cocos2dx lua draw
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lua的写法
local myDrawNode=cc.DrawNode:create() self:addChild(myDrawNode, 10) myDrawNode:setPosition(cc.p(480,320)) myDrawNode:drawSolidRect(cc.p(100,100), cc.p(20,20), cc.c4f(1,1,0,1))
c++的写法
DrawNode*myDraw=DrawNode::create(); this->addChild(myDraw,10); myDraw->drawLine(Vec2(0,0),Vec2(480,320),Color4F(1,1,0,1)); myDraw->drawRect(Vec2(23,23), Vec2(500,500), Color4F(1,1,0,1)); myDraw->setPosition(Vec2(90,90)); //myDraw->setScale(0.2); myDraw->drawSolidCircle(Vec2(100,100),50,CC_DEGREES_TO_RADIANS(90),50,Color4F(1,1,0,1)); //myDraw->drawSolidCircle( VisibleRect::center() + Vec2(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(0.0, 1.0, 0.0, 1.0));
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