how to generate zoom/pinch gesture for testing for Android

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well, i have found the issue.

ISSUE:

When using the obtain() API, we have to set the pressure and size of the points in each event.

For

obtain(long, long, int, int, android.view.MotionEvent.PointerProperties[], android.view.MotionEvent.PointerCoords[], int, int, float, float, int, int, int, int)

the PointerCoords[], we have to set the pressure and size to 1, the default values are 0.

For

public static MotionEvent obtain (long downTime, long eventTime, int action,         float x, float y, int metaState)     Create a new MotionEvent, filling in a subset of the basic motion values.     Those not specified here are: device id (always 0), pressure and size (always 1), x and y precision (always 1), and edgeFlags (always 0).since the default pressure and size are 1, so we don't need to set them.

My tips for creating gestures:

1. following the real gesture sequence, since we want to simulate the real gestures

  • override the onTouchEvent() to check the real events received by application. These events can also be used for comparison of real user touch events and generated touch events Take browser for example:

    a) @Override public boolean onTouchEvent(MotionEvent event) { Log.i("WebView", event.toString() + event.getAction()); boolean rt = super.onTouchEvent(event); return rt; }

  • manually touch screen to get the real gesture sequence from onTouchEvent() in a). We can follow the event sequence when generating events. -- If we don’t follow the gesture event sequence, the instrumented events may be rejected.

  • Here is a valid event sequence of zoom gesture, (the downTime is the same for all the events)

    i. ACTION_DOWN of one start point

    ii. ACTION_POINTER_2_DOWN of two start points

    iii.ACTION_MOVE of two middle points

    iv. ACTION_POINTER_2_UP of two end points

    v. ACTION_UP of one end point

2. use the API MotionEvent.obtain correctly

  • There are two most used obtain() API.

public static MotionEvent obtain (long downTime, long eventTime, int action, float x, float y, int metaState)

AND

public static MotionEvent obtain(long, long, int, int, android.view.MotionEvent.PointerProperties[], android.view.MotionEvent.PointerCoords[], int, int, float, float, int, int, int, int)

The first one is usually used for single point gestures, like fling, scroll, click etc. The parameters (pressure, size, xPresion, yPresion) for this function are all set to 1.

And the second one is a more general one, and can be used for multi-touch events generation. While for the second one, we have to set the pressure, size in pointerCoords of each touch point to 1.

Here is the example to generate the zoom gesture:

