[Android]Java中System.loadLibrary() 的执行过程

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System.loadLibrary()是我们在使用Java的JNI机制时,会用到的一个非常重要的函数,它的作用即是把实现了我们在Java code中声明的native方法的那个libraryload进来,或者load其他什么动态连接库。

算是处于好奇吧,我们可以看一下这个方法它的实现,即执行流程。(下面分析的那些code,来自于android 4.2.2 aosp版。)先看一下这个方法的code(在libcore/luni/src/main/java/java/lang/System.java这个文件中):

01/**
02 * Loads and links the library with the specified name. The mapping of the
03 * specified library name to the full path for loading the library is
04 * implementation-dependent.
05 *
06 * @param libName
07 *            the name of the library to load.
08 * @throws UnsatisfiedLinkError
09 *             if the library could no<span style="color:#003399;"></span>t be loaded.
10 */
11public static void loadLibrary(String libName) {
12    Runtime.getRuntime().loadLibrary(libName, VMStack.getCallingClassLoader());
13}

由上面的那段code,可以看到,它的实现非常简单,就只是先调用VMStack.getCallingClassLoader()获取到ClassLoader,然后再把实际要做的事情委托给了Runtime来做而已。接下来我们再看一下Runtime.loadLibrary()的实现(在libcore/luni/src/main/java/java/lang/Runtime.java这个文件中):

01/*
02 * Loads and links a library without security checks.
03 */
04void loadLibrary(String libraryName, ClassLoader loader) {
05    if (loader != null) {
06        String filename = loader.findLibrary(libraryName);
07        if (filename == null) {
08            throw new UnsatisfiedLinkError("Couldn't load " + libraryName
09                                           " from loader " + loader
10                                           ": findLibrary returned null");
11        }
12        String error = nativeLoad(filename, loader);
13        if (error != null) {
14            throw new UnsatisfiedLinkError(error);
15        }
16        return;
17    }
18 
19    String filename = System.mapLibraryName(libraryName);
20    List<String> candidates = new ArrayList<String>();
21    String lastError = null;
22    for (String directory : mLibPaths) {
23        String candidate = directory + filename;
24        candidates.add(candidate);
25        if (new File(candidate).exists()) {
26            String error = nativeLoad(candidate, loader);
27            if (error == null) {
28                return// We successfully loaded the library. Job done.
29            }
30            lastError = error;
31        }
32    }
33 
34    if (lastError != null) {
35        throw new UnsatisfiedLinkError(lastError);
36    }
37    throw new UnsatisfiedLinkError("Library " + libraryName + " not found; tried " + candidates);
38}

由上面的那段code,我们看到,loadLibrary()可以被看作是一个2步走的过程

  1. 获取到library path。对于这一点,上面的那个函数,依据于所传递的ClassLoader的不同,会有两种不同的方法。如果ClassLoader非空,则会利用ClassLoader的findLibrary()方法来获取library的path。而如果ClassLoader为空,则会首先依据传递进来的library name,获取到library file的name,比如传递“hello”进来,它的library file name,经过System.mapLibraryName(libraryName)将会是“libhello.so”;然后再在一个path list(即上面那段code中的mLibPaths)中查找到这个library file,并最终确定library 的path。
  2. 调用nativeLoad()这个native方法来load library

这段code,又牵出几个问题,首先,可用的library path都是哪些,这实际上也决定了,我们的so文件放在哪些folder下,才可以被真正load起来?其次,在native层load library的过程,又实际做了什么事情?下面会对这两个问题,一一的作出解答。

系统的library path

我们由简单到复杂的来看这个问题。先来看一下,在传入的ClassLoader为空的情况(尽管我们知道,在System.loadLibrary()这个case下不会发生),前面Runtime.loadLibrary()的实现中那个mLibPaths的初始化的过程,在Runtime的构造函数中,如下:

01/**
02 * Prevent this class from being instantiated.
03 */
04private Runtime(){
05    String pathList = System.getProperty("java.library.path"".");
06    String pathSep = System.getProperty("path.separator"":");
07    String fileSep = System.getProperty("file.separator""/");
08 
09    mLibPaths = pathList.split(pathSep);
10 
11    // Add a '/' to the end so we don't have to do the property lookup
12    // and concatenation later.
13    for (int i = 0; i < mLibPaths.length; i++) {
14        if (!mLibPaths[i].endsWith(fileSep)) {
15            mLibPaths[i] += fileSep;
16        }
17    }
18}

