彻底解决 Canvas 引起的 java.lang.unsupported operation exception, android.view.GLES20Canvas.clipPath(GLES20

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最近在做一个电子书项目,想要把开源的Shelves+iReader的翻页卷曲等弄到一起,在做卷曲效果时遇到以下问题:

 java.lang.unsupported operation exception, android.view.GLES20Canvas.clipPath(GLES20Canvas...

万能的谷哥告诉我,这是硬件加速的问题,可是我从来没开启过硬件加速啊,做了个测试,View层的硬件加速已经干掉了

,那硬件加速肯定来自于Canvas绘制层了,测试了下,果然是绘制层开启了硬件加速。

给一个链接,讲硬件加速讲的很清楚的文章:点击查看

综合看了之后解决了,即在AndroidManifest.xml application下设定:

<application        android:label="@string/application_name"        android:hardwareAccelerated="false">

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关于 Hardware Acceleration

  1、不同层级的加速:

Application

<applicationandroid:hardwareAccelerated="true" ...>

Activity

<application android:hardwareAccelerated="true">    <activity ... />    <activity android:hardwareAccelerated="false" /></application>

Window

    getWindow().setFlags(    WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,    WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);

View

myView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);

2、如何判断是否开启了硬件加速

在绘制之前,你必须做该测试 Canvas.isHardwareAccelerated() 替代View.isHardwareAccelerated() 在必要时。

View.isHardwareAccelerated() ;//returns true if the View is attached to a hardware accelerated window.Canvas.isHardwareAccelerated();// returns true if the Canvas is hardware accelerated

3、开启硬件加速之后,许多2D的绘制方法会抛出异常:

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  • Canvas
    • clipPath()
    • clipRegion()
    • drawPicture()
    • drawTextOnPath()
    • drawVertices()
  • Paint
    • setLinearText()
    • setMaskFilter()
    • setRasterizer()
  • Xfermodes
    • AvoidXfermode
    • PixelXorXfermode

In addition, some operations behave differently with hardware acceleration enabled:

  • Canvas
    • clipRect()XORDifference and ReverseDifference clip modes are ignored. 3D transforms do not apply to the clip rectangle
    • drawBitmapMesh(): colors array is ignored
  • Paint
    • setDither(): ignored
    • setFilterBitmap(): filtering is always on
    • setShadowLayer(): works with text only
 
  • PorterDuffXfermode
    • PorterDuff.Mode.DARKEN will be equivalent to SRC_OVER when blending against the framebuffer.
    • PorterDuff.Mode.LIGHTEN will be equivalent to SRC_OVER when blending against the framebuffer.
    • PorterDuff.Mode.OVERLAY will be equivalent to SRC_OVER when blending against the framebuffer.
  • ComposeShader
    • ComposeShader can only contain shaders of different types (a BitmapShader and a LinearGradient for instance, but not two instances of BitmapShader )
    • ComposeShader cannot contain a ComposeShader
 
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转自:http://www.cnblogs.com/lonelyDog/archive/2012/07/12/2588477.html
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