VC只用GDI实现位图展现简单特效

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展示截图(略大,4.24M):


Demo下载(需要1积分):http://download.csdn.net/detail/joneeky/7860555


这些把位图加载到内存DC上的代码需要重复使用,于是定义成宏:

#define READY_CODE\CGditestDlg *pMainDlg = (CGditestDlg *)pParam;\CDC *pDC = pMainDlg->GetDC();\CBitmap bmp;\if (1 == pMainDlg->m_counter)\{\bmp.LoadBitmap(IDB_BITMAP1);\pMainDlg->m_counter = 2;\}\else if (2 == pMainDlg->m_counter)\{\bmp.LoadBitmap(IDB_BITMAP2);\pMainDlg->m_counter = 3;\}\else\{\bmp.LoadBitmap(IDB_BITMAP3);\pMainDlg->m_counter = 1;\}\CDC dcMem;\dcMem.CreateCompatibleDC(pDC);\dcMem.SelectObject(&bmp);\BITMAP bm;\bmp.GetBitmap(&bm);\pMainDlg->Invalidate();\EnumChildWindows(pMainDlg->GetSafeHwnd(),\EnumChildProc, 0L);#define CLEAN_CODE\dcMem.DeleteDC();\bmp.DeleteObject();\EnumChildWindows(\pMainDlg->GetSafeHwnd(),\EnumChildProc, 1L);\#define PI3.14//弧度 = 2π * 角度 / 360#define RADIAN(degree)((float)((2 * PI * degree) / 360))


/*从上飞入*/UINT CGditestDlg::FlyIntoFromTop(LPVOID pParam){READY_CODEfor (int ySrc = bm.bmHeight; ySrc >= 0; ySrc -= 10){pDC->BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcMem, 0, ySrc, SRCCOPY);Sleep(1);}CLEAN_CODEreturn 0;}

/*从左飞入*/UINT CGditestDlg::FlyIntoFromLeft(LPVOID pParam){READY_CODEfor (int xSrc = bm.bmWidth; xSrc >= 0; xSrc -= 10){pDC->BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcMem, xSrc, 0, SRCCOPY);Sleep(1);}CLEAN_CODEreturn 0;}

/*从上展开*/UINT CGditestDlg::UnfoldFromTop(LPVOID pParam){READY_CODEfor (int htDes = 0; htDes <= bm.bmHeight; htDes += 10){pDC->BitBlt(0, 0, bm.bmWidth, htDes, &dcMem, 0, 0, SRCCOPY);Sleep(1);}CLEAN_CODEreturn 0;}

/*从左展开*/UINT CGditestDlg::UnfoldFromLeft(LPVOID pParam){READY_CODEfor (int wtDes = 0; wtDes <= bm.bmWidth; wtDes += 10){pDC->BitBlt(0, 0, wtDes, bm.bmHeight, &dcMem, 0, 0, SRCCOPY);Sleep(1);}CLEAN_CODEreturn 0;}


百叶窗就是把位图分块同步显示,原理比较简单。

/*水平百叶窗*/UINT CGditestDlg::HorizontalWindow(LPVOID pParam){READY_CODEint n = bm.bmHeight / 8;for (int htDes = 0; htDes <= n; htDes += 1){for (int i = 0; i < 8; i++){pDC->BitBlt(0, n * i, bm.bmWidth, htDes, &dcMem, 0, n * i, SRCCOPY);}Sleep(10);}CLEAN_CODEreturn 0;}

/*垂直百叶窗*/UINT CGditestDlg::VerticalWindow(LPVOID pParam){READY_CODEint n = bm.bmWidth / 8;for (int wtDes = 0; wtDes <= n; wtDes += 1){for (int i = 0; i < 8; i++){pDC->BitBlt(n * i, 0, wtDes, bm.bmHeight, &dcMem, n * i, 0, SRCCOPY);}Sleep(10);}CLEAN_CODEreturn 0;}


拉直其实和百叶窗相差不了多少,也是分块同步显示,但是每一块是慢慢变大的。


/*往下拉直*/UINT CGditestDlg::StraightenToBottom(LPVOID pParam){READY_CODEint n = bm.bmHeight / 8;for (int htDes = 0; htDes <= n; htDes += 1){for (int i = 0; i < 8; i++){pDC->BitBlt(0, htDes * i, bm.bmWidth, htDes, &dcMem, 0, n * i, SRCCOPY);}Sleep(10);}CLEAN_CODEreturn 0;}