可以看到,那个library path list实际上读取自一个system property。那在android系统中,这个system property的实际内容又是什么呢?dump这些内容出来,就像下面这样:

105-11 07:51:40.974: V/QRCodeActivity(11081): pathList = /vendor/lib:/system/lib
205-11 07:51:40.974: V/QRCodeActivity(11081): pathSep = :
305-11 07:51:40.974: V/QRCodeActivity(11081): fileSep = /


然后是传入的ClassLoader非空的情况,ClassLoaderfindLibrary()方法的执行过程。首先看一下它的实现(在libcore/luni/src/main/java/java/lang/ClassLoader.java这个文件中)

01/**
02 * Returns the absolute path of the native library with the specified name,
03 * or {@code null}. If this method returns {@code null} then the virtual
04 * machine searches the directories specified by the system property
05 * "java.library.path".
06 * <p>
07 * This implementation always returns {@code null}.
08 * </p>
09 *
10 * @param libName
11 *            the name of the library to find.
12 * @return the absolute path of the library.
13 */
14protected String findLibrary(String libName) {
15    return null;
16}

竟然是一个空函数。那系统中实际运行的ClassLoader就是这个吗?我们可以做一个小小的实验,打印系统中实际运行的ClassLoader的String

1ClassLoader classLoader = getClassLoader();
2Log.v(TAG, "classLoader = " + classLoader.toString());
在Galaxy Nexus上执行的结果如下:

105-11 08:18:57.857: V/QRCodeActivity(11556): classLoader = dalvik.system.PathClassLoader[dexPath=/data/app/com.qrcode.qrcode-1.apk,libraryPath=/data/app-lib/com.qrcode.qrcode-1]
看到了吧,android系统中的 ClassLoader真正的实现 在dalvik的dalvik.system.PathClassLoader。打开libcore/dalvik/src/main/java/dalvik/system/PathClassLoader.java来看 PathClassLoader这个class 的实现,可以看到,就只是简单的继承 BaseDexClassLoader而已,没有任何实际的内容 。接下来我们就来看一下 BaseDexClassLoader中 那个 findLibrary() 真正的实现( 在libcore/dalvik/src/main/java/dalvik/system/BaseDexClassLoader.java这个文件中 ):
1@Override
2public String findLibrary(String name) {
3    return pathList.findLibrary(name);
4}

这个方法看上去倒挺简单,不用多做解释。然后来看那个pathList的初始化的过程,在BaseDexClassLoader的构造函数里

01/**
02 * Constructs an instance.
03 *
04 * @param dexPath the list of jar/apk files containing classes and
05 * resources, delimited by {@code File.pathSeparator}, which
06 * defaults to {@code ":"} on Android
07 * @param optimizedDirectory directory where optimized dex files
08 * should be written; may be {@code null}
09 * @param libraryPath the list of directories containing native
10 * libraries, delimited by {@code File.pathSeparator}; may be
11 * {@code null}
12 * @param parent the parent class loader
13 */
14public BaseDexClassLoader(String dexPath, File optimizedDirectory,
15        String libraryPath, ClassLoader parent) {
16    super(parent);
17 
18    this.originalPath = dexPath;
19    this.originalLibraryPath = libraryPath;
20    this.pathList =
21        new DexPathList(this, dexPath, libraryPath, optimizedDirectory);
22}

BaseDexClassLoader的构造函数也不用多做解释吧。然后是DexPathList的构造函数:

