cocos2d中在titled中创建对象层及获取坐标

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通过titled插入对象层objects
:


通过矩形框画出一个矩形:

设置其属性名称为PlayerPoint



设计一个addplayer函数代码
<span style="font-size:18px;">auto visibileSize=Director::sharedDirector()->getVisibleSize();//获取窗口大小auto playerSprite=Sprite::create("run1.png");auto mPlayer=Player::create();mPlayer->bindSprite(playerSprite);</span><span style="font-size:18px;">//绑定精灵</span><span style="font-size:18px;">TMXObjectGroup* objGroup=map->objectGroupNamed("objects");auto playerPointDic=objGroup->objectNamed("PlayerPoint");float playerX=playerPointDic["x"].asFloat();float playerY=playerPointDic["y"].asFloat();mPlayer->setPosition(ccp(playerX,playerY));map->addChild(mPlayer);</span>


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