Unity相关的平台相关的条件开关
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Platform Dependent Compilation
Platform Defines
The platform defines that Unity supports for your scripts are:
Also you can compile code selectively depending on the version of the engine you are working on. Currently the supported ones are:
Note: For versions before 2.6.0 there are no platform defines as this feature was first introduced in that version.
Platform Custom Defines
It is also possible to add to the built-in selection of defines by supplying your own. In the Other Settingspanel of the Player Settings, you will see the Scripting Define Symbols textbox.
Global Custom Defines
You can define your own preprocessor directives to control which code gets included when compiling. To do this you must add a text file with the extra directives to the “Assets/” folder. The name of the file depends on the language you are using, and the extension is .rsp:
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