精灵菜单

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一、功能介绍

1、简述

这是一个自定义菜单View,包含菜单按钮和子菜单列表。只是基础呈现

2、功能描述

a、支持与该菜单的各种交互,包括:单机、双击、上下左右滑动、长按等;
b、单次点击,可隐藏或显示子菜单列表;
c、长按,可托拽到任意位置;
d、拖动过程中,子菜单列表始终环绕在菜单按钮周围;
e、支持任意个子菜单,支持动态增加、减少子菜单数量;
f、菜单按钮View可随意更改。

3、动画演示

               

二、技术难点

1、自定义View;
2、子菜单位置的计算;
3、交互事件,使用OnGestureListener、GestureDetector类;
4、托拽过程中,子菜单排列位置的实时变化。

三、设计思路

1、自定义View

注意onMeasure、onDraw方法和自定义的notifyLocationSetChanged方法。

2、子菜单位置计算

子菜单排列有九种方式:
屏幕中间CENTER,顺时针排列;
在屏幕左边界上BOUNDARY_LEFT,顺时针排列;
在屏幕右边界上BOUNDARY_RIGHT,逆时针排列;
在屏幕顶部边界上BOUNDARY_TOP,逆时针排列;
在屏幕底部边界上BOUNDARY_BOTTOM,顺时针排列;
在屏幕左上角CORNER_LEFT_TOP,顺时针排列;
在屏幕左下角CORNER_LEFT_BOTTOM,顺时针排列;
在屏幕右上角CORNER_RIGHT_TOP,逆时针排列;
在屏幕右下角CORNER_RIGHT_BOTTOM,顺时针排列。
注:在本文中约定,在以菜单中心为原点二维坐标系中,x轴正方向上为起始0弧度,则Y轴正方向上为-PI/2弧度,x轴负方向上为起始-PI弧度。
这里推理方式都差不多,仅以 屏幕中间CENTER 情况为例分析:
此时,子菜单可以围绕菜单按钮一周,即2*PI,那么子菜单之间的夹角为unitRadian = 2*PI/(count - 1)  (count为子菜单的数量),我们可以得到,第一个子菜单位置在Y轴负方向上,距离为radius,第二个子菜单在在顺时针方向,与X轴正方向的夹角为-PI+unitRadian,以此类推,就可以得到所有子菜单位置,从而得到各子菜单距离菜单中心点的位置,到此就得到了Location。
从上面推理,可以得到子菜单的几点重要属性:起始位置startRadian、单位夹角unitRadian、方向direction、半径radius。

3、交互事件

当然会想到GestureDetector类处理。

4、托拽功能

监听长按事件和Touch事件的Move事件,根据矢量位移和图片在屏幕中的位置,在move过程中使用void android.view.ViewGroup.layout(int l, int t, int r, int b)方法,可重绘layout的位置。

四、源码展示

源码包括五部分:
菜单接口ChildsMenu
自定义的菜单视图ChildsMenuLayout
主菜单位置信息Location
交互精灵 GestureSprite

