Android基础--Shape渲染的使用

来源:互联网 发布:用excel预测数据 编辑:程序博客网 时间:2024/06/14 01:32

感觉好久都没有写博文了,感觉自己变懒了,真对不起…-_-… 也有部分原因是因为我想写的东西网上已经有了,再加上还有很多方面小马我也正在学习,所以….这段时间一直暂停更新我的博客文章,看到博客的访问量一天天的增加,很开心 。。。O_O。。。这一阵子也看了各种各样的书籍,技术类的、非技术类的,也找到了自身很多的不足之处,我会用更多的心思来弥补不足,希望大家一起努力、加油!

 

以上是对自己讲的一点废话,现在开始今天的主题,控件渲染Shade(也可以叫着色器,但坏小马不喜欢这么叫,着色器….怪怪的!)的使用,一直都有在关注这方面的东西,网上也有部分文章写得不错,但是还是觉得不过瘾,往往都是写一点点自己在工作中使用过的,今天小马就用点心总结下这方面的东西,希望对这块知识有兴趣的帅果、美驴们有所帮助或提高,果断先看效果再一步步看代码!希望大家仔细看看我在XML及.java中添加的注释,相信你不会后悔花时间在这文章上的,今天的

DEMO效果图如下:



 

好了,效果看完了,下一步开始看代码吧,亲…….静下心….一步步来!!!

 

PS:模拟器与eclipse效果中预览的以下部分有点不一样,可能是eclipse与模拟器二者之前存在Bug吧…吼吼…

工程目录如下:

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首先,先做个小小的铺垫:

 

Android提供的Shader类主要是渲染图像以及一些几何图形。

 

Shader有几个直接子类:

 

BitmapShader :主要用来渲染图像

 

LinearGradient :用来进行线性渲染

 

RadialGradient :用来进行环形渲染

 

SweepGradient :扫描渐变---围绕一个中心点扫描渐变就像电影里那种雷达扫描,用来梯度渲染。

 

ComposeShader :组合渲染,可以和其他几个子类组合起来使用。

 

 

 

小记:Android控件渲染Shade的实现方式有两种,(一、JAVA代码实现;二、XML配置来实现),

 

小马自己比较偏向XML实现,原因很简单:

 

1.你代码实现写得再经典,不跑起来效果看不到!

 

2.跑一遍Android模拟器,思路可以断一大节!(我很笨,经常这样 T_T)!

 

3.JAVA代码的每个函数参数你也得一个个去啃(老板管效率,不管怎么实现,等你啃完参数时,XML已经看到效果了 O_o ……走起…..)!

 

4,这是最主要的一点,Eclipse或者I/O大会刚推出的Android Studio,实时显示,我就特别 喜欢立竿见影 ^_^ !

 

5.二者各有利弊,JAVA代码实现可以动态且灵活滴,XML配置的统一但不杂乱 @_@!!

 

Now……..Ladies and 乡亲们,看举一种JAVA代码excmple,其余类型的与之类似,亲们自己“度娘 、谷哥 ”:

 

LinearGradient是线性渐变,用法如下:

Gradient是基于Shader类,所以我们通过Paint的setShader方法来设置这个渐变,代码如下:

Paint p=new Paint();
LinearGradient lg=newLinearGradien(0,0,100,100,Color.RED,Color.BLUE,Shader.TileMode.MIRROR);

Gradient是基于Shader类,所以我们通过Paint的setShader方法来设置这个渐变,代码如下:

p.setShader(lg);
canvas.drawCicle(0,0,200,p); //
参数3为画圆的半径,类型为float型。

 

先不说效果了,PS:看着上面的代码,有没有想哭的冲动啊 ? ? ?感觉乱乱的,不知道是什么,然后单词gradient不懂,一查如下(晕),看着挺牛,还是只是个渲染!不管了,继续往下看…

\
 

再看XML配置代码,如下:

 