/*往右拉直*/UINT CGditestDlg::StraightenToRight(LPVOID pParam){READY_CODEint n = bm.bmWidth / 8;for (int wtDes = 0; wtDes <= n; wtDes += 1){for (int i = 0; i < 8; i++){pDC->BitBlt(wtDes * i, 0, wtDes, bm.bmHeight, &dcMem, n * i, 0, SRCCOPY);}Sleep(10);}CLEAN_CODEreturn 0;}


由小变大主要是要保存图像比例和算位图从在哪个坐标显示,图像大小发生变化,坐标随之变化。可以先确定图像的宽,然后 长=宽*(高/2);x坐标=位图实际的宽/2-当前的宽/2,y坐标=位图实际的高/2-当前的高/2。


/*由小变大*/UINT CGditestDlg::SmallToLarge(LPVOID pParam){READY_CODEfloat x, y, w, h;float base = 0;pDC->SetStretchBltMode(HALFTONE);while ((int)(base += 10) <= bm.bmWidth){w = base;h = base * ((float)bm.bmHeight / (float)bm.bmWidth);x = (float)bm.bmWidth / 2 - w / 2;y = (float)bm.bmHeight / 2 - h / 2;pDC->StretchBlt((int)x, (int)y, (int)w, (int)h, &dcMem, 0, 0, bm.bmWidth, bm.bmHeight, SRCCOPY);Sleep(10);}CLEAN_CODEreturn 0;}

旋转变大比较复杂,在上网找到可以完成位图按任意弧度旋转的代码改了一下,使其可以指定显示的大小:

最后一个参数的颜色值,指定图像旋转后空出来的位置填充的颜色

HBITMAP GetRotatedBitmap(HBITMAP hBitmap, float radians, int width, int height, COLORREF clrBack)  {  // Create a memory DC compatible with the display  CDC sourceDC, destDC;  sourceDC.CreateCompatibleDC( NULL );  destDC.CreateCompatibleDC( NULL );  // Get logical coordinates  BITMAP bm, bmOld;  ::GetObject( hBitmap, sizeof( bm ), &bm );  bmOld = bm;bm.bmWidth = width;bm.bmHeight = height;float cosine = (float)cos(radians);  float sine = (float)sin(radians);  // Compute dimensions of the resulting bitmap  // First get the coordinates of the 3 corners other than origin  int x1 = (int)(bm.bmHeight * sine);  int y1 = (int)(bm.bmHeight * cosine);  int x2 = (int)(bm.bmWidth * cosine + bm.bmHeight * sine);  int y2 = (int)(bm.bmHeight * cosine - bm.bmWidth * sine);  int x3 = (int)(bm.bmWidth * cosine);  int y3 = (int)(-bm.bmWidth * sine);  int minx = min(0,min(x1, min(x2,x3)));  int miny = min(0,min(y1, min(y2,y3)));  int maxx = max(0,max(x1, max(x2,x3)));  int maxy = max(0,max(y1, max(y2,y3)));  int w = maxx - minx;  int h = maxy - miny;  // Create a bitmap to hold the result  HBITMAP hbmResult = ::CreateCompatibleBitmap(CClientDC(NULL), w, h);  HBITMAP hbmOldSource = (HBITMAP)::SelectObject( sourceDC.m_hDC, hBitmap );  HBITMAP hbmOldDest = (HBITMAP)::SelectObject( destDC.m_hDC, hbmResult );  // Draw the background color before we change mapping mode  HBRUSH hbrBack = CreateSolidBrush( clrBack );  HBRUSH hbrOld = (HBRUSH)::SelectObject( destDC.m_hDC, hbrBack );  destDC.PatBlt( 0, 0, w, h, PATCOPY );  ::DeleteObject( ::SelectObject( destDC.m_hDC, hbrOld ) );  // We will use world transform to rotate the bitmap  SetGraphicsMode(destDC.m_hDC, GM_ADVANCED);  XFORM xform;  xform.eM11 = cosine;  xform.eM12 = -sine;  xform.eM21 = sine;  xform.eM22 = cosine;  xform.eDx = (float)-minx;  xform.eDy = (float)-miny;  SetWorldTransform( destDC.m_hDC, &xform );  // Now do the actual rotating - a pixel at a time  //destDC.BitBlt(0,0,bm.bmWidth, bm.bmHeight, &sourceDC, 0, 0, SRCCOPY );  destDC.SetStretchBltMode(HALFTONE);destDC.StretchBlt(0, 0, bm.bmWidth, bm.bmHeight, &sourceDC, 0, 0, bmOld.bmWidth, bmOld.bmHeight, SRCCOPY);// Restore DCs  ::SelectObject( sourceDC.m_hDC, hbmOldSource );  ::SelectObject( destDC.m_hDC, hbmOldDest );  return hbmResult;  }


