quick-cocos2d-x3.2 scheduler使用注意事项

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最近在使用scheduler时发现如下问题

调用:

local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")function MainScene:ctor()        self.player_:pos(self.player_:getContentSize().width / 2 , display.height / 2)           scheduler.scheduleGlobal(self.addMonster,1)    endfunction MainScene:addMonster()    local monster = display.newSprite("monster.png"):addTo(self)  end

报错:

stack traceback:[string "framework/shortcodes.lua"]:62: in function 'addTo'[string "/Users/tokou/Documents/work_cocos/firstapp/src/app/scenes/MainScene.lua"]:30: in function <[string "/Users/tokou/Documents/work_cocos/firstapp/src/app/scenes/MainScene.lua"]:28>cocos2d: ----------------------------------------

解决方法


local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")function MainScene:ctor()        self.player_:pos(self.player_:getContentSize().width / 2 , display.height / 2)          scheduler.scheduleGlobal(function()        self:addMonster()    end,1)endfunction MainScene:addMonster()    local monster = display.newSprite("monster.png"):addTo(self)  end


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