一:主布局文件代码如下(为了方便,布局是直接拖的,大家不用太关注):


view sourceprint?
01.<RelativeLayoutxmlns:android="http://schemas.android.com/apk/res/android"
02.    xmlns:tools="http://schemas.android.com/tools"
03.    android:layout_width="match_parent"
04.    android:layout_height="match_parent"
05.    android:background="@drawable/background"
06.    android:paddingBottom="@dimen/activity_vertical_margin"
07.    android:paddingLeft="@dimen/activity_horizontal_margin"
08.    android:paddingRight="@dimen/activity_horizontal_margin"
09.    android:paddingTop="@dimen/activity_vertical_margin"
10.    tools:context=".MainActivity">
11.    <com.xiaoma.shadedemo.TextViewBorder
12.        android:id="@+id/textView1"
13.        android:layout_width="wrap_content"
14.        android:layout_height="wrap_content"
15.        android:layout_alignParentLeft="true"
16.        android:layout_alignParentTop="true"
17.        android:layout_marginLeft="22dp"
18.        android:layout_marginTop="20dp"
19.        android:text=" JAVA实现带四条边框"
20.        android:textColor="@android:color/white"
21.        android:textSize="25sp"/>
22.    <com.xiaoma.shadedemo.TextViewBorderLeftRight
23.        android:id="@+id/TextViewBorder01"
24.        android:layout_width="wrap_content"
25.        android:layout_height="wrap_content"
26.        android:textColor="@android:color/white"
27.        android:layout_alignLeft="@+id/textView1"
28.        android:layout_below="@+id/textView1"
29.        android:layout_marginTop="20dp"
30.        android:text="JAVA实现带左右边框"
31.        android:textSize="25sp"/>
32.    <com.xiaoma.shadedemo.TextViewBorderUnder
33.        android:id="@+id/TextViewBorder02"
34.        android:layout_width="wrap_content"
35.        android:layout_height="wrap_content"
36.        android:layout_alignLeft="@+id/TextViewBorder01"
37.        android:textColor="@android:color/white"
38.        android:layout_below="@+id/TextViewBorder01"
39.        android:layout_marginTop="33dp"
40.        android:text="JAVA代码实现下边框"
41.        android:textSize="25sp"/>
42.    <TextView
43.        android:id="@+id/TextViewBorderUnder01"
44.        android:layout_width="wrap_content"
45.        android:layout_height="wrap_content"
46.        android:layout_alignLeft="@+id/button1"
47.        android:layout_below="@+id/TextViewBorder02"
48.        android:layout_marginTop="20dp"
49.        android:text="Shape XML实现边框"
50.        android:background="@drawable/shape_test"
51.        android:textColor="@android:color/white"
52.        android:textSize="25sp"/>
53.    <Button
54.        android:id="@+id/button1"
55.        android:layout_width="wrap_content"
56.        android:layout_height="wrap_content"
57.        android:layout_alignLeft="@+id/TextViewBorder02"
58.        android:layout_below="@+id/TextViewBorderUnder01"
59.        android:layout_marginTop="29dp"
60.        android:background="@drawable/shape_selector"
61.        android:text="Selector与Shape混用按钮"
62.        android:textColor="@android:color/black"/>
63.</RelativeLayout>

二:上面布局中使用的自定义控件代码及Shape渲染代码分别如下:

 

2.1:JAVA实现带四条边框(自定义TextView JAVA代码一)


