Unity 3D——Touch的用法

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   if (Input.touchCount >= 1)       {           Touch touch = Input.GetTouch(0);            switch (touch.phase)            {                case TouchPhase.Began:                     previousTouchPosition = touch.position;                     isMoving = false;                     break;                 case TouchPhase.Moved:                     isMoving = true;                     deltaMove = touch.position - previousTouchPosition;                     previousTouchPosition = touch.position;                     break;                 case TouchPhase.Ended:                     if (!isMoving)                      {                      }                      isMoving = false;                     break;              }        }

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