ChildsMenu.java:
public interface ChildsMenu {public Point DEFAULT_POSITION = new Point(0, 0);public void showChilds(View[] view);public void notifyLocationSetChanged();}
ChildsMenuLayout.java:
public class ChildsMenuLayout extends RelativeLayout implements ChildsMenu {public double radius = 140d;private Point position = DEFAULT_POSITION;private List<PointF> points;private Context mContext;private View[] views;private LOCATION location;private boolean isShow = false;public ChildsMenuLayout(Context context) {super(context);// TODO Auto-generated constructor stubmContext = context;setWillNotDraw(false);}public ChildsMenuLayout(Context context, AttributeSet attrs) {super(context, attrs);// TODO Auto-generated constructor stubmContext = context;setWillNotDraw(false);}public ChildsMenuLayout(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);// TODO Auto-generated constructor stubmContext = context;setWillNotDraw(false);}@Overridepublic void showChilds(View[] views) {// TODO Auto-generated method stubisShow = true;this.views = views;points = getDataPoints(views);this.invalidate();}public void hideChilds() {isShow = false;this.invalidate();}private List<PointF> getDataPoints(View[] views) {if (views == null) {isShow = false;return null;}Location locationOnScreen = new Location(mContext , this);location = locationOnScreen.getLocation();List<PointF> points = new ArrayList<PointF>();int count = views.length;double unitRadian = 0;double startRadian = 0;double endRadian = 0;final int Clockwise = 1;//顺时针final int Eastern = -1;//逆时针int direction = Clockwise;double temp;switch (location) {case BOUNDARY_BOTTOM:temp =Math.PI/2 - Math.asin((locationOnScreen.bottom + radius)/radius);unitRadian = 2*(Math.PI -temp)/ (count - 1);direction = Clockwise;startRadian = -Math.PI*3/2+temp;break;case BOUNDARY_LEFT:temp =Math.PI/2 - Math.asin((locationOnScreen.left + radius)/radius);unitRadian = 2*(Math.PI - temp) / (count - 1);direction = Clockwise;startRadian = -Math.PI  + temp;break;case BOUNDARY_RIGHT:temp =Math.PI/2 - Math.asin((locationOnScreen.right + radius)/radius);unitRadian = 2*(Math.PI - temp) / (count - 1);direction = Eastern;startRadian = - temp;break;case BOUNDARY_TOP:temp =Math.PI/2 - Math.asin((locationOnScreen.top + radius)/radius);unitRadian = 2*(Math.PI -temp) / (count - 1);direction = Eastern;startRadian = -Math.PI/2 - temp;break;case CENTER:unitRadian = Math.PI * 2 / count;direction = Clockwise;startRadian = -Math.PI;break;case CORNER_LEFT_BOTTOM:startRadian = Math.asin((radius+locationOnScreen.left)/radius);endRadian = Math.asin((radius+locationOnScreen.bottom)/radius);unitRadian = (Math.PI / 2+startRadian+endRadian) / (count - 1);direction = Clockwise;startRadian = -Math.PI / 2 -startRadian;break;case CORNER_LEFT_TOP:startRadian = Math.asin((radius+locationOnScreen.top)/radius);endRadian = Math.asin((radius+locationOnScreen.left)/radius);unitRadian = (Math.PI / 2+startRadian+endRadian) / (count - 1);direction = Clockwise;startRadian = -startRadian;break;case CORNER_RIGHT_BOTTOM:startRadian = Math.asin((radius+locationOnScreen.right)/radius);endRadian = Math.asin((radius+locationOnScreen.bottom)/radius);unitRadian = (Math.PI / 2+startRadian+endRadian) / (count - 1);direction = Eastern;startRadian = -Math.PI / 2+startRadian;break;case CORNER_RIGHT_TOP:startRadian = Math.asin((radius+locationOnScreen.top)/radius);endRadian = Math.asin((radius+locationOnScreen.right)/radius);unitRadian = (Math.PI / 2+startRadian+endRadian) / (count - 1);direction = Eastern;startRadian = -Math.PI + startRadian;break;default:break;}for (int i = 0; i < count; i++) {PointF pt = new PointF();if (direction == Eastern) {float offsetX = (float) (position.x + radius* Math.cos(-i * unitRadian + startRadian));float offsetY = (float) (position.y + radius* Math.sin(-i * unitRadian + startRadian));pt.set(offsetX, offsetY);} else if (direction == Clockwise) {float offsetX = (float) (position.x + radius* Math.cos(i * unitRadian + startRadian));float offsetY = (float) (position.y + radius* Math.sin(i * unitRadian + startRadian));pt.set(offsetX, offsetY);}points.add(pt);}return points;}@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {// TODO Auto-generated method stubsuper.onMeasure(widthMeasureSpec, heightMeasureSpec);radius = this.getWidth() / 2 - 20;position = new Point(this.getWidth() / 2, this.getHeight() / 2);}@Overrideprotected void onDraw(Canvas canvas) {// TODO Auto-generated method stubsuper.onDraw(canvas);Paint paint = new Paint();paint.setARGB(255, 207, 0, 112);paint.setTextSize(30);paint.setAntiAlias(true);if (points != null && isShow) {for (int i = 0; i < points.size(); i++) {PointF pt = points.get(i);canvas.drawText("" + i, pt.x, pt.y, paint);}}}@Overridepublic void notifyLocationSetChanged() {// TODO Auto-generated method stubLocation locationOnScreen = new Location(mContext , this);LOCATION temp = locationOnScreen.getLocation();if(location== LOCATION.CENTER && temp == location){return;}location = temp;points = getDataPoints(views);this.invalidate();}}