view sourceprint?
001.packagecom.xiaoma.shadedemo;
002.importandroid.content.Context;
003.importandroid.graphics.Canvas;
004.importandroid.graphics.Color;
005.importandroid.graphics.Paint;
006.importandroid.util.AttributeSet;
007.importandroid.widget.TextView;
008.publicclass TextViewBorder extendsTextView
009.{
010.                                                                                                                                                                   
011.    /**
012.     * 下面两个方法在构造时需注意: 一:如果是XML文件加载的方式使用自定义控件到布局中是用以下方式, 二:如果是用纯代码的方式加载自定义的控制到而已中时用第二种方式
013.     */
014.                                                                                                                                                                   
015.    // 方式一:
016.    publicTextViewBorder(Context context, AttributeSet attrs)
017.    {
018.        super(context, attrs);
019.    }
020.                                                                                                                                                                   
021.    // 方式二:
022.    /*
023.     * public TextViewBorder(Context context) { // TODO Auto-generated constructor stub super(context); }
024.     */
025.                                                                                                                                                                   
026.    /**
027.     * 1. Rect对象 一个区域对象Rect(left, top, right, bottom) , 是一个左闭右开的区域, 即是说使用 Rect.contains(left, top)为true,
028.     * Rect.contains(right, bottom)为false 2. drawLine方法 drawLine(float startX, float startY, float stopX, float stopY,
029.     * Paint paint) 也是一个左闭右开的区间,只会绘制到stopX-1,stopY-1 3. drawRect(Rect r, Paint paint) 当绘制空心矩形时,绘制的是一个左闭右闭的区域
030.     * 验证方法:下面就是可以验证左闭右开的区间方法,现在知道为什么要-1 了
031.     */
032.                                                                                                                                                                   
033.    @Override
034.    protectedvoid onDraw(Canvas canvas)
035.    {
036.        super.onDraw(canvas);
037.                                                                                                                                                                       
038.        Paint paint =new Paint();
039.                                                                                                                                                                       
040.        paint.setAntiAlias(true);
041.                                                                                                                                                                       
042.        paint.setColor(Color.GREEN);
043.                                                                                                                                                                       
044.        canvas.drawLine(0,0, this.getWidth() -1, 0, paint);// 绘制上边框
045.                                                                                                                                                                       
046.        canvas.drawLine(0,0, 0,this.getHeight() - 1, paint); // 绘制左边框
047.                                                                                                                                                                       
048.        canvas.drawLine(this.getWidth() - 1, 0,this.getWidth() - 1, this.getHeight() -1, paint); // 绘制右边框
049.                                                                                                                                                                       
050.        canvas.drawLine(0,this.getHeight() - 1, this.getWidth() -1, this.getHeight() -1, paint);// 绘制下边框
051.                                                                                                                                                                       
052.    }
053.                                                                                                                                                                   
054.    /*
055.     * 1. Rect对象
056.     *
057.     * 一个区域对象Rect(left, top, right, bottom) , 是一个左闭右开的区域,即是说使用 Rect.contains(left, top)为true, Rect.contains(right,
058.     * bottom)为false
059.     *
060.     * 2.drawLine方法
061.     *
062.     * drawLine(float startX, float startY, float stopX, float stopY, Paint paint) 也是一个左闭右开的区间,只会绘制到stopX-1,stopY-1
063.     *
064.     * 验证方法:
065.     *
066.     * Canvas c = canvas; paint.setColor(Color.RED); c.drawLine(x, y, x+c.getWidth()-1, y, paint); c.drawLine(x,
067.     * y+height-1, x+c.getWidth(), y+height-1, paint); paint.setColor(Color.BLUE); c.drawPoint(x+c.getWidth()-1, y,
068.     * paint); 说明drawLine是没有绘制到右边最后一个点的
069.     *
070.     * 3.drawRect(Rect r, Paint paint)
071.     *
072.     * 当绘制空心矩形时,绘制的是一个左闭右闭的区域
073.     *
074.     * 验证方法:
075.     *
076.     * rect.set(x, y, x+width, y+height); paint.setStyle(Style.STROKE); paint.setColor(Color.BLUE); c.drawRect(rect,
077.     * paint); paint.setColor(Color.RED); c.drawLine(x, y, x+width, y, paint); c.drawLine(x, y+height, x+width,
078.     * y+height, paint); c.drawLine(x, y, x, y+height, paint); c.drawLine(x+width, y, x+width, y+height, paint);
079.     * 当绘制实心矩形时,绘制的是一个左闭右开的区域
080.     *
081.     * 验证方法:
082.     *
083.     * rect.set(x, y, x+width, y+height); paint.setColor(Color.RED); c.drawLine(x, y, x+width, y, paint); c.drawLine(x,
084.     * y+height, x+width, y+height, paint); c.drawLine(x, y, x, y+height, paint); c.drawLine(x+width, y, x+width,
085.     * y+height, paint); paint.setStyle(Style.FILL); paint.setColor(Color.BLUE); c.drawRect(rect, paint);
086.     * 这个规则跟j2me也是一样的,在j2me里,drawRect长宽会多画出1px。SDK的说明是:
087.     *
088.     * The resulting rectangle will cover an area (width + 1) pixels wide by (height + 1) pixels tall. If either width
089.     * or height is less than zero, nothing is drawn.
090.     *
091.     * 例如drawRect(10,10,100,1)绘制,结果是一个2px高的矩形,用fillRect(10,10,100,1),结果是一个1px高的矩形
092.     *
093.     * 以上就是对Android绘图的具体介绍。
094.     */
095.                                                                                                                                                                   
096.}
097./**
098. * 在布局文件中引用 这样引用就行了..吼吼 <com.xiaoma.shadedemo.TextViewBorder android:id="@+id/a02_txtKSSJ" android:textColor="#000000"
099. * android:layout_marginLeft="10dip" android:layout_width="100dip" android:layout_height="wrap_content" />
100. */

