unity的character controller方法修改

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物体方向控制方法
function Update(){      if(Input.GetKey(KeyCode.W){           transform.Translate(Vector3.forward*Time.deltaTime*2);      }else if(Input.GetKey(KeyCode.S){           transform.Translate(Vector3.forward*Time.deltaTime*-2);      }else if(Input.GetKey(KeyCode.A){           transform.Translate(Vector3.up*Time.deltaTime*-20);      }else if(Input.GetKey(KeyCode.A){           transform.Translate(Vector3.up*Time.deltaTime*20);      } }

修改unity自带character controller代码,实现鼠标右键按下后再旋转视角的功能。(可查阅MouseLook.cs)
if (Input.GetMouseButton (1)) {if (axes == RotationAxes.MouseXAndY) {//鼠标右键按下后再旋转视角float rotationX = transform.localEulerAngles.y + Input.GetAxis ("Mouse X") * sensitivityX;rotationY += Input.GetAxis ("Mouse Y") * sensitivityY;rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);transform.localEulerAngles = new Vector3 (-rotationY, rotationX, 0);} else if (axes == RotationAxes.MouseX) {transform.Rotate (0, Input.GetAxis ("Mouse X") * sensitivityX, 0);} else {rotationY += Input.GetAxis ("Mouse Y") * sensitivityY;rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);transform.localEulerAngles = new Vector3 (-rotationY, transform.localEulerAngles.y, 0);}




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