public static void generateZoomGesture(Instrumentation inst,        long startTime, boolean ifMove, GestureInfo.Point startPoint1,        GestureInfo.Point startPoint2, GestureInfo.Point endPoint1,        GestureInfo.Point endPoint2, int duration) {    if (inst == null || startPoint1 == null            || (ifMove && endPoint1 == null)) {        return;    }    long eventTime = startTime;    long downTime = startTime;    MotionEvent event;    float eventX1, eventY1, eventX2, eventY2;    eventX1 = startPoint1.x;    eventY1 = startPoint1.y;    eventX2 = startPoint2.x;    eventY2 = startPoint2.y;    // specify the property for the two touch points    PointerProperties[] properties = new PointerProperties[2];    PointerProperties pp1 = new PointerProperties();    pp1.id = 0;    pp1.toolType = MotionEvent.TOOL_TYPE_FINGER;    PointerProperties pp2 = new PointerProperties();    pp2.id = 1;    pp2.toolType = MotionEvent.TOOL_TYPE_FINGER;    properties[0] = pp1;    properties[1] = pp2;    //specify the coordinations of the two touch points    //NOTE: you MUST set the pressure and size value, or it doesn't work    PointerCoords[] pointerCoords = new PointerCoords[2];    PointerCoords pc1 = new PointerCoords();    pc1.x = eventX1;    pc1.y = eventY1;    pc1.pressure = 1;    pc1.size = 1;    PointerCoords pc2 = new PointerCoords();    pc2.x = eventX2;    pc2.y = eventY2;    pc2.pressure = 1;    pc2.size = 1;    pointerCoords[0] = pc1;    pointerCoords[1] = pc2;    //////////////////////////////////////////////////////////////    // events sequence of zoom gesture    // 1. send ACTION_DOWN event of one start point    // 2. send ACTION_POINTER_2_DOWN of two start points    // 3. send ACTION_MOVE of two middle points    // 4. repeat step 3 with updated middle points (x,y),    //      until reach the end points    // 5. send ACTION_POINTER_2_UP of two end points    // 6. send ACTION_UP of one end point    //////////////////////////////////////////////////////////////    // step 1    event = MotionEvent.obtain(downTime, eventTime,                 MotionEvent.ACTION_DOWN, 1, properties,                 pointerCoords, 0,  0, 1, 1, 0, 0, 0, 0 );    inst.sendPointerSync(event);    //step 2    event = MotionEvent.obtain(downTime, eventTime,                 MotionEvent.ACTION_POINTER_2_DOWN, 2,                 properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);    inst.sendPointerSync(event);    //step 3, 4    if (ifMove) {        int moveEventNumber = 1;        moveEventNumber = duration / EVENT_MIN_INTERVAL;        float stepX1, stepY1, stepX2, stepY2;        stepX1 = (endPoint1.x - startPoint1.x) / moveEventNumber;        stepY1 = (endPoint1.y - startPoint1.y) / moveEventNumber;        stepX2 = (endPoint2.x - startPoint2.x) / moveEventNumber;        stepY2 = (endPoint2.y - startPoint2.y) / moveEventNumber;        for (int i = 0; i < moveEventNumber; i++) {            // update the move events            eventTime += EVENT_MIN_INTERVAL;            eventX1 += stepX1;            eventY1 += stepY1;            eventX2 += stepX2;            eventY2 += stepY2;            pc1.x = eventX1;            pc1.y = eventY1;            pc2.x = eventX2;            pc2.y = eventY2;            pointerCoords[0] = pc1;            pointerCoords[1] = pc2;            event = MotionEvent.obtain(downTime, eventTime,                        MotionEvent.ACTION_MOVE, 2, properties,                         pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);            inst.sendPointerSync(event);        }    }    //step 5    pc1.x = endPoint1.x;    pc1.y = endPoint1.y;    pc2.x = endPoint2.x;    pc2.y = endPoint2.y;    pointerCoords[0] = pc1;    pointerCoords[1] = pc2;    eventTime += EVENT_MIN_INTERVAL;    event = MotionEvent.obtain(downTime, eventTime,                MotionEvent.ACTION_POINTER_2_UP, 2, properties,                 pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);    inst.sendPointerSync(event);    // step 6    eventTime += EVENT_MIN_INTERVAL;    event = MotionEvent.obtain(downTime, eventTime,                 MotionEvent.ACTION_UP, 1, properties,                 pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0 );    inst.sendPointerSync(event);}
MotionEvent.ACTION_POINTER_2_UP and MotionEvent.ACTION_POINTER_2_DOWN seems to be deprecated but if we use MotionEvent.ACTION_POINTER_DOWN and MotionEvent.ACTION_POINTER_UP it does not work. Do you know the reason? –  Sunil Feb 21 '13 at 9:10
 
thank you great method –  Mohammed Subhi Sheikh Quroush Mar 1 '13 at 18:58
 
it's very helpful, thank you so much. –  VinceStyling Jul 30 '14 at 10:07


1down vote

In order to make the above code work with non-deprecated constants I used MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT)instead of MotionEvent.ACTION_POINTER_2_DOWN

So I had to replace this line:

event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_2_DOWN, 2, properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);

with

event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT), 2, properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);

shareimprove this answer
 
 
Thanks for posting this update! I made the assumption of using ACTION_POINTER_UP/DOWN but didn't realize that the mask was needed. This saved me a big headache! –  Cookster Jun 12 '13 at 21:50 

1down vote

In order to make the above code work with non-deprecated constants I used MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT)instead of MotionEvent.ACTION_POINTER_2_DOWN

So I had to replace this line:

event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_2_DOWN, 2, properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);

with

event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT), 2, properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);

shareimprove this answer
 
   
Thanks for posting this update! I made the assumption of using ACTION_POINTER_UP/DOWN but didn't realize that the mask was needed. This saved me a big headache! –  Cookster Jun 12 '13 at 21:50 
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