2.2:JAVA实现带左右边框(自定义TextView JAVA代码二)

 

 

view sourceprint?
001.packagecom.xiaoma.shadedemo;
002.importandroid.content.Context;
003.importandroid.graphics.Canvas;
004.importandroid.graphics.Color;
005.importandroid.graphics.Paint;
006.importandroid.util.AttributeSet;
007.importandroid.widget.TextView;
008.publicclass TextViewBorderLeftRight extends TextView
009.{
010.                                                                                                                                                               
011.    /**
012.     * 下面两个方法在构造时需注意: 一:如果是XML文件加载的方式使用自定义控件到布局中是用以下方式, 二:如果是用纯代码的方式加载自定义的控制到而已中时用第二种方式
013.     */
014.                                                                                                                                                               
015.    // 方式一:
016.    publicTextViewBorderLeftRight(Context context, AttributeSet attrs)
017.    {
018.        super(context, attrs);
019.    }
020.                                                                                                                                                               
021.    // 方式二:
022.    /*
023.     * public TextViewBorder(Context context) { // TODO Auto-generated constructor stub super(context); }
024.     */
025.                                                                                                                                                               
026.    /**
027.     * 1. Rect对象 一个区域对象Rect(left, top, right, bottom) , 是一个左闭右开的区域, 即是说使用 Rect.contains(left, top)为true,
028.     * Rect.contains(right, bottom)为false 2. drawLine方法 drawLine(float startX, float startY, float stopX, float stopY,
029.     * Paint paint) 也是一个左闭右开的区间,只会绘制到stopX-1,stopY-1 3. drawRect(Rect r, Paint paint) 当绘制空心矩形时,绘制的是一个左闭右闭的区域
030.     * 验证方法:下面就是可以验证左闭右开的区间方法,现在知道为什么要-1 了
031.     */
032.                                                                                                                                                               
033.    @Override
034.    protectedvoid onDraw(Canvas canvas)
035.    {
036.        super.onDraw(canvas);
037.                                                                                                                                                                   
038.        Paint paint =new Paint();
039.                                                                                                                                                                   
040.        paint.setAntiAlias(true);
041.                                                                                                                                                                   
042.        paint.setColor(Color.GREEN);
043.                                                                                                                                                                   
044.        canvas.drawLine(0,0, 0, getHeight(), paint);
045.                                                                                                                                                                   
046.        // canvas.drawLine(getWidth(), 0, getWidth() - 1, getHeight() - 1, paint);
047.        canvas.drawLine(this.getWidth() - 1, 0,this.getWidth() - 1, this.getHeight() -1, paint);
