设计模式之观察者observer模式

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认识观察者模式:

报社和杂志的订阅的者的关系。

出版者+订阅者= 观察者模式

也就是:主题+观察者=观察者模式

1 主题管理着某些数据

2 观察者已经订阅主题以便在主题数据改变的时候收到更新

3 当主题内的数据改变的时候就会通知观察者 也是说当数据改变的时候,新的数据就会以某种形式送到观察者的手上

观察者模式的概念:

定义了对象之间的一对多关系,当一个对象改变状态的时候,它的所有依赖者都会受到通知并得到更新。

一对多的关联:

一是指具有状态的主题,多指的是观察者。

依赖关联是如何产生的?

主题是真正具有数据的人,观察者是主题的依赖者,在数据变化更新的时候更新。

当两个对象之间松耦合,它们依然可以交互,但是不太清楚彼此之间的细节。

观察者提供了一个对象设计,让主题和观察者之间共耦合。

关于观察者的一切,主题只是知道观察者实现了某个接口,主题不需要知道观察者的具体类是谁,做了什么或者是其他的细节。

任何时候我们都可以添加新的观察者。

同时当有新类型的观察者出现的时候,主题代码不需要改变。

设计原则:

为了交互对象之间的松耦合设计而努力。

松耦合的设计之所以能让我们建立哟弹性的OO系统,能够应对变化,是因为对象之间的相互依赖程度都降到了最低。

 

 

 

Java内置的观察者模式的如何运作:

观察者如何发出通知:

1 先调用setChanged()方法,标记已经改变的事实。

2 然后调用notifyObservers或者notifObservers(Object arg)

主题的源代码:

 

public class Observable {    private boolean changed = false;    private Vector obs;    /** Construct an Observable with zero Observers. */    public Observable() {        obs = new Vector();    }    /**     * Adds an observer to the set of observers for this object, provided     * that it is not the same as some observer already in the set.     * The order in which notifications will be delivered to multiple     * observers is not specified. See the class comment.     *     * @param   o   an observer to be added.     * @throws NullPointerException   if the parameter o is null.     */    public synchronized void addObserver(Observer o) {        if (o == null)            throw new NullPointerException();        if (!obs.contains(o)) {            obs.addElement(o);        }    }    /**     * Deletes an observer from the set of observers of this object.     * Passing <CODE>null</CODE> to this method will have no effect.     * @param   o   the observer to be deleted.     */    public synchronized void deleteObserver(Observer o) {        obs.removeElement(o);    }    /**     * If this object has changed, as indicated by the     * <code>hasChanged</code> method, then notify all of its observers     * and then call the <code>clearChanged</code> method to     * indicate that this object has no longer changed.     * <p>     * Each observer has its <code>update</code> method called with two     * arguments: this observable object and <code>null</code>. In other     * words, this method is equivalent to:     * <blockquote><tt>     * notifyObservers(null)</tt></blockquote>     *     * @see     java.util.Observable#clearChanged()     * @see     java.util.Observable#hasChanged()     * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)     */    public void notifyObservers() {        notifyObservers(null);    }    /**     * If this object has changed, as indicated by the     * <code>hasChanged</code> method, then notify all of its observers     * and then call the <code>clearChanged</code> method to indicate     * that this object has no longer changed.     * <p>     * Each observer has its <code>update</code> method called with two     * arguments: this observable object and the <code>arg</code> argument.     *     * @param   arg   any object.     * @see     java.util.Observable#clearChanged()     * @see     java.util.Observable#hasChanged()     * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)     */    public void notifyObservers(Object arg) {        /*         * a temporary array buffer, used as a snapshot of the state of         * current Observers.         */        Object[] arrLocal;        synchronized (this) {            /* We don't want the Observer doing callbacks into             * arbitrary code while holding its own Monitor.             * The code where we extract each Observable from             * the Vector and store the state of the Observer             * needs synchronization, but notifying observers             * does not (should not).  The worst result of any             * potential race-condition here is that:             * 1) a newly-added Observer will miss a             *   notification in progress             * 2) a recently unregistered Observer will be             *   wrongly notified when it doesn't care             */            if (!changed)                return;            arrLocal = obs.toArray();            clearChanged();        }        for (int i = arrLocal.length-1; i>=0; i--)            ((Observer)arrLocal[i]).update(this, arg);    }    /**     * Clears the observer list so that this object no longer has any observers.     */    public synchronized void deleteObservers() {        obs.removeAllElements();    }    /**     * Marks this <tt>Observable</tt> object as having been changed; the     * <tt>hasChanged</tt> method will now return <tt>true</tt>.     */    protected synchronized void setChanged() {        changed = true;    }    /**     * Indicates that this object has no longer changed, or that it has     * already notified all of its observers of its most recent change,     * so that the <tt>hasChanged</tt> method will now return <tt>false</tt>.     * This method is called automatically by the     * <code>notifyObservers</code> methods.     *     * @see     java.util.Observable#notifyObservers()     * @see     java.util.Observable#notifyObservers(java.lang.Object)     */    protected synchronized void clearChanged() {        changed = false;    }    /**     * Tests if this object has changed.     *     * @return  <code>true</code> if and only if the <code>setChanged</code>     *          method has been called more recently than the     *          <code>clearChanged</code> method on this object;     *          <code>false</code> otherwise.     * @see     java.util.Observable#clearChanged()     * @see     java.util.Observable#setChanged()     */    public synchronized boolean hasChanged() {        return changed;    }    /**     * Returns the number of observers of this <tt>Observable</tt> object.     *     * @return  the number of observers of this object.     */    public synchronized int countObservers() {        return obs.size();    }}


java.util.Observable的缺点:

Observable是一个类而不是一个接口,违反了我们的OO设计原则:针对接口编程,而不是针对实现编程。

Observable将关键的地方保护起来了,setChanged()被定义成protected,违背了第二个设计原则:多用组合,少用继承

jdk的另一个例子:按钮的监听也是采用了观察者模式。还有JavaBean,RMI。

OO基础:抽象,继承,封装,多态

OO原则:

封装变化

多用组合,少用继承

针对接口编程,不针对实现编程

为交互对象之间的松耦合设计而努力

问题1 设计原则:找出程序中会变化的方面,然后将其和固定不变的部分分离。

在观察者模式中,会改变的是主题的状态,以及观察者的数据和类型。

问题2 设计原则:针对接口编程,不针对实现编程

主题和观察者都使用接口。观察则使用主题的接口向主题注册,而主题利用观察则会的接口通知观察者。

设计问题3 设计原则:多用组合,少用继承。

观察者模式利用组合将许多观察者组合进主题中。

 

 

 

 

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