FFMPEG教程4_让程序模块化-增加多线程(使用2014年新SDK重新整理编译通过)

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龚希鹏 2014.10.1修改 使用SDL2.0

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#include "stdafx.h"#include <math.h>#include <Windows.h>#pragma warning( disable : 4312 ) #pragma warning( disable : 4244 ) #pragma warning( disable : 4311 ) #ifdef  __cplusplus  extern "C" {  #endif  #include <libavcodec/avcodec.h>  #include <libavformat/avformat.h>  #include <libavutil/avutil.h>  #include <libswscale/swscale.h>  #include <libavutil/avstring.h>  #include <SDL/SDL.h>  #include <SDL/SDL_video.h>      // SDL#include <SDL/SDL_thread.h>      // SDL#ifdef __cplusplus  }  #endif  #pragma comment( lib, "libgcc.a")  #pragma comment( lib, "libmingwex.a")  #pragma comment( lib, "libcoldname.a")  #pragma comment( lib, "libavcodec.a")  #pragma comment( lib, "libavformat.a")  #pragma comment( lib, "libavutil.a")  #pragma comment( lib, "libswscale.a")  #pragma comment( lib, "libz.a")  #pragma comment( lib, "libfaac.a")  #pragma comment( lib, "libgsm.a")  #pragma comment( lib, "libmp3lame.a")  #pragma comment( lib, "libogg.a")  #pragma comment( lib, "libspeex.a")  #pragma comment( lib, "libtheora.a")  #pragma comment( lib, "libvorbis.a")  #pragma comment( lib, "libvorbisenc.a")  #pragma comment( lib, "libx264.a")  #pragma comment( lib, "xvidcore.a") #pragma comment( lib, "wsock32.lib")  #pragma comment( lib, "vfw32.lib")   #pragma comment( lib, "sdl2main.lib")  #pragma comment( lib, "sdl2.lib")   #pragma   comment(lib, "winmm.lib ")#pragma  comment(lib,"Version.lib") #pragma  comment(lib,"imm32.lib") #ifdef __MINGW32__#undef main /* Prevents SDL from overriding main() */#endif#define SDL_AUDIO_BUFFER_SIZE 1024#define MAX_AUDIO_FRAME_SIZE 192000#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)#define FF_ALLOC_EVENT   (SDL_USEREVENT)#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)#define FF_QUIT_EVENT (SDL_USEREVENT + 2)#define VIDEO_PICTURE_QUEUE_SIZE 1typedef struct VideoPicture {    AVFrame* rawdata;    int width, height; /* source height & width */    int allocated;SDL_Texture* texture;} VideoPicture;typedef struct PacketQueue {  AVPacketList *first_pkt, *last_pkt;  int nb_packets;  int size;  SDL_mutex *mutex;  SDL_cond *cond;} PacketQueue;typedef struct VideoState {        AVFormatContext *pFormatCtx;    int             videoStream, audioStream;    AVStream        *audio_st;    PacketQueue     audioq;    uint8_t         audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];    unsigned int    audio_buf_size;    unsigned int    audio_buf_index;    AVFrame         audio_frame;    AVPacket        audio_pkt;    uint8_t         *audio_pkt_data;    int             audio_pkt_size;    AVStream        *video_st;    PacketQueue     videoq;        VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];    int             pictq_size, pictq_rindex, pictq_windex;    SDL_mutex       *pictq_mutex;    SDL_cond        *pictq_cond;        SDL_Thread      *parse_tid;    SDL_Thread      *video_tid;        char            filename[1024];    int             quit;        AVIOContext     *io_context;    struct SwsContext *sws_ctx;struct SDL_Window *pScreen;} VideoState;/* Since we only have one decoding thread, the Big Struct   can be global in case we need it. */VideoState *global_video_state;//PacketQueue audioq;//int quit = 0;void packet_queue_init(PacketQueue *q) {  memset(q, 0, sizeof(PacketQueue));  q->mutex = SDL_CreateMutex();  q->cond = SDL_CreateCond();}int packet_queue_put(PacketQueue *q, AVPacket *pkt) {  AVPacketList *pkt1;  if(av_dup_packet(pkt) < 0) {    return -1;  }  pkt1 = (AVPacketList *)av_malloc(sizeof(AVPacketList));  if (!pkt1)    return -1;  pkt1->pkt = *pkt;  pkt1->next = NULL;      SDL_LockMutex(q->mutex);    if (!q->last_pkt)    q->first_pkt = pkt1;  else    q->last_pkt->next = pkt1;  q->last_pkt = pkt1;  q->nb_packets++;  q->size += pkt1->pkt.size;  SDL_CondSignal(q->cond);    SDL_UnlockMutex(q->mutex);  return 0;}static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block){  AVPacketList *pkt1;  int ret;    SDL_LockMutex(q->mutex);    for(;;) {        if(global_video_state->quit) {      ret = -1;      break;    }    pkt1 = q->first_pkt;    if (pkt1) {      q->first_pkt = pkt1->next;      if (!q->first_pkt)q->last_pkt = NULL;      q->nb_packets--;      q->size -= pkt1->pkt.size;      *pkt = pkt1->pkt;      av_free(pkt1);      ret = 1;      break;    } else if (!block) {      ret = 0;      break;    } else {      