048.                                                                                                                                                                   
049.        // canvas.drawLine(0, 0, 0, this.getHeight() - 1, paint);
050.                                                                                                                                                                   
051.        // canvas.drawLine(this.getWidth() - 1, 0, this.getWidth() - 1, this.getHeight() - 1, paint);
052.                                                                                                                                                                   
053.        // canvas.drawLine(0, this.getHeight() - 1, this.getWidth() - 1, this.getHeight() - 1, paint);
054.                                                                                                                                                                   
055.    }
056.    /*
057.     * 1. Rect对象
058.     *
059.     * 一个区域对象Rect(left, top, right, bottom) , 是一个左闭右开的区域,即是说使用 Rect.contains(left, top)为true, Rect.contains(right,
060.     * bottom)为false
061.     *
062.     * 2.drawLine方法
063.     *
064.     * drawLine(float startX, float startY, float stopX, float stopY, Paint paint) 也是一个左闭右开的区间,只会绘制到stopX-1,stopY-1
065.     *
066.     * 验证方法:
067.     *
068.     * Canvas c = canvas; paint.setColor(Color.RED); c.drawLine(x, y, x+c.getWidth()-1, y, paint); c.drawLine(x,
069.     * y+height-1, x+c.getWidth(), y+height-1, paint); paint.setColor(Color.BLUE); c.drawPoint(x+c.getWidth()-1, y,
070.     * paint); 说明drawLine是没有绘制到右边最后一个点的
071.     *
072.     * 3.drawRect(Rect r, Paint paint)
073.     *
074.     * 当绘制空心矩形时,绘制的是一个左闭右闭的区域
075.     *
076.     * 验证方法:
077.     *
078.     * rect.set(x, y, x+width, y+height); paint.setStyle(Style.STROKE); paint.setColor(Color.BLUE); c.drawRect(rect,
079.     * paint); paint.setColor(Color.RED); c.drawLine(x, y, x+width, y, paint); c.drawLine(x, y+height, x+width,
080.     * y+height, paint); c.drawLine(x, y, x, y+height, paint); c.drawLine(x+width, y, x+width, y+height, paint);
081.     * 当绘制实心矩形时,绘制的是一个左闭右开的区域
082.     *
083.     * 验证方法:
084.     *
085.     * rect.set(x, y, x+width, y+height); paint.setColor(Color.RED); c.drawLine(x, y, x+width, y, paint); c.drawLine(x,
086.     * y+height, x+width, y+height, paint); c.drawLine(x, y, x, y+height, paint); c.drawLine(x+width, y, x+width,
087.     * y+height, paint); paint.setStyle(Style.FILL); paint.setColor(Color.BLUE); c.drawRect(rect, paint);
088.     * 这个规则跟j2me也是一样的,在j2me里,drawRect长宽会多画出1px。SDK的说明是:
089.     *
090.     * The resulting rectangle will cover an area (width + 1) pixels wide by (height + 1) pixels tall. If either width
091.     * or height is less than zero, nothing is drawn.
092.     *
093.     * 例如drawRect(10,10,100,1)绘制,结果是一个2px高的矩形,用fillRect(10,10,100,1),结果是一个1px高的矩形
094.     *
095.     * 以上就是对Android绘图的具体介绍。
096.     */
097.                                                                                                                                                               
098.}
099./**
100. * 在布局文件中引用 这样引用就行了..吼吼 <com.xiaoma.shadedemo.TextViewBorder android:id="@+id/a02_txtKSSJ" android:textColor="#000000"
101. * android:layout_marginLeft="10dip" android:layout_width="100dip" android:layout_height="wrap_content" />
102. */

2.3:JAVA代码实现下边框(自定义TextView JAVA代码三)

 

