Cocos2d-x3.1中的Text控件的使用

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1、TextAtlas

定义UITextAtlasTest类,头文件如下:UITextAtlasTest.h

#ifndef __TextAtlasTest__UITextAtlasTest__#define __TextAtlasTest__UITextAtlasTest__#include "cocos2d.h"#include "ui/CocosGUI.h"USING_NS_CC;class UITextAtlasTest : public Scene{public:    bool init();    CREATE_FUNC(UITextAtlasTest);};#endif /* defined(__TextAtlasTest__UITextAtlasTest__) */
cpp文件如下:UITextAtlasTest.cpp

#include "cocos2d.h"#include "UITextAtlasTest.h"#include "ui/CocosGUI.h"using namespace ui;bool UITextAtlasTest::init(){    if(Scene::init())    {        Size winSize = Director::getInstance()->getWinSize();        Text* alert = Text::create("TextAlas","fonts/Marker Felt.ttf",30);        alert->setColor(Color3B(159, 168, 176));        alert->setPosition(Vec2(winSize.width / 2.0f, winSize.height / 2.0f - alert->getSize().height * 1.75f));        addChild(alert);                TextAtlas* textAtlas = TextAtlas::create("1234567890", "labelatlas.png", 17, 22, "0");        textAtlas->setPosition(Vec2(winSize.width / 2.0f, winSize.height / 2.0f));        addChild(textAtlas);        return true;    }    return false;}
在AppDelegate.cpp中添加UITextAtlasTest.h头文件,将

auto scene = HelloWorld::create();//把它换为下面这句auto scene = UITextAtlasTest::create();
运行结果如下图:



2、TextBMFont:定义UITextBMFontTest类,UITextBMFontTest.h头文件如下:

#include "cocos2d.h"#include "ui/CocosGUI.h"USING_NS_CC;class UITextBMFontTest : public Scene{public:    bool init();    CREATE_FUNC(UITextBMFontTest);};
UITextBMFontTest.cpp如下:

#include "cocos2d.h"#include "UITextBMFontTest.h"#include "ui/CocosGUI.h"using namespace ui;bool UITextBMFontTest::init(){    if(Scene::init())    {        Size winSize = Director::getInstance()->getWinSize();        Text* alert = Text::create("TextBMFont","fonts/Marker Felt.ttf",30);        alert->setColor(Color3B(159, 168, 176));        alert->setPosition(Vec2(winSize.width / 2.0f, winSize.height / 2.0f - alert->getSize().height * 1.75f));        addChild(alert);        TextBMFont* textBMFont = TextBMFont::create();        textBMFont->setFntFile("bitmapFontTest2.fnt");        textBMFont->setString("BMFont");        textBMFont->setPosition(Vec2(winSize.width / 2, winSize.height / 2.0f + textBMFont->getSize().height / 8.0f));        addChild(textBMFont);        return true;    }    return false;}

在AppDelegate.cpp中添加UITextAtlasTest.h头文件,将

auto scene = HelloWorld::create();//把它换为下面这句auto scene = UITestBMFontTest::create();

编译运行,结果入下图:



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