SDL_CondWait(q->cond, q->mutex);    }  }  SDL_UnlockMutex(q->mutex);  return ret;}int audio_decode_frame(VideoState *is) {    int len1, data_size = 0;    AVPacket *pkt = &is->audio_pkt;        for(;;) {        while(is->audio_pkt_size > 0) {            int got_frame = 0;            len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame, &got_frame, pkt);            if(len1 < 0) {                /* if error, skip frame */                is->audio_pkt_size = 0;                break;            }            if (got_frame)            {                data_size =                av_samples_get_buffer_size                (                 NULL,                 is->audio_st->codec->channels,                 is->audio_frame.nb_samples,                 is->audio_st->codec->sample_fmt,                 1                 );                memcpy(is->audio_buf, is->audio_frame.data[0], data_size);            }            is->audio_pkt_data += len1;            is->audio_pkt_size -= len1;            if(data_size <= 0) {                /* No data yet, get more frames */                continue;            }            /* We have data, return it and come back for more later */            return data_size;        }        if(pkt->data)            av_free_packet(pkt);                if(is->quit) {            return -1;        }        /* next packet */        if(packet_queue_get(&is->audioq, pkt, 1) < 0) {            return -1;        }        is->audio_pkt_data = pkt->data;        is->audio_pkt_size = pkt->size;    }}void audio_callback(void *userdata, Uint8 *stream, int len) {        VideoState *is = (VideoState *)userdata;    int len1, audio_size;     //这个为SDL2.0增加 ,gongxp 2014注释    SDL_memset(stream, 0, len);     while(len > 0) {        if(is->audio_buf_index >= is->audio_buf_size) {            /* We have already sent all our data; get more */            audio_size = audio_decode_frame(is);            if(audio_size < 0) {                /* If error, output silence */                is->audio_buf_size = 1024;                memset(is->audio_buf, 0, is->audio_buf_size);            } else {                is->audio_buf_size = audio_size;            }            is->audio_buf_index = 0;        }        len1 = is->audio_buf_size - is->audio_buf_index;        if(len1 > len)            len1 = len;        memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);        len -= len1;        stream += len1;        is->audio_buf_index += len1;    }}static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {  SDL_Event event;  event.type = FF_REFRESH_EVENT;  event.user.data1 = opaque;  SDL_PushEvent(&event);  return 0; /* 0 means stop timer */}/* schedule a video refresh in 'delay' ms */static void schedule_refresh(VideoState *is, int delay) {  SDL_AddTimer(delay, sdl_refresh_timer_cb, is);}void video_display(VideoState *is,SDL_Renderer* renderer,SDL_Texture* texture) {        SDL_Rect rect;    VideoPicture *vp;    //AVPicture pict;    float aspect_ratio;    //int w=0, h=0, x=0, y=0;    //screen->w;    //int i;        //renderer->w;        vp = &is->pictq[is->pictq_rindex];    if(vp->rawdata) {        if(is->video_st->codec->sample_aspect_ratio.num == 0) {            aspect_ratio = 0;        } else {            aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *            is->video_st->codec->width / is->video_st->codec->height;        }        if(aspect_ratio <= 0.0) {            aspect_ratio = (float)is->video_st->codec->width /            (float)is->video_st->codec->height;        }        //screen->h;//        h = screen->h;//        w = ((int)rint(h * aspect_ratio)) & -3;//        if(w > screen->w) {//            w = screen->w;//            h = ((int)rint(w / aspect_ratio)) & -3;//        }//        x = (screen->w - w) / 2;//        y = (screen->h - h) / 2;                rect.x = 0;        rect.y = 0;        rect.w = vp->width;        rect.h = vp->height;                //SDL_SetRenderDrawColor(renderer, 120, 0, 0, 255);        //SDL_RenderFillRect(renderer, &rect);        //设置窗口大小和视频一样大SDL_SetWindowSize(is->pScreen,vp->width, vp->height);        SDL_UpdateTexture( texture, &rect, vp->rawdata->data[0], vp->rawdata->linesize[0] );        SDL_RenderClear( renderer );        SDL_RenderCopy( renderer,texture , &rect, &rect );        SDL_RenderPresent( renderer );                //SDL_DisplayYUVOverlay(vp->bmp, &rect);    }}void video_refresh_timer(void *userdata,SDL_Renderer* renderer) {        VideoState *is = (VideoState *)userdata;    // vp is used in later tutorials for synchronization    VideoPicture *vp = &is->pictq[is->pictq_windex];    if(is->video_st) {        if(is->pictq_size == 0) {            schedule_refresh(is, 1);        } else {            //vp = &is->pictq[is->pictq_rindex];            /* Now, normally here goes a ton of code             about timing, etc. we're just going to             guess at a delay for now. You can             increase and decrease this value and hard code             the timing - but I don't suggest that ;)             We'll learn how to do it for real later.             */            schedule_refresh(is, 30);                        /* show the picture! */video_display(is,renderer,vp->texture);                        /* update queue for next picture! */            if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {                is->pictq_rindex = 0;            }            SDL_LockMutex(is->pictq_mutex);            is->pictq_size--;            SDL_CondSignal(is->pictq_cond);            SDL_UnlockMutex(is->pictq_mutex);        }    } else {        schedule_refresh(is, 100);    }}void alloc_picture(void *userdata,SDL_Renderer* renderer) {        VideoState *is = (VideoState *)userdata;    VideoPicture *vp;        vp = &is->pictq[is->pictq_windex];    if(vp->rawdata) {        av_free(vp->rawdata);    }    vp->width = is->video_st->codec->width;    vp->height = is->video_st->codec->height;        //if(vp->texture)SDL_DestroyTexture(vp->texture);//else vp->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, vp->width, vp->height);    AVCodecContext *pCodecCtx = NULL;    pCodecCtx = is->video_st->codec;        AVFrame* pFrameYUV = avcodec_alloc_frame();    if( pFrameYUV == NULL )        return;    int numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width,pCodecCtx->height);    uint8_t* buffer = (uint8_t *)av_malloc(numBytes*sizeof(uint8_t));        avpicture_fill((AVPicture *)pFrameYUV, buffer, PIX_FMT_YUV420P,pCodecCtx->width, pCodecCtx->height);    vp->rawdata = pFrameYUV;    if(vp->texture)SDL_DestroyTexture(vp->texture);else vp->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, vp->width, vp->height);    SDL_LockMutex(is->pictq_mutex);    vp->allocated = 1;    SDL_CondSignal(is->pictq_cond);    SDL_UnlockMutex(is->pictq_mutex);    }int queue_picture(VideoState *is, AVFrame *pFrame) {        VideoPicture *vp;    //AVCodecContext *pCodecCtx;     /* wait until we have space for a new pic */    SDL_LockMutex(is->pictq_mutex);    while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&          !is->quit) {        SDL_CondWait(is->pictq_cond, is->pictq_mutex);    }    SDL_UnlockMutex(is->pictq_mutex);        if(is->quit)return -1;        // windex is set to 0 initially    vp = &is->pictq[is->pictq_windex];        /* allocate or resize the buffer! */    if(!vp->rawdata ||       vp->width != is->video_st->codec->width ||       vp->height != is->video_st->codec->height) {        SDL_Event event;                vp->allocated = 0;        /* we have to do it in the main thread */        event.type = FF_ALLOC_EVENT;        event.user.data1 = is;        SDL_PushEvent(&event);                /* wait until we have a picture allocated */        SDL_LockMutex(is->pictq_mutex);        while(!vp->allocated && !is->quit) {            SDL_CondWait(is->pictq_cond, is->pictq_mutex);        }        SDL_UnlockMutex(is->pictq_mutex);        if(is->quit) {            return -1;        }    }                    /* We have a place to put our picture on the queue */        if(vp->rawdata) {                //SDL_LockYUVOverlay(vp->bmp);                /* point pict at the queue */        //        pict.data[0] = vp->bmp->pixels[0];//        pict.data[1] = vp->bmp->pixels[2];//        pict.data[2] = vp->bmp->pixels[1];//        //        pict.linesize[0] = vp->bmp->pitches[0];//        pict.linesize[1] = vp->bmp->pitches[2];//        pict.linesize[2] = vp->bmp->pitches[1];                // Convert the image into YUV format that SDL uses        sws_scale(is->sws_ctx,         (uint8_t const * const *)pFrame->data,pFrame->linesize,0,         is->video_st->codec->height,vp->rawdata->data,vp->rawdata->linesize);//        SDL_Rect rect;//        rect.x = 0;//        rect.y = 0;//        rect.w = vp->width;//        rect.h = vp->height;        //printf("%d,%d\n",rect.w,rect.h);                //SDL_UpdateTexture( vp->texture, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] );                //av_free(pFrameYUV);                //SDL_UnlockYUVOverlay(vp->bmp);        /* now we inform our display thread that we have a pic ready */        if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {            is->pictq_windex = 0;        }        SDL_LockMutex(is->pictq_mutex);        is->pictq_size++;        SDL_UnlockMutex(is->pictq_mutex);    }    return 0;}int video_thread(void *arg) {    VideoState *is = (VideoState *)arg;    AVPacket pkt1, *packet = &pkt1;    int frameFinished;    AVFrame *pFrame;        pFrame = avcodec_alloc_frame();        for(;;) {        if(packet_queue_get(&is->videoq, packet, 1) < 0) {            // means we quit getting packets            break;        }        // Decode video frame        avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,packet);                // Did we get a video frame?        if(frameFinished) {            //printf("video_thread\n");            if(queue_picture(is, pFrame) < 0) {                break;            }        }        av_free_packet(packet);    }    av_free(pFrame);    return 0;}int stream_component_open(VideoState *is, int stream_index) {        AVFormatContext *pFormatCtx = is->pFormatCtx;    AVCodecContext *codecCtx = NULL;    AVCodec *codec = NULL;    AVDictionary *optionsDict = NULL;    SDL_AudioSpec wanted_spec, spec;        if(stream_index < 0 || stream_index >= (int)pFormatCtx->nb_streams) {        return -1;    }        // Get a pointer to the codec context for the video stream    codecCtx = pFormatCtx->streams[stream_index]->codec;        if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {/*if(SDL_Init( SDL_INIT_AUDIO)) {fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());exit(1);}*/wanted_spec.freq = codecCtx->sample_rate;        wanted_spec.format = AUDIO_S16SYS;        wanted_spec.channels = codecCtx->channels;        wanted_spec.silence = 0;        wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;        wanted_spec.callback = audio_callback;        wanted_spec.userdata = is;                if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {            fprintf(stderr, "SDL_OpenAudio 失败: %s\n\n", SDL_GetError());            return -1;        }    }    codec = avcodec_find_decoder(codecCtx->codec_id);    if(!codec || (avcodec_open2(codecCtx, codec, &optionsDict) < 0)) {        fprintf(stderr, "Unsupported codec!\n");        return -1;    }        switch(codecCtx->codec_type) {        case AVMEDIA_TYPE_AUDIO:            is->audioStream = stream_index;            is->audio_st = pFormatCtx->streams[stream_index];            is->audio_buf_size = 0;            is->audio_buf_index = 0;            memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));            packet_queue_init(&is->audioq);            SDL_PauseAudio(0);            break;        case AVMEDIA_TYPE_VIDEO:            is->videoStream = stream_index;            is->video_st = pFormatCtx->streams[stream_index];                        packet_queue_init(&is->videoq);            is->video_tid = SDL_CreateThread(video_thread, "video_thread",is);            is->sws_ctx =            sws_getContext            (             is->video_st->codec->width,             is->video_st->codec->height,             is->video_st->codec->pix_fmt,             is->video_st->codec->width,             is->video_st->codec->height,             PIX_FMT_YUV420P,             SWS_BILINEAR,             NULL,             NULL,             NULL             );            break;        default:            break;    }    return 0;}int decode_interrupt_cb(void *opaque) {    return (global_video_state && global_video_state->quit);}int decode_thread(void *arg) {        VideoState *is = (VideoState *)arg;    AVFormatContext *pFormatCtx = NULL;    AVPacket pkt1, *packet = &pkt1;        int video_index = -1;    int audio_index = -1;    int i;        AVDictionary *io_dict = NULL;    AVIOInterruptCB callback;        is->videoStream=-1;    is->audioStream=-1;if(SDL_Init( SDL_INIT_AUDIO)) {fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());exit(1);}//SDL_RenderSetViewport(ctx.renderer, NULL );    //ctx.displayrect.w = ctx.window_w = event.window.data1;    //ctx.displayrect.h = ctx.window_h = event.window.data2;    global_video_state = is;    // will interrupt blocking functions if we quit!    callback.callback = decode_interrupt_cb;    callback.opaque = is;    if (avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict))    {        fprintf(stderr, "Unable to open I/O for %s\n", is->filename);        return -1;    }        // Open video file    if(avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)!