GestureSprite.java
public class GestureSprite implements OnTouchListener, OnGestureListener {private TextView tv2;private ChildsMenuLayout mLayout;private Context mContext;private GestureDetector detector = new GestureDetector(this);    private final int MODE_DRAG = 0x1000;    private final int MODE_ZOOM = MODE_DRAG + 1;    private final int MODE_DEFAULT = -1;    private int MODE = MODE_DEFAULT;    private PointF oldPosition;    private PointF delta;        private View[] childViews;    private LOCATION location;        //************onTouch  start***********    private float x = 0, y = 0;      private int dx, dy;    private int left = 0, top = 0;    //************onTouch  end***********        private boolean isShowMenu = false;    @SuppressLint("NewApi")public GestureSprite(Context context , ChildsMenuLayout layout,TextView tv2){    mLayout = layout;    mContext = context;    this.tv2 = tv2;    }    // 用户轻触触摸屏,由1个MotionEvent ACTION_DOWN触发@Overridepublic boolean onDown(MotionEvent e) {// TODO Auto-generated method stubSystem.out.println("onDown");tv2.setText("轻触触摸屏  按下");return false;}// 用户轻触触摸屏,尚未松开或拖动,由一个1个MotionEvent ACTION_DOWN触发// 注意和onDown()的区别,强调的是没有松开或者拖动的状态@Overridepublic void onShowPress(MotionEvent e) {// TODO Auto-generated method stubSystem.out.println("onShowPress");tv2.setText("轻触触摸屏,尚未松开或拖动");}// 用户(轻触触摸屏后)松开,由一个1个MotionEvent ACTION_UP触发@Overridepublic boolean onSingleTapUp(MotionEvent e) {// TODO Auto-generated method stubSystem.out.println("onSingleTapUp");toggleMenu();tv2.setText("轻触触摸屏后松开");return false;}// 用户按下触摸屏,并拖动,由1个MotionEvent ACTION_DOWN, 多个ACTION_MOVE触发@Overridepublic boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,float distanceY) {// TODO Auto-generated method stubSystem.out.println("onScroll");tv2.setText("按下触摸屏,并拖动");return false;}// 用户长按触摸屏,由多个MotionEvent ACTION_DOWN触发@Overridepublic void onLongPress(MotionEvent e) {// TODO Auto-generated method stubSystem.out.println("onLongPress");tv2.setText("长按触摸屏");MODE = MODE_DRAG;}// 用户按下触摸屏、快速移动后松开,由1个MotionEvent ACTION_DOWN, 多个ACTION_MOVE, 1个ACTION_UP触发@Overridepublic boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,float velocityY) {// TODO Auto-generated method stubfloat dx = e2.getX() - e1.getX();          float dy = e2.getY() - e1.getY();          if(dx > 0 && Math.abs(dx) > Math.abs(dy)){        System.out.println("onFling right");        tv2.setText("右滑");        }else if(dx < 0 && Math.abs(dx) > Math.abs(dy)){        System.out.println("onFling left");        tv2.setText("左滑");        }else if(dy > 0 && Math.abs(dy) > Math.abs(dx)){        System.out.println("onFling down");        tv2.setText("下滑");        }else if(dy < 0 && Math.abs(dy) > Math.abs(dx)){        tv2.setText("上滑");        System.out.println("onFling up");        }return false;}@Overridepublic boolean onTouch(View v, MotionEvent event) {// TODO Auto-generated method stubdetector.onTouchEvent(event);switch (event.getAction() & MotionEvent.ACTION_MASK) {case MotionEvent.ACTION_DOWN: // 指点杆按下// 将当前的坐标保存为起始点 x = event.getRawX();               y = event.getRawY();               left = mLayout.getLeft();             top = mLayout.getTop();break;case MotionEvent.ACTION_MOVE: // 指点杆保持按下,并且进行位移if (MODE == MODE_DRAG) {dx =  (int) ((event.getRawX() -x) + left);                  dy =  (int) ((event.getRawY() -y) + top);                  mLayout.layout(dx, dy, dx + mLayout.getWidth(), dy + mLayout.getHeight());                mLayout.notifyLocationSetChanged();}break;case MotionEvent.ACTION_UP: // 指点杆离开屏幕MODE = MODE_DEFAULT;break;case MotionEvent.ACTION_POINTER_UP: // 有手指头离开屏幕,但还有没离开的break;case MotionEvent.ACTION_POINTER_DOWN: // 如果已经有手指压在屏幕上,又有一个手指压在了屏幕上break;}return true;}private void toggleMenu(){isShowMenu = isShowMenu?closeMenu():openMenu();}private boolean openMenu(){childViews = new View[6];mLayout.showChilds(childViews);return true;}private boolean closeMenu(){//int count = mLayout.getChildCount();//if(count > 1){//mLayout.removeViews(1, count);//mLayout.invalidate();//}mLayout.hideChilds();return false;}private void setLocation(){View menuBtn = mLayout.getChildAt(0);}

