POJ 3009-Curling 2.0(dfs+剪枝)

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Curling 2.0
Time Limit: 1000MS Memory Limit: 65536KTotal Submissions: 12846 Accepted: 5404

Description

On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.

Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.


Fig. 1: Example of board (S: start, G: goal)

The movement of the stone obeys the following rules:

  • At the beginning, the stone stands still at the start square.
  • The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
  • When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
  • Once thrown, the stone keeps moving to the same direction until one of the following occurs:
    • The stone hits a block (Fig. 2(b), (c)).
      • The stone stops at the square next to the block it hit.
      • The block disappears.
    • The stone gets out of the board.
      • The game ends in failure.
    • The stone reaches the goal square.
      • The stone stops there and the game ends in success.
  • You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.


Fig. 2: Stone movements

Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.

With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).


Fig. 3: The solution for Fig. D-1 and the final board configuration

Input

The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.

Each dataset is formatted as follows.

the width(=w) and the height(=h) of the board 
First row of the board
 
... 
h-th row of the board

The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.

Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

0vacant square1block2start position3goal position

The dataset for Fig. D-1 is as follows:

6 6 
1 0 0 2 1 0 
1 1 0 0 0 0 
0 0 0 0 0 3 
0 0 0 0 0 0 
1 0 0 0 0 1 
0 1 1 1 1 1

Output

For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.

Sample Input

2 13 26 61 0 0 2 1 01 1 0 0 0 00 0 0 0 0 30 0 0 0 0 01 0 0 0 0 10 1 1 1 1 16 11 1 2 1 1 36 11 0 2 1 1 312 12 0 1 1 1 1 1 1 1 1 1 313 12 0 1 1 1 1 1 1 1 1 1 1 30 0

Sample Output

14-1410-1

题意:给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物也会随之消失,如果行动时超出方格的界限或行动次数超过了10则会输出-1  .如果行动时经过3则会win,记下此时行动次数(不是行动的方格数),求最小的行动次数


#include <stdio.h>#include <string.h>#include <stdlib.h>#include <iostream>#include <algorithm>#include <set>#include <queue>#include <stack>using namespace std;const int inf=0x3f3f3f3f;int map[30][30];int n,m;int minn;int jx[]={-1,1,0,0};int jy[]={0,0,-1,1};int dfs(int cnt,int x,int y){   if(cnt>10) return 0;//超过十次直接退出,小剪枝,去掉会TLE的    int i,j;    int dx,dy;    cnt++;    for(i=0;i<4;i++){//按照四个方向走        dx=x+jx[i];        dy=y+jy[i];        if(dx>=0&&dx<n&&dy>=0&&dy<m&&map[dx][dy]!=1){//如果刚开始的时候就是1,是不能动的,证明该方向是不可走的            while(dx>=0&&dx<n&&dy>=0&&dy<m&&map[dx][dy]!=1&&map[dx][dy]!=3){//目标点不用再走 箱子停下 超出范围结束                dx+=jx[i];                dy+=jy[i];            }            if(map[dx][dy]==1){//碰到箱子,继续深搜                map[dx][dy]=0;//碰到的箱子变为空                dfs(cnt,dx-jx[i],dy-jy[i]);//继续深搜                map[dx][dy]=1;//回复箱子            }            else if(map[dx][dy]==3){//目标点                if(cnt<minn)                    minn=cnt;                return 0;            }        }    }    return 0;}int main(){    int i,j;    int x,y;    while(~scanf("%d %d",&m,&n)){        if(n==0&&m==0) break;        memset(map,0,sizeof(map));        for(i=0;i<n;i++){            for(j=0;j<m;j++){                scanf("%d",&map[i][j]);                if(map[i][j]==2){                    x=i;                    y=j;                }            }        }        minn=inf;        dfs(0,x,y);        if(minn<11)            printf("%d\n",minn);        else            printf("-1\n");    }}


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