01/**
02 * Constructs an instance.
03 *
04 * @param definingContext the context in which any as-yet unresolved
05 * classes should be defined
06 * @param dexPath list of dex/resource path elements, separated by
07 * {@code File.pathSeparator}
08 * @param libraryPath list of native library directory path elements,
09 * separated by {@code File.pathSeparator}
10 * @param optimizedDirectory directory where optimized {@code .dex} files
11 * should be found and written to, or {@code null} to use the default
12 * system directory for same
13 */
14public DexPathList(ClassLoader definingContext, String dexPath,
15        String libraryPath, File optimizedDirectory) {
16    if (definingContext == null) {
17        throw new NullPointerException("definingContext == null");
18    }
19 
20    if (dexPath == null) {
21        throw new NullPointerException("dexPath == null");
22    }
23 
24    if (optimizedDirectory != null) {
25        if (!optimizedDirectory.exists())  {
26            throw new IllegalArgumentException(
27                    "optimizedDirectory doesn't exist: "
28                    + optimizedDirectory);
29        }
30 
31        if (!(optimizedDirectory.canRead()
32                        && optimizedDirectory.canWrite())) {
33            throw new IllegalArgumentException(
34                    "optimizedDirectory not readable/writable: "
35                    + optimizedDirectory);
36        }
37    }
38 
39    this.definingContext = definingContext;
40    this.dexElements =
41        makeDexElements(splitDexPath(dexPath), optimizedDirectory);
42    this.nativeLibraryDirectories = splitLibraryPath(libraryPath);
43}

关于我们的library path的问题,可以只关注最后的那个splitLibraryPath(),这个地方,实际上即是把传进来的libraryPath 又丢给splitLibraryPath来获取library path 的list。可以看一下DexPathList.splitLibraryPath()的实现:

01/**
02 * Splits the given library directory path string into elements
03 * using the path separator ({@code File.pathSeparator}, which
04 * defaults to {@code ":"} on Android, appending on the elements
05 * from the system library path, and pruning out any elements that
06 * do not refer to existing and readable directories.
07 */
08private static File[] splitLibraryPath(String path) {
09    /*
10     * Native libraries may exist in both the system and
11     * application library paths, and we use this search order:
12     *
13     *   1. this class loader's library path for application
14     *      libraries
15     *   2. the VM's library path from the system
16     *      property for system libraries
17     *
18     * This order was reversed prior to Gingerbread; see http://b/2933456.
19     */
20    ArrayList<File> result = splitPaths(
21            path, System.getProperty("java.library.path""."), true);
22    return result.toArray(new File[result.size()]);
23}

这个地方,是在用两个部分的library path list来由splitPaths构造最终的那个path list,一个部分是,传进来的library path,另外一个部分是,像我们前面看到的那个,是system property。然后再来看一下DexPathList.splitPaths()的实现:

01/**
02 * Splits the given path strings into file elements using the path
03 * separator, combining the results and filtering out elements
04 * that don't exist, aren't readable, or aren't either a regular
05 * file or a directory (as specified). Either string may be empty
06 * or {@code null}, in which case it is ignored. If both strings
07 * are empty or {@code null}, or all elements get pruned out, then
08 * this returns a zero-element list.
09 */
10private static ArrayList<File> splitPaths(String path1, String path2,
11        boolean wantDirectories) {
12    ArrayList<File> result = new ArrayList<File>();
13 
14    splitAndAdd(path1, wantDirectories, result);
15    splitAndAdd(path2, wantDirectories, result);
16    return result;
17}

总结一下,ClassLoader的那个findLibrary()实际上会在两个部分的folder中去寻找System.loadLibrary()要load的那个library,一个部分是,构造ClassLoader时,传进来的那个library path,即是app folder,另外一个部分是system property。在android系统中,查找要load的library,实际上会在如下3个folder中进行:

  1. /vendor/lib
  2. /system/lib
  3. /data/app-lib/com.qrcode.qrcode-1

上面第3个item只是一个例子,每一个app,它的那个app library path的最后一个部分都会是特定于那个app的。至于说,构造BaseDexClassLoader时的那个libraryPath 到底是怎么来的,那可能就会牵扯到android本身更复杂的一些过程了,在此不再做更详细的说明。

Native 层load library的过程

然后来看一下native层,把so文件load起的过程,先来一下nativeLoad()这个函数的实现(在JellyBean/dalvik/vm/native/java_lang_Runtime.cpp这个文件中):

01/*
02 * static String nativeLoad(String filename, ClassLoader loader)
03 *
04 * Load the specified full path as a dynamic library filled with
05 * JNI-compatible methods. Returns null on success, or a failure
06 * message on failure.
07 */
08static void Dalvik_java_lang_Runtime_nativeLoad(const u4* args,
09    JValue* pResult)
10{
11    StringObject* fileNameObj = (StringObject*) args[0];
12    Object* classLoader = (Object*) args[1];
13    char* fileName = NULL;
14    StringObject* result = NULL;
15    char* reason = NULL;
16    bool success;
17 
18    assert(fileNameObj != NULL);
19    fileName = dvmCreateCstrFromString(fileNameObj);
20 
21    success = dvmLoadNativeCode(fileName, classLoader, &reason);
22    if (!success) {
23        const char* msg = (reason != NULL) ? reason : "unknown failure";
24        result = dvmCreateStringFromCstr(msg);
25        dvmReleaseTrackedAlloc((Object*) result, NULL);
26    }
27 
28    free(reason);
29    free(fileName);
30    RETURN_PTR(result);
31}

