<转+备份>Cocos2d-x精灵加亮及灰度调整
来源:互联网 发布:淘宝店装修步骤 编辑:程序博客网 时间:2024/06/05 09:07
原文地址:http://i.kimiazhu.info/?p=280
转一篇,不过本位介绍的加亮和之前我想做的加亮闪缩效果还是有差别。主要的思路是通过CCImage先载入图片,然后getData()获取图片数据,接着逐一获取各像素的RGB值(代码基于jpg,若是png则需要获取RGBA值),通过相应方法修改各像素点的值。之后将该CCImange加载到CCTexture2D中,再由CCSprite载入,然后即可自由操作CCSprite。
以上相当于是在生成CCSprite时载入已加亮或变灰了的图片,至于如何将已有的CCSprite加亮或变灰,尚等研究。
C++ Code:
//根据现有CCSprite,变亮和变灰static CCSprite* graylightWithCCSprite(CCSprite* oldSprite,bool isLight){ //CCSprite转成CCimage CCPoint p = oldSprite->getAnchorPoint(); oldSprite->setAnchorPoint(ccp(0,0)); CCRenderTexture *outTexture = CCRenderTexture::create((int)oldSprite->getContentSize().width,(int)oldSprite->getContentSize().height); outTexture->begin(); oldSprite->visit(); outTexture->end(); oldSprite->setAnchorPoint(p); CCImage* finalImage = outTexture->newCCImage(); unsigned char *pData = finalImage->getData(); int iIndex = 0; if(isLight) { for (int i = 0; i < finalImage->getHeight(); i ++) { for (int j = 0; j < finalImage->getWidth(); j ++) { // highlight int iHightlightPlus = 50; int iBPos = iIndex; unsigned int iB = pData[iIndex]; iIndex ++; unsigned int iG = pData[iIndex]; iIndex ++; unsigned int iR = pData[iIndex]; iIndex ++; //unsigned int o = pData[iIndex]; iIndex ++; //原来的示例缺少 iB = (iB + iHightlightPlus > 255 ? 255 : iB + iHightlightPlus); iG = (iG + iHightlightPlus > 255 ? 255 : iG + iHightlightPlus); iR = (iR + iHightlightPlus > 255 ? 255 : iR + iHightlightPlus); // iR = (iR < 0 ? 0 : iR); // iG = (iG < 0 ? 0 : iG); // iB = (iB < 0 ? 0 : iB); pData[iBPos] = (unsigned char)iB; pData[iBPos + 1] = (unsigned char)iG; pData[iBPos + 2] = (unsigned char)iR; } } }else{ for (int i = 0; i < finalImage->getHeight(); i ++) { for (int j = 0; j < finalImage->getWidth(); j ++) { // gray int iBPos = iIndex; unsigned int iB = pData[iIndex]; iIndex ++; unsigned int iG = pData[iIndex]; iIndex ++; unsigned int iR = pData[iIndex]; iIndex ++; //unsigned int o = pData[iIndex]; iIndex ++; //原来的示例缺少 unsigned int iGray = 0.3 * iR + 0.4 * iG + 0.2 * iB; pData[iBPos] = pData[iBPos + 1] = pData[iBPos + 2] = (unsigned char)iGray; } } } CCTexture2D *texture = new CCTexture2D; texture->initWithImage(finalImage); CCSprite* newSprite = CCSprite::createWithTexture(texture); delete finalImage; texture->release(); return newSprite;}
<pre name="code" class="cpp">CCTexture2D* GetGaryTexture( string fileName ){string garyFileName;for( int i = 0; i < fileName.size(); i++ ){if( fileName[ i ] == '.' ){garyFileName += "_Gary";}garyFileName += fileName[ i ];}CCTexture2D* pTexture = CCTextureCache::sharedTextureCache()->textureForKey( garyFileName.c_str() );if ( !pTexture ){CCImage* pImg = NULL;pImg = new CCImage();pImg->initWithImageFile( fileName.c_str() );unsigned char *pData = pImg->getData();int iIndex = 0;for (int i = 0; i < pImg->getHeight(); i ++){for (int j = 0; j < pImg->getWidth(); j ++){int iBPos = iIndex;unsigned int iB = pData[iIndex];iIndex ++;unsigned int iG = pData[iIndex];iIndex ++;unsigned int iR = pData[iIndex];iIndex ++;#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)iIndex ++;#elseif( pImg->hasAlpha() )iIndex++;#endifunsigned int iGray = 0.3 * iR + 0.6 * iG + 0.1 * iB;pData[iBPos] = pData[iBPos + 1] = pData[iBPos + 2] = (unsigned char)iGray;}}pTexture = CCTextureCache::sharedTextureCache()->addUIImage(pImg, garyFileName.c_str() );//加入缓存中pImg->release();}return pTexture;}
复制去Google翻译翻译结果
无符号的char *的pData=pImg->的getData();
INTiIndex=0;
的for(inti =0;我<pImg->的getHeight();我++)
{
对于(INTJ =0;Ĵ<pImg->的getWidth();J ++)
{
INTiBPos=iIndex;
unsigned int类型IB=的pData[iIndex]
iIndex++;
unsigned int类型iG的=的pData[iIndex]
iIndex++;
unsigned int类型IR=的pData[iIndex]
iIndex++;
#如果(CC_TARGET_PLATFORM==CC_PLATFORM_IOS)
iIndex++;
#else指令
如果(pImg->hasAlpha())iIndex++;
#ENDIF
unsigned int类型iGray=0.3*红外+0.6 *iG的+0.1*IB;
pData所[iBPos]=的pData[iBPos+1]=的pData[iBPos+2]=(unsigned char型)iGray;
}
}
pTexture=CCTextureCache::sharedTextureCache() - >addUIImage(PIMG,garyFileName.c_str()); //加入缓存中
pImg->发行();
}
返回pTexture;
}
INTiIndex=0;
的for(inti =0;我<pImg->的getHeight();我++)
{
对于(INTJ =0;Ĵ<pImg->的getWidth();J ++)
{
INTiBPos=iIndex;
unsigned int类型IB=的pData[iIndex]
iIndex++;
unsigned int类型iG的=的pData[iIndex]
iIndex++;
unsigned int类型IR=的pData[iIndex]
iIndex++;
#如果(CC_TARGET_PLATFORM==CC_PLATFORM_IOS)
iIndex++;
#else指令
如果(pImg->hasAlpha())iIndex++;
#ENDIF
unsigned int类型iGray=0.3*红外+0.6 *iG的+0.1*IB;
pData所[iBPos]=的pData[iBPos+1]=的pData[iBPos+2]=(unsigned char型)iGray;
}
}
pTexture=CCTextureCache::sharedTextureCache() - >addUIImage(PIMG,garyFileName.c_str()); //加入缓存中
pImg->发行();
}
返回pTexture;
}
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