view sourceprint?
001.packagecom.xiaoma.shadedemo;
002.importandroid.content.Context;
003.importandroid.graphics.Canvas;
004.importandroid.graphics.Color;
005.importandroid.graphics.Paint;
006.importandroid.util.AttributeSet;
007.importandroid.widget.TextView;
008.publicclass TextViewBorderUnder extends TextView
009.{
010.                                                                                                                                                             
011.    /**
012.     * 下面两个方法在构造时需注意: 一:如果是XML文件加载的方式使用自定义控件到布局中是用以下方式, 二:如果是用纯代码的方式加载自定义的控制到而已中时用第二种方式
013.     */
014.                                                                                                                                                             
015.    // 方式一:
016.    publicTextViewBorderUnder(Context context, AttributeSet attrs)
017.    {
018.        super(context, attrs);
019.    }
020.                                                                                                                                                             
021.    // 方式二:
022.    /*
023.     * public TextViewBorder(Context context) { // TODO Auto-generated constructor stub super(context); }
024.     */
025.                                                                                                                                                             
026.    /**
027.     * 1. Rect对象 一个区域对象Rect(left, top, right, bottom) , 是一个左闭右开的区域, 即是说使用 Rect.contains(left, top)为true,
028.     * Rect.contains(right, bottom)为false 2. drawLine方法 drawLine(float startX, float startY, float stopX, float stopY,
029.     * Paint paint) 也是一个左闭右开的区间,只会绘制到stopX-1,stopY-1 3. drawRect(Rect r, Paint paint) 当绘制空心矩形时,绘制的是一个左闭右闭的区域
030.     * 验证方法:下面就是可以验证左闭右开的区间方法,现在知道为什么要-1 了
031.     */
032.                                                                                                                                                             
033.    @Override
034.    protectedvoid onDraw(Canvas canvas)
035.    {
036.        super.onDraw(canvas);
037.                                                                                                                                                                 
038.        Paint paint =new Paint();
039.                                                                                                                                                                 
040.        paint.setAntiAlias(true);
041.                                                                                                                                                                 
042.        paint.setColor(Color.GREEN);
043.                                                                                                                                                                 
044.        // canvas.drawLine(0, 0, this.getWidth() - 1, 0, paint);
045.                                                                                                                                                                 
046.        // canvas.drawLine(0, getHeight(), getWidth() - 1, getHeight(), paint);
047.                                                                                                                                                                 
048.        // canvas.drawLine(this.getWidth() - 1, 0, this.getWidth() - 1, this.getHeight() - 1, paint);
049.                                                                                                                                                                 
050.        canvas.drawLine(0, getHeight() - 1, getWidth() - 1, getHeight() -1, paint);
051.                                                                                                                                                                 
052.    }
053.                                                                                                                                                             
054.    /*
055.     * 1. Rect对象
056.     *
057.     * 一个区域对象Rect(left, top, right, bottom) , 是一个左闭右开的区域,即是说使用 Rect.contains(left, top)为true, Rect.contains(right,
058.     * bottom)为false
059.     *
060.     * 2.drawLine方法
061.     *
062.     * drawLine(float startX, float startY, float stopX, float stopY, Paint paint) 也是一个左闭右开的区间,只会绘制到stopX-1,stopY-1
063.     *
064.     * 验证方法:
065.     *
066.     * Canvas c = canvas; paint.setColor(Color.RED); c.drawLine(x, y, x+c.getWidth()-1, y, paint); c.drawLine(x,
067.     * y+height-1, x+c.getWidth(), y+height-1, paint); paint.setColor(Color.BLUE); c.drawPoint(x+c.getWidth()-1, y,
068.     * paint); 说明drawLine是没有绘制到右边最后一个点的
069.     *
070.     * 3.drawRect(Rect r, Paint paint)
071.     *
072.     * 当绘制空心矩形时,绘制的是一个左闭右闭的区域
073.     *
074.     * 验证方法:
075.     *
076.     * rect.set(x, y, x+width, y+height); paint.setStyle(Style.STROKE); paint.setColor(Color.BLUE); c.drawRect(rect,
077.     * paint); paint.setColor(Color.RED); c.drawLine(x, y, x+width, y, paint); c.drawLine(x, y+height, x+width,
078.     * y+height, paint); c.drawLine(x, y, x, y+height, paint); c.drawLine(x+width, y, x+width, y+height, paint);
079.     * 当绘制实心矩形时,绘制的是一个左闭右开的区域
080.     *
081.     * 验证方法:
082.     *
083.     * rect.set(x, y, x+width, y+height); paint.setColor(Color.RED); c.drawLine(x, y, x+width, y, paint); c.drawLine(x,
084.     * y+height, x+width, y+height, paint); c.drawLine(x, y, x, y+height, paint); c.drawLine(x+width, y, x+width,
085.     * y+height, paint); paint.setStyle(Style.FILL); paint.setColor(Color.BLUE); c.drawRect(rect, paint);
086.     * 这个规则跟j2me也是一样的,在j2me里,drawRect长宽会多画出1px。SDK的说明是:
087.     *
088.     * The resulting rectangle will cover an area (width + 1) pixels wide by (height + 1) pixels tall. If either width
089.     * or height is less than zero, nothing is drawn.
090.     *
091.     * 例如drawRect(10,10,100,1)绘制,结果是一个2px高的矩形,用fillRect(10,10,100,1),结果是一个1px高的矩形
092.     *
093.     * 以上就是对Android绘图的具体介绍。
094.     */
095.                                                                                                                                                             
096.}
097./**
098. * 在布局文件中引用 这样引用就行了..吼吼 <com.xiaoma.shadedemo.TextViewBorder android:id="@+id/a02_txtKSSJ" android:textColor="#000000"
099. * android:layout_marginLeft="10dip" android:layout_width="100dip" android:layout_height="wrap_content" />
100. */