可以看到,nativeLoad()实际上只是完成了两件事情,第一,是调用dvmCreateCstrFromString()将Java 的library path String 转换到native的String,然后将这个path传给dvmLoadNativeCode()做load,dvmLoadNativeCode()这个函数的实现在dalvik/vm/Native.cpp中,如下:

view source
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001/*
002 * Load native code from the specified absolute pathname.  Per the spec,
003 * if we've already loaded a library with the specified pathname, we
004 * return without doing anything.
005 *
006 * TODO? for better results we should absolutify the pathname.  For fully
007 * correct results we should stat to get the inode and compare that.  The
008 * existing implementation is fine so long as everybody is using
009 * System.loadLibrary.
010 *
011 * The library will be associated with the specified class loader.  The JNI
012 * spec says we can't load the same library into more than one class loader.
013 *
014 * Returns "true" on success. On failure, sets *detail to a
015 * human-readable description of the error or NULL if no detail is
016 * available; ownership of the string is transferred to the caller.
017 */
018bool dvmLoadNativeCode(const char* pathName, Object* classLoader,
019        char** detail)
020{
021    SharedLib* pEntry;
022    void* handle;
023    bool verbose;
024 
025    /* reduce noise by not chattering about system libraries */
026    verbose = !!strncmp(pathName, "/system"sizeof("/system")-1);
027    verbose = verbose && !!strncmp(pathName, "/vendor"sizeof("/vendor")-1);
028 
029    if (verbose)
030        ALOGD("Trying to load lib %s %p", pathName, classLoader);
031 
032    *detail = NULL;
033 
034    /*
035     * See if we've already loaded it.  If we have, and the class loader
036     * matches, return successfully without doing anything.
037     */
038    pEntry = findSharedLibEntry(pathName);
039    if (pEntry != NULL) {
040        if (pEntry->classLoader != classLoader) {
041            ALOGW("Shared lib '%s' already opened by CL %p; can't open in %p",
042                pathName, pEntry->classLoader, classLoader);
043            return false;
044        }
045        if (verbose) {
046            ALOGD("Shared lib '%s' already loaded in same CL %p",
047                pathName, classLoader);
048        }
049        if (!checkOnLoadResult(pEntry))
050            return false;
051        return true;
052    }
053 
054    /*
055     * Open the shared library.  Because we're using a full path, the system
056     * doesn't have to search through LD_LIBRARY_PATH.  (It may do so to
057     * resolve this library's dependencies though.)
058     *
059     * Failures here are expected when java.library.path has several entries
060     * and we have to hunt for the lib.
061     *
062     * The current version of the dynamic linker prints detailed information
063     * about dlopen() failures.  Some things to check if the message is
064     * cryptic:
065     *   - make sure the library exists on the device
066     *   - verify that the right path is being opened (the debug log message
067     *     above can help with that)
068     *   - check to see if the library is valid (e.g. not zero bytes long)
069     *   - check config/prelink-linux-arm.map to ensure that the library
070     *     is listed and is not being overrun by the previous entry (if
071     *     loading suddenly stops working on a prelinked library, this is
072     *     a good one to check)
073     *   - write a trivial app that calls sleep() then dlopen(), attach
074     *     to it with "strace -p <pid>" while it sleeps, and watch for
075     *     attempts to open nonexistent dependent shared libs
076     *
077     * This can execute slowly for a large library on a busy system, so we
078     * want to switch from RUNNING to VMWAIT while it executes.  This allows
079     * the GC to ignore us.
080     */
081    Thread* self = dvmThreadSelf();
082    ThreadStatus oldStatus = dvmChangeStatus(self, THREAD_VMWAIT);
083    handle = dlopen(pathName, RTLD_LAZY);
084    dvmChangeStatus(self, oldStatus);
085 
