[POJ 1204]Word Puzzles(Trie树暴搜&AC自动机)

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Description

Word puzzles are usually simple and very entertaining for all ages. They are so entertaining that Pizza-Hut company started using table covers with word puzzles printed on them, possibly with the intent to minimise their client's perception of any possible delay in bringing them their order.

Even though word puzzles may be entertaining to solve by hand, they may become boring when they get very large. Computers do not yet get bored in solving tasks, therefore we thought you could devise a program to speedup (hopefully!) solution finding in such puzzles.

The following figure illustrates the PizzaHut puzzle. The names of the pizzas to be found in the puzzle are: MARGARITA, ALEMA, BARBECUE, TROPICAL, SUPREMA, LOUISIANA, CHEESEHAM, EUROPA, HAVAIANA, CAMPONESA.

Your task is to produce a program that given the word puzzle and words to be found in the puzzle, determines, for each word, the position of the first letter and its orientation in the puzzle.

You can assume that the left upper corner of the puzzle is the origin, (0,0). Furthemore, the orientation of the word is marked clockwise starting with letter A for north (note: there are 8 possible directions in total).

Input

The first line of input consists of three positive numbers, the number of lines, 0 < L <= 1000, the number of columns, 0 < C <= 1000, and the number of words to be found, 0 < W <= 1000. The following L input lines, each one of size C characters, contain the word puzzle. Then at last the W words are input one per line.

Output

Your program should output, for each word (using the same order as the words were input) a triplet defining the coordinates, line and column, where the first letter of the word appears, followed by a letter indicating the orientation of the word according to the rules define above. Each value in the triplet must be separated by one space only.

Sample Input

20 20 10QWSPILAATIRAGRAMYKEIAGTRCLQAXLPOIJLFVBUQTQTKAZXVMRWALEMAPKCWLIEACNKAZXKPOTPIZCEOFGKLSTCBTROPICALBLBCJEWHJEEWSMLPOEKORORALUPQWRNJOAAGJKMUSJAEKRQEIOLOAOQPRTVILCBZQOPUCAJSPPOUTMTSLPSFLPOUYTRFGMMLKIUISXSWWAHCPOIYTGAKLMNAHBVAEIAKHPLBGSMCLOGNGJMLLDTIKENVCSWQAZUAOEALHOPLPGEJKMNUTIIORMNCLOIUFTGSQACAXMOPBEIOQOASDHOPEPNBUYUYOBXBIONIAELOJHSWASMOUTRKHPOIYTJPLNAQWDRIBITGLPOINUYMRTEMPTMLMNBOPAFCOPLHAVAIANALBPFSMARGARITAALEMABARBECUETROPICALSUPREMALOUISIANACHEESEHAMEUROPAHAVAIANACAMPONESA

Sample Output

0 15 G2 11 C7 18 A4 8 C16 13 B4 15 E10 3 D5 1 E19 7 C11 11 H

Source

Southwestern Europe 2002

 

1、Trie树暴搜,可以说是Trie模板题,将单词插入Trie树后,以地图上每个点作为起点,8个方向搜索单词即可,WA了6发,总算AC了,需要注意的就是当目前的单词已经搜到尽头(终止节点),不要停止搜索!

#include <stdio.h>#include <iostream>#include <string>#include <string.h>#define WORD 26#define MAXN 1050using namespace std;struct trie{trie *child[WORD]; //儿子节点指针int id; //若该节点为某单词的终止节点,id=该单词编号trie(){memset(child,0,sizeof(child)); //儿子节点初始化为空id=-1;}}; //root=根节点trie *root=new trie();int dx[]={-1,-1,0,1,1,1,0,-1};int dy[]={0,1,1,1,0,-1,-1,-1}; //搜索方向,暴力枚举每个点八个方向int ans[MAXN][3],visit[MAXN],L,C,W; //第i个单词的位置=(ans[i][1],ans[i][2]),方向为ans[i][0]string c[MAXN],word; //保存所有字符串的矩阵void build(string s,int num) //将编号为num的字符串s插入trie树中{int i;trie *p=root; //初始时p指向根节点for(i=0;i<s.size();i++){if(p->child[s[i]-'A']==NULL) //无现成的字符串对应位置儿子节点p->child[s[i]-'A']=new trie();p=p->child[s[i]-'A']; //将指针移向当前节点下面的对应儿子节点}p->id=num; //记下终止节点的对应单词编号}void search(int sx,int sy,int dir) //搜索trie树,单词起点(sx,sy),延伸方向为dir{int xx=sx,yy=sy; //当前单词字母的坐标(xx,yy)trie *point=root; //point指向当前trie树的节点while(xx>=0&&xx<L&&yy>=0&&yy<C) //坐标未越界{if(!point->child[c[xx][yy]-'A']) //到达了终止节点,但单词还没结束break;elsepoint=point->child[c[xx][yy]-'A']; //指针向该节点下方移动if(point->id!=-1) //该节点为终止节点{if(visit[point->id]==0){visit[point->id]=1;ans[point->id][0]=dir; //记录下该单词的开始坐标、方向ans[point->id][1]=sx;ans[point->id][2]=sy;}}xx+=dx[dir]; //移动坐标yy+=dy[dir];}}int main(){int i,j,k;scanf("%d%d%d",&L,&C,&W);for(i=0;i<L;i++){cin>>c[i];}for(i=0;i<W;i++){cin>>word;build(word,i); //将单词插入trie树}for(i=0;i<L;i++) //枚举起点(i,j)for(j=0;j<C;j++)for(k=0;k<8;k++) //暴力枚举单词存在的方向search(i,j,k);for(i=0;i<W;i++)printf("%d %d %c\n",ans[i][1],ans[i][2],ans[i][0]+'A');return 0;}

