基于 flash AS3.0 的BASE64编码与解码类

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http://programmer.blogbus.com/logs/36436446.html

在国外网站上淘到一个很好用的AS3的BASE64类感觉写得简洁而强大。很好,赶快放上来。

调用代码:

01 import com.dynamicflash.utils.Base64;     
02 //编码和解码字符串  
03 var source:String = "Hello, world";     
04 var encoded:String = Base64.encode(source);     
05 trace(encoded);     
06 var decoded:String = Base64.decode(encoded);     
07 trace(decoded);    
08 //编码和解码ByteArray  
09 var obj:Object= {name:"Dynamic Flash",url:"http://dynamicflash.com"};  
10 var source:ByteArray = new ByteArray();  
11 source.writeObject(obj);  
12 var encoded:String = Base64.encodeByteArray(source);  
13 trace(encoded);  
14 var decoded:ByteArray = Base64.decodeToByteArray(encoded);  
15 obj = decoded.readObject();  
16 trace(obj.name + "(" + obj.url + ")");

    Base64类代码:

    ActionScript 3语言: 临时自用代码@代码发芽网
    1package com.dynamicflash.util{  
    2import flash.utils.ByteArray;  
    3public class Base64 {  
    4private static const BASE64_CHARS:String ="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";  
    5public static const version:String = "1.0.0";  
    6public static function encode(data:String):String {  
    7// Convert string to ByteArray
    8var bytes:ByteArray = new ByteArray();  
    9.             bytes.writeUTFBytes(data);  
    10// Return encoded ByteArray
    11return encodeByteArray(bytes);  
    12.         }  
    13public static function encodeByteArray(data:ByteArray):String {  
    14// Initialise output
    15var output:String = "";  
    16// Create data and output buffers
    17var dataBuffer:Array;  
    18var outputBuffer:Array = new Array(4);  
    19// Rewind ByteArray
    20.             data.position = 0;  
    21// while there are still bytes to be processed
    22while (data.bytesAvailable > 0) {  
    23// Create new data buffer and populate next 3 bytes from data
    24.                 dataBuffer = new Array();  
    25for (var i:uint = 0; i < 3 && data.bytesAvailable > 0; i++) {  
    26.                     dataBuffer[i] = data.readUnsignedByte();  
    27.                 }  
    28// Convert to data buffer Base64 character positions and 
    29// store in output buffer
    30.                 outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2;  
    31.                 outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4);  
    32.                 outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6);  
    33.                 outputBuffer[3] = dataBuffer[2] & 0x3f;  
    34// If data buffer was short (i.e not 3 characters) then set
    35// end character indexes in data buffer to index of '=' symbol.
    36// This is necessary because Base64 data is always a multiple of
    37// 4 bytes and is basses with '=' symbols.
    38for (var j:uint = dataBuffer.length; j < 3; j++) {  
    39.                     outputBuffer[j + 1] = 64;  
    40.                 }  
    41// Loop through output buffer and add Base64 characters to 
    42// encoded data string for each character.
    43for (var k:uint = 0; k < outputBuffer.length; k++) {  
    44.                     output += BASE64_CHARS.charAt(outputBuffer[k]);  
    45.                 }  
    46.             }  
    47// Return encoded data
    48return output;  
    49.         }  
    50public static function decode(data:String):String {  
    51// Decode data to ByteArray
    52var bytes:ByteArray = decodeToByteArray(data);  
    53// Convert to string and return
    54return bytes.readUTFBytes(bytes.length);  
    55.         }  
    56public static function decodeToByteArray(data:String):ByteArray {  
    57// Initialise output ByteArray for decoded data
    58var output:ByteArray = new ByteArray();  
    59// Create data and output buffers
    60var dataBuffer:Array = new Array(4);  
    61var outputBuffer:Array = new Array(3);  
    62// While there are data bytes left to be processed
    63for (var i:uint = 0; i < data.length; i += 4) {  
    64// Populate data buffer with position of Base64 characters for
    65// next 4 bytes from encoded data
    66for (var j:uint = 0; j < 4 && i + j < data.length; j++) {  
    67.                     dataBuffer[j] = BASE64_CHARS.indexOf(data.charAt(i + j));  
    68.                 }  
    69// Decode data buffer back into bytes
    70.                 outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4);  
    71.                 outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2);          
    72.                 outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3];  
    73// Add all non-padded bytes in output buffer to decoded data
    74for (var k:uint = 0; k < outputBuffer.length; k++) {  
    75if (dataBuffer[k+1] == 64break;  
    76.                     output.writeByte(outputBuffer[k]);  
    77.                 }  
    78.             }  
    79// Rewind decoded data ByteArray
    80.             output.position = 0;  
    81// Return decoded data
    82return output;  
    83.         }  
    84public function Base64() { 
    85throw new Error("Base64 class is static container only");  
    86.         }  
    87.     }  
    88. }

     

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