Cocos2d-x3.1Vector的使用

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//.hclass VectorUnitLayout : public Layout{public:    CREATE_FUNC(VectorUnitLayout);    virtual bool init();    void constFunc(const Vector<Node*> &vec) const;    };
//.cppbool VectorUnitLayout::init(){    bool bRet = false;    do{        CC_BREAK_IF(!Layout::init());        Vector<Node*> vec;        CCASSERT(vec.empty(), "");        CCASSERT(vec.capacity() == 0, "");//容器剩余容量        CCASSERT(vec.size() == 0, "");        CCASSERT(vec.max_size() > 0, "");                auto node1 = Node::create();//引用计数为1        node1->setTag(1);        vec.pushBack(node1);//引用计数+1        CCASSERT(node1->getReferenceCount() == 2, "");//得到引用计数                auto node2 = Node::create();        node2->setTag(2);        vec.pushBack(node2);        CCASSERT(vec.getIndex(node1) == 0, "");        CCASSERT(vec.getIndex(node2) == 1, "");                auto node3 = Node::create();        node3->setTag(3);        vec.insert(1, node3);        CCASSERT(vec.at(0)->getTag() == 1, "");        CCASSERT(vec.at(1)->getTag() == 3, "");        CCASSERT(vec.at(2)->getTag() == 2, "");        //Test copy constructor        Vector<Node*> vec2(vec);        CCASSERT(vec2.size() == vec.size(), "");        ssize_t size = vec.size();        for(ssize_t i = 0; i < size; i++)        {            CCASSERT(vec2.at(i) == vec.at(i), "");            CCASSERT(vec.at(i)->getReferenceCount() == 3, "");            CCASSERT(vec2.at(i)->getReferenceCount() == 3, "");        }                //Test copy assignment operator        Vector<Node*> vec3;        vec3 = vec2;        CCASSERT(vec3.size() == vec2.size(), "");        size = vec3.size();        for(ssize_t i = 0; i < size; ++i)        {            CCASSERT(vec3.at(i) == vec2.at(i), "");            CCASSERT(vec3.at(i)->getReferenceCount() == 4, "");            CCASSERT(vec2.at(i)->getReferenceCount() == 4, "");            CCASSERT(vec.at(i)->getReferenceCount() == 4, "");        }                //Test move constructor        auto createVector = [this](){            Vector<Node*> ret;            for(int i = 0; i < 20; i++)            {                ret.pushBack(Node::create());            }            int j = 1000;            for(auto& child : ret)            {                child->setTag(j++);            }            return ret;        };                Vector<Node*> vec4(createVector());        for(const auto& child : vec4)        {            CC_UNUSED_PARAM(child);            CCASSERT(child->getReferenceCount() == 2, "");        }                //Test init Vector<T> with capacity        Vector<Node*> vec5(10);        CCASSERT(vec5.capacity() == 10, "");        vec.reserve(20);//储备        CCASSERT(vec.capacity() == 20, "");                CCASSERT(vec5.size() == 0, "");        CCASSERT(vec5.empty(), "");                auto toRemovedNode = Node::create();        vec5.pushBack(toRemovedNode);        CCASSERT(toRemovedNode->getReferenceCount() == 2, "");                //Test move assignment operator        vec5 = createVector();        CCASSERT(toRemovedNode->getReferenceCount() == 1, "");        CCASSERT(vec5.size() == 20, "size should be 20");        for(const auto& child : vec5)        {            CC_UNUSED_PARAM(child);            CCASSERT(child->getReferenceCount() == 2, "");        }                //Test Vector<T>::find        CCASSERT(vec.find(node3) == (vec.begin() + 1), "");        CCASSERT(std::find(std::begin(vec),std::end(vec),node2) == (vec.begin() + 2), "");        CCASSERT(vec.front()->getTag() == 1, "");        CCASSERT(vec.back()->getTag() == 2, "");        CCASSERT(vec.getRandomObject(), "");//随机获取对象        CCASSERT(!vec.contains(Node::create()), "");        CCASSERT(vec.contains(node1), "");//包含        CCASSERT(vec.contains(node2), "");//包含        CCASSERT(vec.contains(node3), "");//包含        CCASSERT(vec.equals(vec2), "");        CCASSERT(vec.equals(vec3), "");                //Insert        vec5.insert(2, node1);        CCASSERT(vec5.at(2)->getTag() == 1, "");        CCASSERT(vec5.size() == 21, "");        vec5.back()->setTag(100);        vec5.popBack();        CCASSERT(vec5.size() == 20, "");        CCASSERT(vec5.back()->getTag() != 100, "");                //Erase and clear        Vector<Node*> vec6 = createVector();        Vector<Node*> vec7 = vec6;                CCASSERT(vec6.size() == 20, "");        vec6.erase(vec6.begin()+1);        CCASSERT(vec6.size() == 19, "");        CCASSERT((*(vec6.begin() + 1))->getTag() == 1002, "");        vec6.erase(vec6.begin() + 2, vec6.begin() + 10);        CCASSERT(vec6.size() == 11, "");        