--cocos2dx场景切换--

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转自虫子 http://blog.csdn.net/ac_huang/article/details/29380893

[cpp] view plaincopy在CODE上查看代码片派生到我的代码片
  1. //场景切换   
  2. //[1] TransitionJumpZoom  
  3. /* 
  4. *作用: 场景缩小跳出消失,目标场景跳入 
  5. */  
  6. Director::getInstance()->replaceScene(TransitionJumpZoom::create(1.2f,scene));  
  7. //[1]  
  8.   
  9. //[2] TransitionFade  
  10. /* 
  11. *作用: 淡出淡入,原场景淡出,新场景淡入 
  12. */  
  13. Director::getInstance()->replaceScene(TransitionFade::create(1.2f,scene));  
  14. //[2]  
  15.   
  16. //[3] TransitionFlipX  
  17. /* 
  18. *作用: 水平方向翻页 
  19. */  
  20. Director::getInstance()->replaceScene(TransitionFlipX::create(1.2f,scene));  
  21. //[3]  
  22.   
  23. //[4] TransitionFlipY  
  24. /* 
  25. *作用: 竖直方向翻页 
  26. */  
  27. Director::getInstance()->replaceScene(TransitionFlipX::create(1.2f,scene));  
  28. //[4]  
  29.   
  30. //[5] TransitionFlipAngular  
  31. /* 
  32. *作用: 左上右下轴翻入 
  33. */  
  34. Director::getInstance()->replaceScene(TransitionFlipAngular::create(1.2f,scene, TransitionScene::Orientation::UP_OVER));  
  35. //[5]  
  36.   
  37. //[6] TransitionZoomFlipX  
  38. /* 
  39. *作用: 带缩放效果x轴翻转 
  40. */  
  41. Director::getInstance()->replaceScene(TransitionZoomFlipX::create(1.2f,scene, TransitionScene::Orientation::UP_OVER));  
  42. //[6]  
  43.   
  44. //[7] TransitionZoomFlipY  
  45. /* 
  46. *作用: 带缩放效果Y轴翻转 
  47. */  
  48. Director::getInstance()->replaceScene(TransitionZoomFlipY::create(1.2f,scene, TransitionScene::Orientation::UP_OVER));  
  49. //[7]  
  50.   
  51. //[8] TransitionZoomFlipAngular  
  52. /* 
  53. *作用: 带缩放效果且有角度的翻转 
  54. */  
  55. Director::getInstance()->replaceScene(TransitionZoomFlipAngular::create(1.2f,scene, TransitionScene::Orientation::UP_OVER));  
  56. //[8]  
  57.   
  58. //[9] TransitionShrinkGrow  
  59. /* 
  60. *作用: 原始场景收缩消失,目标场景伸展放大出现 
  61. */  
  62. Director::getInstance()->replaceScene(TransitionShrinkGrow::create(1.2f,scene));  
  63. //[9]  
  64.   
  65. //[10] TransitionRotoZoom  
  66. /* 
  67. *作用: 原始场景旋转收缩消失,目标场景旋转伸展放大出现 
  68. */  
  69. Director::getInstance()->replaceScene(TransitionRotoZoom::create(1.2f,scene));  
  70. //[10]  
  71.   
  72. //[11] TransitionMoveInL  
  73. /* 
  74. *作用: 新场景从左"乱入"(慢慢出现) 
  75. */  
  76. Director::getInstance()->replaceScene(TransitionMoveInL::create(1.2f,scene));  
  77. //[11]  
  78.   
  79. //[12] TransitionMoveInR  
  80. /* 
  81. *作用: 新场景从右"乱入"(慢慢出现) 
  82. */  
  83. Director::getInstance()->replaceScene(TransitionMoveInR::create(1.2f,scene));  
  84. //[12]  
  85.   
  86. //[13] TransitionMoveInT  
  87. /* 
  88. *作用: 新场景从上"乱入"(慢慢出现) 
  89. */  
  90. Director::getInstance()->replaceScene(TransitionMoveInT::create(1.2f,scene));  
  91. //[13]  
  92.   
  93. //[14] TransitionMoveInB  
  94. /* 
  95. *作用: 新场景从上"乱入"(慢慢出现) 
  96. */  
  97. Director::getInstance()->replaceScene(TransitionMoveInB::create(1.2f,scene));  
  98. //[14]  
  99.   
  100. //[15] TransitionSlideInL  
  101. /* 
  102. *作用: 新场景从左慢慢移入,推出旧场景 
  103. */  
  104. Director::getInstance()->replaceScene(TransitionSlideInL::create(1.2f,scene));  
  105. //[15]  
  106.   
  107. //[16] TransitionSlideInR  
  108. /* 
  109. *作用: 新场景从右慢慢移入,推出旧场景 
  110. */  
  111. Director::getInstance()->replaceScene(TransitionSlideInR::create(1.2f,scene));  
  112. //[16]  
  113.   
  114. //[17] TransitionSlideInT  
  115. /* 
  116. *作用: 新场景从上慢慢移入,推出旧场景 
  117. */  