086    if (handle == NULL) {
087        *detail = strdup(dlerror());
088        ALOGE("dlopen(\"%s\") failed: %s", pathName, *detail);
089        return false;
090    }
091 
092    /* create a new entry */
093    SharedLib* pNewEntry;
094    pNewEntry = (SharedLib*) calloc(1, sizeof(SharedLib));
095    pNewEntry->pathName = strdup(pathName);
096    pNewEntry->handle = handle;
097    pNewEntry->classLoader = classLoader;
098    dvmInitMutex(&pNewEntry->onLoadLock);
099    pthread_cond_init(&pNewEntry->onLoadCond, NULL);
100    pNewEntry->onLoadThreadId = self->threadId;
101 
102    /* try to add it to the list */
103    SharedLib* pActualEntry = addSharedLibEntry(pNewEntry);
104 
105    if (pNewEntry != pActualEntry) {
106        ALOGI("WOW: we lost a race to add a shared lib (%s CL=%p)",
107            pathName, classLoader);
108        freeSharedLibEntry(pNewEntry);
109        return checkOnLoadResult(pActualEntry);
110    else {
111        if (verbose)
112            ALOGD("Added shared lib %s %p", pathName, classLoader);
113 
114        bool result = true;
115        void* vonLoad;
116        int version;
117 
118        vonLoad = dlsym(handle, "JNI_OnLoad");
119        if (vonLoad == NULL) {
120            ALOGD("No JNI_OnLoad found in %s %p, skipping init",
121                pathName, classLoader);
122        else {
123            /*
124             * Call JNI_OnLoad.  We have to override the current class
125             * loader, which will always be "null" since the stuff at the
126             * top of the stack is around Runtime.loadLibrary().  (See
127             * the comments in the JNI FindClass function.)
128             */
129            OnLoadFunc func = (OnLoadFunc)vonLoad;
130            Object* prevOverride = self->classLoaderOverride;
131 
132            self->classLoaderOverride = classLoader;
133            oldStatus = dvmChangeStatus(self, THREAD_NATIVE);
134            if (gDvm.verboseJni) {
135                ALOGI("[Calling JNI_OnLoad for \"%s\"]", pathName);
136            }
137            version = (*func)(gDvmJni.jniVm, NULL);
138            dvmChangeStatus(self, oldStatus);
139            self->classLoaderOverride = prevOverride;
140 
141            if (version != JNI_VERSION_1_2 && version != JNI_VERSION_1_4 &&
142                version != JNI_VERSION_1_6)
143            {
144                ALOGW("JNI_OnLoad returned bad version (%d) in %s %p",
145                    version, pathName, classLoader);
146                /*
147                 * It's unwise to call dlclose() here, but we can mark it
148                 * as bad and ensure that future load attempts will fail.
149                 *
150                 * We don't know how far JNI_OnLoad got, so there could
151                 * be some partially-initialized stuff accessible through
152                 * newly-registered native method calls.  We could try to
153                 * unregister them, but that doesn't seem worthwhile.
154                 */
155                result = false;
156            else {
157                if (gDvm.verboseJni) {
158                    ALOGI("[Returned from JNI_OnLoad for \"%s\"]", pathName);
159                }
160            }
161        }
162 
163        if (result)
164            pNewEntry->onLoadResult = kOnLoadOkay;
165        else
166            pNewEntry->onLoadResult = kOnLoadFailed;
167 
168        pNewEntry->onLoadThreadId = 0;
169 
170        /*
171         * Broadcast a wakeup to anybody sleeping on the condition variable.
172         */
173        dvmLockMutex(&pNewEntry->onLoadLock);
174        pthread_cond_broadcast(&pNewEntry->onLoadCond);
175        dvmUnlockMutex(&pNewEntry->onLoadLock);
176        return result;
177    }
178}

哇塞,dvmLoadNativeCode()这个函数还真的是有点复杂,那就挑那些跟我们的JNI比较紧密相关的逻辑来看吧。可以认为这个函数做了下面的这样一些事情:

  1. 调用dlopen() 打开一个so文件,创建一个handle。
  2. 调用dlsym()函数,查找到so文件中的JNI_OnLoad()这个函数的函数指针。
  3. 执行上一步找到的那个JNI_OnLoad()函数。

至此,大体可以结束System.loadLibrary()的执行过程的分析。

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