Procedural generated mesh in Unity: Part 1

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The full source code for this project can be found at GitHub:
https://github.com/mortennobel/ProceduralMesh
This includes a simple UV mapping as well as a custom editor for the Tetrahedron component.


From: http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/
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