Location.java:
public class Location {private int screenWidth;private int screenHeight;private int viewWidth;private int viewHeight;public double left;public double top;public double bottom;public double right;private int code;public enum LOCATION{CENTER,BOUNDARY_LEFT,BOUNDARY_RIGHT,BOUNDARY_TOP,BOUNDARY_BOTTOM,CORNER_LEFT_TOP,CORNER_LEFT_BOTTOM,CORNER_RIGHT_TOP,CORNER_RIGHT_BOTTOM}public Location(Context context,View view){screenWidth  = ((Activity)context).getWindowManager().getDefaultDisplay().getWidth(); screenHeight = ((Activity)context).getWindowManager().getDefaultDisplay().getHeight(); viewWidth = view.getWidth();viewHeight = view.getHeight();int[] array = new int[2];view.getLocationOnScreen(array);left = array[0];top = array[1];right = screenWidth - (left + viewWidth);bottom = screenHeight - (top + viewHeight);}private void onLeft(){code = left < 0 ? 0x0001 : 0x0;}private void onRight(){code = right < 0 ? code + 0x0010 : code;}private void onTop(){code = top < 0 ? code + 0x0100 : code;}private void onBottom(){code = bottom < 0 ? code + 0x1000 : code;}//private void onCornerLeftTop(){//code = onLeft()&&onTop() ? code + 1 : code;//}////private void onCornerLeftBottom(){//code = onLeft()&&onBottom();//}////private void onCornerRightTop(){//code = onRight()&&onTop();//}////private void onCornerRightBottom(){//code = onRight()&&onBottom();//}public LOCATION getLocation(){LOCATION location = null;onLeft();onRight();onTop();onBottom();switch (code) {case 0x0000:location = LOCATION.CENTER;break;case 0x0001:location = LOCATION.BOUNDARY_LEFT;break;case 0x0010:location = LOCATION.BOUNDARY_RIGHT;break;case 0x0100:location = LOCATION.BOUNDARY_TOP;break;case 0x1000:location = LOCATION.BOUNDARY_BOTTOM;break;case 0x1001:location = LOCATION.CORNER_LEFT_BOTTOM;break;case 0x0101:location = LOCATION.CORNER_LEFT_TOP;break;case 0x1010:location = LOCATION.CORNER_RIGHT_BOTTOM;break;case 0x0110:location = LOCATION.CORNER_RIGHT_TOP;break;default:break;}return location;}}

xml:
<RelativeLayout        android:layout_width="fill_parent"        android:layout_height="fill_parent" >        <com.example.template.sprite.ChildsMenuLayout            android:id="@+id/layout_bb_menu"            android:layout_width="150sp"            android:layout_height="150sp"            android:layout_centerInParent="true" >            <ImageView                android:id="@+id/btn_bb_menu"                android:layout_width="wrap_content"                android:layout_height="wrap_content"                android:layout_centerInParent="true"                android:longClickable="true"                android:scaleType="matrix"                android:src="@drawable/ic_launcher" />        </com.example.template.sprite.ChildsMenuLayout>    </RelativeLayout>

调用时,只需一行代码:
menuBtn = (ImageView) findViewById(R.id.btn_bb_menu);menuBtn.setOnTouchListener(new GestureSprite(this, menuLayout,tv2));

请标明转载自:http://blog.csdn.net/toyuexinshangwan/article/details/37594329
源码下载地址:http://download.csdn.net/detail/toyuexinshangwan/7613097


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