CCASSERT(vec6.at(0)->getTag() == 1000, "");        CCASSERT(vec6.at(1)->getTag() == 1002, "");        CCASSERT(vec6.at(2)->getTag() == 1011, "");        CCASSERT(vec6.at(3)->getTag() == 1012, "");        vec6.erase(3);        CCASSERT(vec6.at(3)->getTag() == 1013, "");        vec6.eraseObject(vec6.at(2));        CCASSERT(vec6.at(2)->getTag() == 1013, "");        vec6.clear();        auto objA = Node::create();        auto objB = Node::create();        auto objC = Node::create();        {            Vector<Node*> array1;            Vector<Node*> array2;                        array1.pushBack(objA);            array1.pushBack(objA);            array1.pushBack(objA);                        array2.pushBack(objA);//retain count is 5            array2.pushBack(objB);//retain count is 2            array2.pushBack(objC);//retain count is 2                        for(auto obj : array1)            {                array2.eraseObject(obj);            }            CCASSERT(objA->getReferenceCount() == 4, "");        }        CCASSERT(objA->getReferenceCount() == 1, "");                {            Vector<Node*> array1;            array1.pushBack(objA); // retain count is 2            array1.pushBack(objA); // retain count is 3            array1.pushBack(objA); // retain count is 4            CCASSERT(objA->getReferenceCount() == 4, "");            array1.eraseObject(objA, true); // Remove all occurrences in the Vector.            CCASSERT(objA->getReferenceCount() == 1, "");                        array1.pushBack(objA); // retain count is 2            array1.pushBack(objA); // retain count is 3            array1.pushBack(objA); // retain count is 4                        array1.eraseObject(objA, false);            CCASSERT(objA->getReferenceCount() == 3, ""); // Only remove the first occurrence in the Vector.        }                //Check the retain count in vec7        CCASSERT(vec7.size() == 20, "");        for(const auto &child : vec7)        {            CC_UNUSED_PARAM(child);            CCASSERT(child->getReferenceCount() == 2, "");        }                //sort        Vector<Node*> vecForSort = createVector();        std::sort(vecForSort.begin(), vecForSort.end(),[](Node* a, Node* b){            return a->getTag() >= b->getTag();        });                for(int i = 0; i < 20; i++)        {            CCASSERT(vecForSort.at(i)->getTag()-1000 == (19-i), "");        }                //Reverse        vecForSort.reverse();        for(int i =0; i < 20; i++)        {            CCASSERT(vecForSort.at(i)->getTag() - 1000 == i, "");        }                //Swap        Vector<Node*> vecForSwap = createVector();        vecForSwap.swap(2, 4);        CCASSERT(vecForSwap.at(2)->getTag() == 1004, "");        CCASSERT(vecForSwap.at(4)->getTag() == 1002, "");        vecForSwap.swap(vecForSwap.at(2), vecForSwap.at(4));        CCASSERT(vecForSwap.at(2)->getTag() == 1002, "");        CCASSERT(vecForSwap.at(4)->getTag() == 1004, "");                //shrinkToFit缩小以适应        Vector<Node*> vecForShrink = createVector();        vecForShrink.reserve(100);//储备100个空间        CCASSERT(vecForShrink.capacity() == 100, "");        vecForShrink.pushBack(Node::create());        vecForShrink.shrinkToFit();        CCASSERT(vecForShrink.capacity() == 21, "");                //get random object        //set the seed by time                srand((unsigned)time(nullptr));        Vector<Node*> vecForRandom = createVector();        log("<------begin------>");        for(int i = 0; i < vecForRandom.size(); i++)        {            log("Vector: random object tag = %d",vecForRandom.getRandomObject()->getTag());        }        log("<-------end-------->");                //self assignment自动赋值        Vector<Node*> vecSelfAssign = createVector();        vecSelfAssign = vecSelfAssign;        CCASSERT(vecSelfAssign.size() == 20, "");        for(const auto &child : vecSelfAssign)        {            CC_UNUSED_PARAM(child);            CCASSERT(child->getReferenceCount() == 2, "");        }                vecSelfAssign = std::move(vecSelfAssign);        CCASSERT(vecSelfAssign.size() == 20, "");                for (const auto& child : vecSelfAssign)        {            CC_UNUSED_PARAM(child);            CCASSERT(child->getReferenceCount() == 2, "");        }                //const at        Vector<Node*> vecConstAt = createVector();        constFunc(vecConstAt);                bRet = true;    }while(0);        return bRet;}void VectorUnitLayout::constFunc(const Vector<cocos2d::Node *> &vec) const{    log("vec[8] = %d",vec.at(8)->getTag());}
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