2.4:Shape XML实现边框(XML代码)

 

view sourceprint?
01.<?xmlversion="1.0"encoding="utf-8"?>
02.<shapexmlns:android="http://schemas.android.com/apk/res/android">
03.    <!-- <solid  android:color="#cceeff"/>   直接写这个的话,可以给控制添加一个整体的背景哦 -->
04.    <stroke
05.        android:width="0.5dp"
06.        android:color="#22ccff"/>
07.    <padding android:left="5dp"android:top="5dp"android:right="5dp"android:bottom="5dp"/>
08.                                                                                                                                                       
09.    <size
10.        android:height="0.5dp"
11.        android:width="5dp"/>
12. <!-- 目前没有什么用,可删除,留在这个地方防止乱猜 -->
13.                                                                                                                                                    
14.    <cornersandroid:radius="10dp"/>
15. <!-- 这个radius里面的值需要个整型,单位用dp,用其它单位亦无影响 -->
16.                                                                                                                                                    
17.</shape>

 2.5:Selector与Shape混用控件效果实现

 

view sourceprint?
01.<?xmlversion="1.0"encoding="utf-8"?>
02.<selectorxmlns:android="http://schemas.android.com/apk/res/android">
03.                                                                                                                                                   
04.    <!-- 今天主要讲的是shape渲染,shape主要类型分四种,效果如下,我们常用rectangle,也就是矩形渲染,其它的都太丑了!! -->
05.                                                                                                                                                   
06.                                                                                                                                                   
07.    <itemandroid:state_pressed="true"><!--按钮按下时的渲染效果 -->
08.            <shapeandroid:shape="oval">
09.                                                                                                                                                           
10.                <cornersandroid:radius="10dp"/> <!-- 四个角的角度 -->
11.                                                                                                                                                   
12.                <!--gradient就是梯度渲染,简单说就是颜色渐变,type为渐变方式,总共三种 linear sweep  ridial,常用linear-->
13.                <gradientandroid:endColor="#eebbbb"android:startColor="#9900ee"android:type="linear"/>
14.                                                                                                                                                   
15.                <!-- padding属性是指定内容与控件边距,这个地方小马专门将距左边距设置较大,方便观察 -->
16.                <paddingandroid:bottom="5dp"android:left="20dp"android:right="5dp"android:top="5dp"/>
17.                                                                                                                                                    
18.                <!-- solid填充整个区域,颜色为FFDDFF,如果使用整个区域填充的话,上面的gradient梯度会失效,即:覆盖 -->
19.                <!-- <solid  android:color="#FFDDFF"/> -->
20.                                                                                                                                                               
21.                <!-- stroke为需要填充的边框,指定颜色及边框宽度  -->
22.                <strokeandroid:width="3dp"android:color="#000000"/>
23.            </shape>
24.                                                                                                                                                           