=0)        return -1; // Couldn't open file        is->pFormatCtx = pFormatCtx;        // Retrieve stream information    if(avformat_find_stream_info(pFormatCtx, NULL)<0)        return -1; // Couldn't find stream information        // Dump information about file onto standard error    av_dump_format(pFormatCtx, 0, is->filename, 0);        // Find the first video stream        for(i=0; i<(int)pFormatCtx->nb_streams; i++) {        if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO &&           video_index < 0) {            video_index=i;        }        if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&           audio_index < 0) {            audio_index=i;        }    }    if(audio_index >= 0) {        stream_component_open(is, audio_index);    }    if(video_index >= 0) {        stream_component_open(is, video_index);    }        if(is->videoStream < 0 || is->audioStream < 0) {        fprintf(stderr, "%s: could not open codecs\n", is->filename);        goto fail;    }        // main decode loop        for(;;) {        if(is->quit) {            break;        }        // seek stuff goes here        if(is->audioq.size > MAX_AUDIOQ_SIZE ||           is->videoq.size > MAX_VIDEOQ_SIZE) {            SDL_Delay(10);            continue;        }        if(av_read_frame(is->pFormatCtx, packet) < 0) {            if(is->pFormatCtx->pb->error == 0) {                SDL_Delay(100); /* no error; wait for user input */                continue;            } else {                break;            }        }        // Is this a packet from the video stream?        if(packet->stream_index == is->videoStream) {            packet_queue_put(&is->videoq, packet);        } else if(packet->stream_index == is->audioStream) {            packet_queue_put(&is->audioq, packet);        } else {            av_free_packet(packet);        }    }    /* all done - wait for it */    while(!is->quit) {        SDL_Delay(100);    }    fail:    if(1){        SDL_Event event;        event.type = FF_QUIT_EVENT;        event.user.data1 = is;        SDL_PushEvent(&event);    }    return 0;}int _tmain(int argc, _TCHAR* argv[]){   SDL_Event       event;        VideoState      *is;        struct SDL_Window     *pScreen;    struct SDL_Renderer   *pRenderer;            is = (VideoState  *)av_mallocz(sizeof(VideoState));    memset(is,0,sizeof(VideoState));    if(argc < 2) {        fprintf(stderr, "Usage: test <file>\n");        exit(1);    }    // Register all formats and codecs    av_register_all();        //if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {    if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) {fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());        exit(1);    }    pScreen = SDL_CreateWindow("audio & video", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640,480, SDL_WINDOW_OPENGL);    if(!pScreen) {        fprintf(stderr, "SDL: could not set video mode - exiting\n");        exit(1);    }    pRenderer = SDL_CreateRenderer(pScreen, -1, 0);is->pScreen = pScreen;    SDL_Texture* texture = SDL_CreateTexture(pRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, 649, 480);        av_strlcpy(is->filename, argv[1], 1024);        is->pictq_mutex = SDL_CreateMutex();    is->pictq_cond = SDL_CreateCond();        schedule_refresh(is, 40);        is->parse_tid = SDL_CreateThread(decode_thread,"parse_thread", is);    if(!is->parse_tid) {        av_free(is);        return -1;    }    for(;;) {                SDL_WaitEvent(&event);        switch(event.type) {            case FF_QUIT_EVENT:            case SDL_QUIT:                is->quit = 1;                /*                 * If the video has finished playing, then both the picture and                 * audio queues are waiting for more data.  Make them stop                 * waiting and terminate normally.                 */                SDL_CondSignal(is->audioq.cond);                SDL_CondSignal(is->videoq.cond);                SDL_Quit();                return 0;                break;            case FF_ALLOC_EVENT:                alloc_picture(event.user.data1,pRenderer);                break;            case FF_REFRESH_EVENT:                video_refresh_timer(event.user.data1,pRenderer);                break;            default:                break;        }    }        SDL_DestroyTexture(texture);        return 0;    }


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