只要是要控制当位图变到最大时旋转角度是0度,也就是说当变到最大时就不能再大了,但是如果角度不是0度也还是要转到0度去。

还有就是我使用了双缓冲,怎么还闪烁得这么厉害我也不清楚了。


/*旋转变大*/UINT CGditestDlg::LargerWithSpin(LPVOID pParam){//READY_CODECGditestDlg *pMainDlg = (CGditestDlg *)pParam;CDC *pDC = pMainDlg->GetDC();pMainDlg->Invalidate();EnumChildWindows(pMainDlg->GetSafeHwnd(), EnumChildProc, 0L);pDC->SetStretchBltMode(HALFTONE);CBitmap bmp;if (1 == pMainDlg->m_counter){bmp.LoadBitmap(IDB_BITMAP1);pMainDlg->m_counter = 2;}else if (2 == pMainDlg->m_counter){bmp.LoadBitmap(IDB_BITMAP2);pMainDlg->m_counter = 3;}else{bmp.LoadBitmap(IDB_BITMAP3);pMainDlg->m_counter = 1;}HBITMAP hBmp;CDC dcMem;CBitmap *pbmpRotated;BITMAP bm;int degree = 0;float width, height;float base = 0;long oldWidth, oldHeight;float x, y;int lastX = 0, lastY = 0, lastWidth = 0, lastHeight = 0;dcMem.CreateCompatibleDC(pDC);bmp.GetBitmap(&bm);oldWidth = bm.bmWidth;oldHeight = bm.bmHeight;CRect rcWnd;pMainDlg->GetWindowRect(&rcWnd);CBitmap bmpBkgd;CDC dcBkgd;dcBkgd.CreateCompatibleDC(pDC);bmpBkgd.CreateCompatibleBitmap(pDC, rcWnd.Width() + 200, rcWnd.Height() + 200);dcBkgd.SelectObject(&bmpBkgd);dcBkgd.FillSolidRect(0, 0, rcWnd.Width() + 200, rcWnd.Height() + 200, RGB(255, 174 ,201));while (1){if (base <= oldWidth){base += 15;}if (base > oldWidth && degree == 0){break;}width = base;height = base * ((float)oldHeight / (float)oldWidth);hBmp = GetRotatedBitmap((HBITMAP)bmp.GetSafeHandle(), RADIAN(degree), (int)width, (int)height, RGB(255, 174 ,201));pbmpRotated = CBitmap::FromHandle(hBmp);dcMem.SelectObject(pbmpRotated);pbmpRotated->GetBitmap(&bm);x = (float)oldWidth / 2 - (float)bm.bmWidth / 2;y = (float)oldHeight / 2 - (float)bm.bmHeight / 2;pDC->BitBlt(lastX, lastY, lastWidth, lastHeight, &dcBkgd, 0, 0, SRCCOPY);pDC->BitBlt((int)x, (int)y, bm.bmWidth, bm.bmHeight, &dcMem, 0, 0, SRCCOPY);lastX = (int)x;lastY = (int)y;lastWidth = bm.bmWidth;lastHeight = bm.bmHeight;pbmpRotated->DeleteObject();degree = (degree += 15) > 360 ? 0 : degree;Sleep(1);}dcMem.DeleteDC();dcBkgd.DeleteDC();bmpBkgd.DeleteObject();EnumChildWindows(pMainDlg->GetSafeHwnd(), EnumChildProc, 1L);//CLEAN_CODEreturn 0;}


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