null) onDoubleClick(gameObject); }
         void OnHover (bool isOver)      { if (onHover != null) onHover(gameObject, isOver); }
         void OnPress (bool isPressed)   { if (onPress != null) onPress(gameObject, isPressed); }
         void OnSelect (bool selected)   { if (onSelect != null) onSelect(gameObject, selected); }
         void OnScroll (float delta)     { if (onScroll != null) onScroll(gameObject, delta); }
         void OnDrag (Vector delta)     { if (onDrag != null) onDrag(gameObject, delta); }
         void OnDrop (GameObject go)     { if (onDrop != null) onDrop(gameObject, go); }
         void OnInput (string text)      { if (onInput != null) onInput(gameObject, text); }
         void OnKey (KeyCode key)        { if (onKey != null) onKey(gameObject, key); }

         /// <summary>
         /// Get or add an event listener to the specified game object.
         /// </summary>

         static public UIEventListener Get (GameObject go)
         {
             UIEventListener listener = go.GetComponent<UIEventListener>();
             if (listener == null) listener = go.AddComponent<UIEventListener>();
             return listener;
         }
     }

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