25.        <!-- <clip android:clipOrientation="vertical" android:gravity="right" android:drawable="@drawable/ic_launcher" /> --><!-- 试了下没用 -->
26.        <!-- <color android:color="#223344"/> -->
27.        <!-- <scale android:scaleWidth="15dp" android:scaleHeight=" 5dp" android:scaleGravity="center" /> -->
28.                                                                                                                                                       
29.     </item>
30.                                                                                                                                                   
31.    <item><!-- 默认 -->
32.            <shapeandroid:shape="rectangle">
33.                                                                                                                                                           
34.                <cornersandroid:radius="10dp"/> <!-- 四个角的角度 -->
35.                                                                                                                                                   
36.                <!--gradient就是梯度渲染,简单说就是颜色渐变,type为渐变方式,总共三种 linear sweep  ridial,常用linear-->
37.                <!-- 这个地方一定注意,在使用gradient标签中使用android:type的前提是必须android:gradientRadius="20dp"已经设置,否则会报错 -->
38.                <gradientandroid:endColor="#acefda"android:startColor="#0099ff"android:type="linear"/>
39.                                                                                                                                                   
40.                <!-- padding属性是指定内容与控件边距,这个地方小马专门将距左边距设置较大,方便观察 -->
41.                <paddingandroid:bottom="5dp"android:left="20dp"android:right="5dp"android:top="5dp"/>
42.                                                                                                                                                    
43.                <!-- solid填充整个区域,颜色为FFDDFF,如果使用整个区域填充的话,上面的gradient梯度会失效,即:覆盖 -->
44.                <!-- <solid  android:color="#FFDDFF"/> -->
45.                                                                                                                                                               
46.                <!-- stroke为需要填充的边框,指定颜色及边框宽度  -->
47.                <strokeandroid:width="3dp"android:color="#000000"/>
48.            </shape>
49.     </item>
50.                                                                                                                                                    
51.                                                                                                                                                   
52.</selector>

怎么样?看着JAVA自定义TextView代码是不是觉得特别的繁琐?今天的主题就是来解决这个问题的....…^_^.........下面着重来讲一下Selector与Shape混用控件效果Selector实现的细节,(请仔细看下XML里面的注释 O_O)

每个Item过是由Shape来进行渲染生成最终的效果,首先来看根Shape节点的常用属性<shape android:shape="rectangle">:

这个shape属性总共分三种 rectangle(矩形)、oval(椭圆) 、line(删除线)、ring(铃,这个存在不知道有什么意义),其效果分别如下:

1.rectangle

 

2.oval

 

3.line
 

4.ring

 

 

其中,gradient标签中的type为渐变方式,总共三种 linear sweep ridial,常用linear,其效果分别为(注意:ridial试了无任何效果 T_T)

 

1.linear效果

 

 

2.sweep效果



好了,代码及整体效果已经分解完毕了,如果认真从头到尾的看一边的话,肯定有所收获
的,对了,以上的Shape渲染写好了,可以在任意控件上使用…不限于TextView,上面的例子只是拿TextView来开刀用的…大家别误会,呵呵….^_^…. ,最后,小马希望在文章中有什么不清楚或不明白或有错误的地方,请大家直接指出…有错必改的….这个源码小马已经上传到附件中,有兴趣或有用的朋友可以直接下载来跑跑改改看,有批评才有进步,希望有什么不好的,直接指出….在此先谢谢大家啦….

 

官网参考链接如下(只是没效果图,所以大家也懒得去看这个东西)

http://developer.android.com/guide/topics/resources/drawable-resource.html

 

这段时间也有在关注各种各样的东西,老听人说学这学那的人越来越多什么的,也希望大家不要随便听人家讲,我敢说….安卓虽然在很多人眼里看来简单、烂,但我觉得如果要深入的话,水还是很深的,如果用心,一定可以做的越来越好的,一步一步来,大家一起努力!做安卓的人越来越多,越有竞争!越有动力!!!这样才会进步!哈哈….加油加油加油! O_O

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