  118. Director::getInstance()->replaceScene(TransitionSlideInT::create(1.2f,scene));  
  119. //[17]  
  120.   
  121.   
  122. //[18] TransitionSlideInB  
  123. /* 
  124. *作用: 新场景从上慢慢移入,推出旧场景 
  125. */  
  126. Director::getInstance()->replaceScene(TransitionSlideInB::create(1.2f,scene));  
  127. //[18]  
  128.   
  129. //[19] TransitionCrossFade  
  130. /* 
  131. *作用: 淡出淡入交叉,同时进行 
  132. */  
  133. Director::getInstance()->replaceScene(TransitionCrossFade::create(1.2f,scene));  
  134. //[19]  
  135.   
  136. //[20] TransitionProgressRadialCW  
  137. /* 
  138. *作用: 顺时针消失,新场景出现 
  139. */  
  140. Director::getInstance()->replaceScene(TransitionProgressRadialCW::create(1.2f,scene));  
  141. //[20]  
  142.   
  143. //[21] TransitionProgressHorizontal  
  144. /* 
  145. *作用: 场景从左到右消失同时另一场景出现 
  146. */  
  147. Director::getInstance()->replaceScene(TransitionProgressHorizontal::create(1.2f,scene));  
  148. //[21]  
  149.   
  150. //[22] TransitionProgressRadialCCW  
  151. /* 
  152. *作用: 原场景逆时针消失,新场景出现 
  153. */  
  154. Director::getInstance()->replaceScene(TransitionProgressRadialCCW::create(1.2f,scene));  
  155. //[22]  
  156.   
  157. //[23] TransitionPageTurn  
  158. /* 
  159. *作用: 翻页切换,bool为true是向左上往右下翻, false从右下往左上翻 
  160. */  
  161. Director::getInstance()->replaceScene(TransitionPageTurn::create(1.2f,scene, true));  
  162. //[23]  
  163.   
  164. //[24] TransitionFadeTR  
  165. /* 
  166. *作用: 往右上波浪(一部分一部分消失) 
  167. */  
  168. Director::getInstance()->replaceScene(TransitionFadeTR::create(1.2f,scene));  
  169. //[24]  
  170.   
  171. //[25] TransitionFadeBL  
  172. /* 
  173. *作用: 往左下波浪(一部分一部分消失) 
  174. */  
  175. Director::getInstance()->replaceScene(TransitionFadeBL::create(1.2f,scene));  
  176. //[25]  
  177.   
  178. //[26] TransitionFadeUp  
  179. /* 
  180. *作用: 向上百叶窗式的消失 
  181. */  
  182. Director::getInstance()->replaceScene(TransitionFadeUp::create(1.2f,scene));  
  183. //[26]  
  184.   
  185. //[27] TransitionFadeDown  
  186. /* 
  187. *作用: 向上百叶窗式的消失 
  188. */  
  189. Director::getInstance()->replaceScene(TransitionFadeDown::create(1.2f,scene));  
  190. //[27]  
  191.   
  192. //[28] TransitionTurnOffTiles  
  193. /* 
  194. *作用: 随机小方块式的消失 
  195. */  
  196. Director::getInstance()->replaceScene(TransitionTurnOffTiles::create(1.2f,scene));  
  197. //[28]  
  198.   
  199. //[29] TransitionSplitRows  
  200. /* 
  201. *作用: 按行切开,新场景出现 
  202. */  
  203. Director::getInstance()->replaceScene(TransitionSplitRows::create(1.2f,scene));  
  204. //[29]  
  205.   
  206. //[30] TransitionSplitCols  
  207. /* 
  208. *作用: 按列切开,新场景出现 
  209. */  
  210. Director::getInstance()->replaceScene(TransitionSplitCols::create(1.2f,scene));  
  211. //[30]  
  212.   
  213. //[31] TransitionProgressInOut  
  214. /* 
  215. *作用: 场景从中间到四周消失同时另一场景出现 
  216. */  
  217. Director::getInstance()->replaceScene(TransitionProgressInOut::create(1.2f,scene));  
  218. //[31]  
  219.   
  220. //[32] TransitionProgressOutIn  
  221. /* 
  222. *作用: 场景从四周到中间消失同时另一场景出现 
  223. */  
  224. Director::getInstance()->replaceScene(TransitionProgressOutIn::create(1.2f,scene));  
  225. //[32]  
  226.   
  227. //[33] TransitionProgressVertical  
  228. /* 
  229. *作用: 场景从四周到中间消失同时另一场景出现 
  230. */  
  231. Director::getInstance()->replaceScene(TransitionProgressVertical::create(1.2f,scene));  
  232. //[33]  

和3.0以前的还是有很大的区别的,不过里面有很多方法不止提供了这一种创建法。具体用到哪个,可以进去看看。放这里方便查找

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