2、AC自动机,Trie树暴力的方法因为是从地图上每个点开始搜,而且Trie树失配后就必须回到根节点重新来过,所以复杂度太高,可以直接用AC自动机,利用AC自动机可以将字符串的后缀和模式串匹配的特点,从地图的四个边上的点作为起点,向八个方向匹配即可,加之匹配过程中失配后可以沿着失败指针向上走,不必直接到根节点重头来,因此复杂度比第一种方法低不少,但是代码也太长太复杂(140行)
 

#include <stdio.h>#include <iostream>#include <queue>#include <string>#include <string.h>#define WORD 26#define MAXN 1050using namespace std;struct trie{trie *child[WORD]; //儿子节点指针trie *fail; //失败指针(前缀指针)int id; //若该节点为某单词的终止节点,id=该单词编号trie(){memset(child,0,sizeof(child)); //儿子节点初始化为空fail=NULL;id=-1;}}tree[MAXN*100]; //root=根节点int dx[]={-1,-1,0,1,1,1,0,-1};int dy[]={0,1,1,1,0,-1,-1,-1}; //搜索方向,暴力枚举每个点八个方向int ans[MAXN][3],len[MAXN],L,C,W,nNodesCount=0; //第i个单词的位置=(ans[i][1],ans[i][2]),方向为ans[i][0],nNodeCounts=节点个数string c[MAXN],word; //保存所有字符串的矩阵void build(trie *pRoot,string s,int num) //将编号为num的字符串s插入树根为pRoot的trie树中{int i;len[num]=s.size();for(i=0;s[i];i++){if(pRoot->child[s[i]-'A']==NULL) //无现成的字符串对应位置儿子节点{pRoot->child[s[i]-'A']=tree+nNodesCount;nNodesCount++; //节点个数+1}pRoot=pRoot->child[s[i]-'A']; //将指针移向当前节点下面的对应儿子节点}pRoot->id=num; //记下终止节点的对应单词编号}void acAutomation() //搭建前缀指针,构造AC自动机{int i;for(i=0;i<WORD;i++)tree[0].child[i]=tree+1; //让第0个节点的所有儿子节点都指向第一个节点,即任何单词都能从根节点匹配下去tree[0].fail=NULL; //根节点的失败指针指向空tree[1].fail=tree; //第一个节点的失败指针指向根节点trie *pRoot,*point;queue<trie*>q;q.push(tree+1); //将第一个节点入队while(!q.empty()) //队列不为空{pRoot=q.front();q.pop(); //队首出队for(i=0;i<WORD;i++) //遍历该节点的儿子{point=pRoot->child[i]; //point=单词当前字母对应的儿子if(point){trie *pPrev=pRoot->fail; //失败指针指向的节点while(pPrev) //当指向的节点不为空,不断向上爬{if(pPrev->child[i]) //指向的节点能匹配{point->fail=pPrev->child[i]; //将该节点的失败指针指向失败指针指向的节点的可以匹配的儿子节点break;}elsepPrev=pPrev->fail; //无法匹配,向该失败指针指向的节点的失败指针往上爬}q.push(point); //该节点入队}}}}void ACsearch(int sx,int sy,int dir) //搜索,单词起点(sx,sy),延伸方向为dir{int i,xx=sx,yy=sy;trie *point=tree+1;while(xx>=0&&xx<L&&yy>=0&&yy<C){while(1){if(point->child[c[xx][yy]-'A']) //该节点的儿子节点可以匹配{point=point->child[c[xx][yy]-'A']; //指针向儿子移动if(point->id!=-1) //指针对应节点为危险节点,则匹配成功,记录答案{ans[point->id][0]=dir; //记录下该单词的开始坐标、方向ans[point->id][1]=xx-(len[point->id]-1)*dx[dir];ans[point->id][2]=yy-(len[point->id]-1)*dy[dir];}break;}elsepoint=point->fail; //否则,无法匹配,向失败指针移动}xx+=dx[dir];yy+=dy[dir];}}int main(){int i,j,k;nNodesCount=2;scanf("%d%d%d",&L,&C,&W);for(i=0;i<L;i++) cin>>c[i];for(i=0;i<W;i++){cin>>word;build(tree+1,word,i); //将单词插入trie树}acAutomation(); //插入失败指针,构造AC自动机for(i=0;i<L;i++)for(j=0;j<8;j++)ACsearch(i,0,j);for(i=0;i<L;i++)for(j=0;j<8;j++)ACsearch(i,C-1,j);for(i=0;i<C;i++)for(j=0;j<8;j++)ACsearch(0,i,j);for(i=0;i<C;i++)for(j=0;j<8;j++)ACsearch(L-1,i,j);for(i=0;i<W;i++)printf("%d %d %c\n",ans[i][1],ans[i][2],ans[i][0]+'A');return 0;}


 

 

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